Quote Originally Posted by Eladiun View Post
3) Everything used in crafting recipes must be bound to account or unbound.
4) The value of the items required to create the shard should not grossly outweigh the value of the shard. Simple Math.
5) Mystical Ingredients should probably be rarer and should be the limiting factor in crafting with rare collectibles. This also fuels the secondary market for no crafters to sell not only ingredients but collectibles.
this. where do I /sign?

Mystical ingredients: make them transmutable, 3:1 into any other OR 2:1 cycles like essences.

Soul gems: idea is a win.
more collectables and gems in ingredient part: hey, why not make this trash usable in any way?

Purified eberron shards: this is a major hiccup to the DDO.




other idea: Plat is still inflated. the only way to deflate the plat is to remove high amounts of it from market. the only way people actually dissolve plat is repairs and feat respeces/spell changes, which is still not very much. while crafting helps, because less items are vendored and sometimes people even buy out broker stuff just to deconstruct it for essences/crafting xp, it's not enough. I'd like something useful AND plat expensive to be purchasable from vendors.