They're trying to fix something that is fundamentally broken: crafting skill levels.
It's obvious that any industry with a high barrier to entry but massive economies of scale once you get there is going to favor the ones with deep pockets. It's not a good system.
Turbine went, "oh, shoot, we're going to inundate the market with cheap boss beaters, let's get rid of the economies of scale by massively raising production costs".
Guess what, they failed Econ101. All that does is that it either makes the industry nonviable (high cost to entry and high cost of production)... or it favors the ones with deep pockets EVEN MORE.
The only reasonable way to deal with it is to raise the cost of production while reducing the cost of entry (by getting rid of crafting skill levels).