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  1. #1
    Community Member Feithlin's Avatar
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    Oct 2009
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    Default Fortification

    I have always wondered why the almighty Horoth could only offer a moderate fort. item while any level 9 or above character gets a heavy fort. item... Sure, it would make rogues and critical amenities useless, but reducing fort. against the most common logic isn't a very good solution imo.
    Here is a proposition:
    * Allow intelligent (perhaps humanoids only) ennemies wear fortification items according to their rank/level. They should probably get them later than characters, because characters are heroes
    * Change Sunder this way (the bold part indicates what changes):
    Code:
    This melee special attack, when successful, results in a -25% fortification
    penalty to the target for 15 seconds if it fails a
    Fortitude save (DC 10 + Str mod).
    Some creatures may be immune to the sunder effect
    Destruction and Imp. destruction items would keep the same effect (-4 AC both, stackable with each other).
    * Modify Fighter Strategy (Sunder) this way:
    Fighter Strategy (Sunder) I (1 AP): adds +1 to Sunder DC and reduces fortification by an additional 5%, for a total of 30%.
    Fighter Strategy (Sunder) II (2 AP): adds +1 to Sunder DC and reduces fortification by an additional 5%, for a total of 35%.
    Fighter Strategy (Sunder) III (3 AP): adds +1 to Sunder DC and reduces fortification by an additional 5%, for a total of 40%.
    Fighter Strategy (Sunder) III (3 AP): adds +1 to Sunder DC and reduces fortification by an additional 5%, for a total of 45%.
    * Change Opportunist feat into:
    Code:
    A Rogue with this ability gains a 3% chance to double strike
    with melee weapons and bypasses 20% fortification.
    (this reduction stacks with sunder effect)
    * Change Improved Sunder into:
    Code:
    This melee special attack, when successful, results in a -40% Fortification
    penalty to the target for 30 seconds if it fails a
    Fortitude save (DC 14 + Str mod).
    Some creatures may be immune to the sunder effect.
    Additionaly, Raid bosses should also wear Elemental absorption items...
    Last edited by Feithlin; 07-08-2011 at 07:46 PM.
    Thelanis: Nassim* (F12/P6/M2) - Talienor** (P18/Ra2) - Feithlin** (F12/Bd7/C1) - Stoneoak* (F12/M6/P2) - Hokusai (M17/F2/C1) - Ardence* (Bd15/F3/Ro2) - Matsushiro* (Ro11/M6/P3) | Argonessen: Luneargent (W18/Ro2) - Talienor (Ro20) - Takshir (Bd16/F2/Ro2) - Hiacynthe (C20) | Ghallanda: A bunch of pre DDO Unlimited characters (field of testing for post U19 )

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