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  1. #21
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    Nov 2009
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    Quote Originally Posted by Eladiun View Post
    3) Everything used in crafting recipes must be bound to account or unbound.
    4) The value of the items required to create the shard should not grossly outweigh the value of the shard. Simple Math.
    5) Mystical Ingredients should probably be rarer and should be the limiting factor in crafting with rare collectibles. This also fuels the secondary market for no crafters to sell not only ingredients but collectibles.
    this. where do I /sign?

    Mystical ingredients: make them transmutable, 3:1 into any other OR 2:1 cycles like essences.

    Soul gems: idea is a win.
    more collectables and gems in ingredient part: hey, why not make this trash usable in any way?

    Purified eberron shards: this is a major hiccup to the DDO.




    other idea: Plat is still inflated. the only way to deflate the plat is to remove high amounts of it from market. the only way people actually dissolve plat is repairs and feat respeces/spell changes, which is still not very much. while crafting helps, because less items are vendored and sometimes people even buy out broker stuff just to deconstruct it for essences/crafting xp, it's not enough. I'd like something useful AND plat expensive to be purchasable from vendors.

  2. #22
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    Jun 2010
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    8

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    From the perspective of a newer player, I have to disagree with a few of the ideas of the original poster. It's already been frustrating enough that every time I go to a pawn broker, they are empty of all their wares but soon even other ingredients that are needed for say, greensteel, will become scarce or expensive. Requiring components that are needed for other types of crafting should NOT be mixed with Cannith crafting.

    1. Shroud ingredients, Epic tokens, etc should not be a part of Cannith crafting. In the case of epic tokens, are the devs really saying that I have to have a level 20 toon before I can have a shard of a particular prefix or suffix? Really? What single prefix or suffix is so good that only a level 20 toon should be allowed to have it?

    2. As mentioned, many of us have a single character dedicated for crafting. A character who could be very low level. The notion of requiring ingredients from mission packs that are min level 14 or requiring achieving a certain amount of favor is unfair and against everything we've been told to date.

    3. Crafting recipes should only require unbound ingredients. If people want to be able to offer their crafting service to others or guild mates, it is disappointing that they may not be able to give me all the ingredients needed to craft it for them and I'd have to go farm for something since it is BTA or BTC.

    4. Agree

    5. Mystical ingredients should be unbound. Mystical ingredients is really the only area the devs need focus on to fix their concerns about certain shards being over crafted or too easy to get. Instead of requiring Shroud ingredients or any other named item, etc, just require these mystical ingredients for the recipes that are of concern (like the Banes). As an example, a Lesser Plant Bane may require none of these, Plant Bane may require a Mystical Plant, Greater Plant Bane may require 3 Mystical Plants. With this, the devs can further control the rate at which something is crafted by simply adjusting drop rates for these mystical elements.

    6. I don't like the idea of these Superior shards. Requiring tomes, tokens, etc, should not be a part of Cannith crafting because it takes away from other parts of the game. Cannith crafting should add to the game, not take away from other aspects of it. If there is a need to maintain some sort of Superior shard it should be created by combining Mystical ingredients in the crafting machine, similar to the way Shards of potential work. Example, crunch any two Mystical ingredients to create a Superior Shard or combine two different Mystical ingredient types to create a special shard.

    7. Pay to win should be avoided. The stack size of 4 made it so obvious what was being done here.

    Cannith crafting should not impact any other part of the game. If there is a persistant claim that it is still in Beta, this is even a greater reason to keep it seperate from other aspects of the game. People should be given the choice to Cannith craft or not craft, but if recipes require items like named loot or Shroud ingredients, etc., that negatively effects people who would only choose to say craft Greensteel and have no interest in Cannith crafting. Don't mix things that shouldn't be mixed.
    Last edited by OldSchoolWiz; 07-09-2011 at 01:43 PM.

  3. #23
    Community Member Gratan's Avatar
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    Mar 2006
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    I think using collectables specific to adventure packs is fine. Even using existing crafting ingred.(like shroud or sos) is fine. I like the use of the mystical ingreds but they need to be unbound so they can be sold or traded, not everyone wants to craft and those ingreds are useless to them. I dont like putting heavy demands on individual shards like holy burst. I think the heavy demand should be put on the shards of potential 11+ because it is above that level that you are creating an epic level item. So if epic token fragments and the like will be involved with crafting that is where it is apropiate IMO. Also if they allow us to start crafting epic affects(such as epic banes or epic resists) those shards should have maybe epic fragments and/or collectables only obtained from epic quests.
    Last edited by Gratan; 07-09-2011 at 03:51 PM.
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