Thoughts on my build? I'm currently 19, considering greater reincarnating to 32 point build and to rearrange a few things.

I suppose my only comments/uncertainties are, luck of heroes, Skill focus UMD or precision I would consider changing for a second toughness or for Slicing Blow.

With precision, I am thinking, the bypass of 25% fortification could be very useful against constructs and hard/elite raid bosses... is my understanding of how this works correct (will it work on bosses/constructs)? Because, it will be easier as a str build (changin from finesse), but without sneak, my damage is greatly reduced and precision could help.
Does Precision stack with Opportunist 10%?

A second toughness might be nice, but the 2nd time around its only 22 HP, so, not as appealing as the first time.

With 45 from GS, a +6 con item, GFL, draconic vitality and the +1 tome and enhancements you see below I should have 385 hp unbuffed and with only one toughness. Ill eventually get a +2 tome for 405. Any other ideas on how to raise this, aside from ship buffs and minos or epic item toughness slots.

Since I'm going straight to 19 if I did this today, should I choose true neutral as my UMD will right away be above 20? This helps avoid alignment damage and allows for things like balance items, correct?

Slicing blow, a bit more damage (4-24 and con dmg), no save according to DDO Wiki, and gives me a click attack for more active game play. Anyone know if the con dmg applies to orange/red/purples?

Code:
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Kahkahlis Rogue Re Build
Level 20 Neutral Good Halfling Male
(2 Fighter \ 18 Rogue) 
Hit Points: 240
Spell Points: 0 
BAB: 15\15\20\25\25
Fortitude: 13
Reflex: 17
Will: 7

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)
Strength             16                 22                   22
Dexterity            16                 17                   19
Constitution         14                 15                   15
Intelligence         12                 14                   14
Wisdom                8                  8                    8
Charisma              8                  8                    8

Tomes Used
+1 Tome of Strength used at level 7
+1 Tome of Dexterity used at level 7
+1 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)
Balance               5                 14                   14
Bluff                -1                 15                   25
Concentration         2                  2                    2
Diplomacy            -1                 -1                   -1
Disable Device        5                 25                   25
Haggle               -1                  3                    3
Heal                 -1                 -1                   -1
Hide                  7                 27                   39
Intimidate           -1                 -1                   -1
Jump                  5                 18                   20
Listen               -1                 -1                    1
Move Silently         7                 27                   37
Open Lock             7                 20                   20
Perform              n/a               n/a                   n/a
Repair                1                  2                    2
Search                5                 25                   25
Spot                  3                 16                   16
Swim                  3                  6                    6
Tumble                7                 21                   21
Use Magic Device      3                 22                   25

Level 1 (Rogue)
Feat: (Selected) Toughness


Level 2 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 3 (Rogue)
Feat: (Selected) Power Attack


Level 4 (Rogue)
Ability Raise: STR


Level 5 (Rogue)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Dexterity I


Level 6 (Rogue)
Feat: (Selected) Luck of Heroes


Level 7 (Rogue)


Level 8 (Rogue)
Ability Raise: STR


Level 9 (Rogue)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons


Level 11 (Rogue)


Level 12 (Rogue)
Ability Raise: STR
Feat: (Rogue Bonus) Improved Evasion
Feat: (Selected) Skill Focus: Use Magic Device


Level 13 (Rogue)


Level 14 (Rogue)


Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Rogue Bonus) Opportunist


Level 16 (Rogue)
Ability Raise: STR


Level 17 (Rogue)


Level 18 (Rogue)
Feat: (Rogue Bonus) Crippling Strike
Feat: (Selected) Precision


Level 19 (Rogue)


Level 20 (Rogue)
Ability Raise: STR
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Skill Boost I
Enhancement: Halfling Dexterity I
Enhancement: Halfling Cunning I
Enhancement: Halfling Cunning II
Enhancement: Halfling Cunning III
Enhancement: Halfling Cunning IV
Enhancement: Halfling Guile I
Enhancement: Halfling Guile II
Enhancement: Halfling Guile III
Enhancement: Halfling Guile IV
Enhancement: Fighter Item Defense I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking II
Enhancement: Rogue Faster Sneaking III
Enhancement: Rogue Assassin I
Enhancement: Rogue Assassin II
Enhancement: Rogue Assassin III
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Accuracy IV
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Fighter Toughness I
Reasons I'd like to do this:

- +4 to base stats because of greater reincarnate.
- When I first started playing, I was under the impression (not sure why, can't remember but maybe its like this in PnP) that weapon focus was required for improved critical, so I took that feat on a couple of my melees, got to higher lvls where attack bonus was no longer an issue and kinda went 'doh'. So I can free that slot up and replace it with power attack, raising my dmg significantly.
- Im convinced that strength based is a better build, even for a halfling, and it looks like I can have nearly the same strength that I currently have dex, without loosing too much dex, and freeing up some AP.

One question though... Is it possible to do a greater reincarnate +3, if I wanted to switch to pure rogue and get the stat points? or do they try and milk you for both?