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  1. #21
    Community Member Alektronic's Avatar
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    Quote Originally Posted by dragons1ayer74 View Post
    Keep the same price no. Have varying costs yes.

    IMO the best bound shards should be attainable at a moderate cost. The best unbound shards should be attainable at a high cost.

    The overall system is likely somewhat broken though really it is too much grind to get your crafting level up and then too powerful once it is that high. It should be balanced with easier ways to level but have higher costs on desired items.
    That's exactly what I mean though. I think it's pretty fair that you can craft til you are blue in the face as many holy banes of kickassery BTA shards once you get to the appropriate crafting level. What is not cool, is crafting UNBOUND shards and bestowing those gifts upon your guildies or even selling them on AH for little or no cost to yourself. That would incredible devalue GS if I could craft and sell unbound shards of holy burst and greater bane to you for little or no material cost to myself. On that faithful day when unbound lvl 65 shards are available, I promise you I will spread holy burst greater bane shards like Johnny Appleseed just to watch jaws drop.

    However, add the raid loot + tomes + other ridiculous crafting ing to unbound shards? Man, each shard would go for 1mil+ plat ... for just one shard prolly. That would def limit the number of unbound shard transactions, as well as better reflect the cost of those items.

    Dunno, it was a momentary brain fart. But it smells good...

    erf ug yuck
    Last edited by Alektronic; 07-08-2011 at 03:57 PM. Reason: clarification
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  2. #22
    Community Member TheDjinnFor's Avatar
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    Quote Originally Posted by Alektronic View Post
    However, add the raid loot + tomes + other ridiculous crafting ing to unbound shards? Man, each shard would go for 1mil+ plat ... for just one shard prolly. That would def limit the number of unbound shard transactions, as well as better reflect the cost of those items.
    I vote we avoid a situation where people have a good reason to not pass raid loot ever again since it can be used in unbound crafting.

    Raid loot, tomes, shround ings, astral diamonds? No.

    Collectibles, mystical plants/urns/etc., Soul Gems? Yes.

  3. #23
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    I like the idea of having seriously powerful shards need unbound named loot as long as the shards are more powerful than the item.

    Example:

    Seeker +6 shard needs a bloodstone (+6 seeker is same as bloodstone ofc but this means it can be added in addition to something else hence making it better).

  4. #24
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by ulticleo View Post
    bump. the panic threads are still sitting at the top of the list... just want to make sure this doesn't drop off the front page.
    But Freud is mad at work on this thread title.

    Quote Originally Posted by Thread Title
    Very Impotant Dev Post About U10.1
    Gotta watch that Freudian guy - he's a slippery one, he is.
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  5. #25
    Community Member TheDjinnFor's Avatar
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    Quote Originally Posted by NinjaNeed View Post
    I like the idea of having seriously powerful shards need unbound named loot as long as the shards are more powerful than the item.

    Example:

    Seeker +6 shard needs a bloodstone (+6 seeker is same as bloodstone ofc but this means it can be added in addition to something else hence making it better).
    The bloodstone is only useful because its a trinket, and there are few DPS trinkets. A Seeker +6 shard is useless.

  6. #26
    Community Member Alektronic's Avatar
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    Quote Originally Posted by TheDjinnFor View Post
    I vote we avoid a situation where people have a good reason to not pass raid loot ever again since it can be used in unbound crafting.

    Raid loot, tomes, shround ings, astral diamonds? No.

    Collectibles, mystical plants/urns/etc., Soul Gems? Yes.
    Including raid loot in crafting ing would discourage /roll d100 that we do now. That would suck indeed. OTOH collectibles, even the mystical plants/urns/etc or even the soul gems are just not that hard to get. I mean, they could bump up the numbers to like 100 brocolli, 50 soul gems, 9 LDS.... or w/e.... but that's just obnoxious. I'm not sure which scenario is the better evil.

    As a side side note... Would people really hold onto said raid loot? Like, if one was either not interested in crafting, or only at crafting lvl 40, would that person really save that dreamspitter for when he/she gets to crafting lvl 120+ and can craft the unbound GB version? I know I wouldn't, but not sure how others feel.
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  7. #27
    The Mad Multiclasser Failedlegend's Avatar
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    Yeah ssorry about my horrible typing skills sadly I cant change it...oh well
    Last edited by Failedlegend; 07-08-2011 at 04:31 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  8. #28
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    Quote Originally Posted by TheDjinnFor View Post
    The bloodstone is only useful because its a trinket, and there are few DPS trinkets. A Seeker +6 shard is useless.
    Seeker +6 going onto a trinket is NOT useless. OFC if it does not go onto a trinket slot then it is useless (well, could be useful on a bracer too unless your lucky enough to have the epic claw set but then you will prob be after the Marlith Chain if you are in which case its useless on a trinket too!)

  9. #29
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    Wow, am I ever glad Floyd pulled the plug on this one. That whole crafting patch is truly an abomination - there's not a single thing right with it. Thank you for killing that beast!

    Now please, please, please don't cast animate dead on it.
    -blarg

  10. #30
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    I applaud you turbine. There for a moment I was convinced of a huge disconnect between the players/community and the developers. I am very pleased with this announcement.

  11. 07-08-2011, 05:08 PM


  12. #31
    Founder & Hero cdbd3rd's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Yeah ssorry about my horrible typing skills sadly I cant change it...oh well
    Was meant in good humor only - most especially because the slip changed "important", to "impotent".

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  13. 07-08-2011, 05:19 PM


  14. #32
    Community Member donfilibuster's Avatar
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    If this was a prototype attempt to get named items into a crafting then definitely needs some work, more work, and a lot of work.
    If ever, it should start by letting us crunch named items into essences.
    Incidentally, the lack of it made the market's pawn broker be known as Bronkarz&Grundok.

  15. 07-08-2011, 05:26 PM


  16. #33
    Community Member TheDjinnFor's Avatar
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    Quote Originally Posted by NinjaNeed View Post
    Seeker +6 going onto a trinket is NOT useless. OFC if it does not go onto a trinket slot then it is useless (well, could be useful on a bracer too unless your lucky enough to have the epic claw set but then you will prob be after the Marlith Chain if you are in which case its useless on a trinket too!)
    Seeker can only be applied to weapons (in particular, as a prefix). Even a +10 seeker effect can barely match the extra damage output from 'holy'.

    I repeat: a seeker +6 shard is useless.

    Quote Originally Posted by Alektronic View Post
    I'm not sure which scenario is the better evil.
    Here's how I see it.

    Scenario one: Require highly valuable items and shoehorn crafting into a system reserved for the elites, destroy the sense of community by eliminating the passing of free raid loot, and top it off with a little bit of 'pay to win' magic in the forum of Astral Diamonds that are mandatory to even level. The rarity of potent shards are controlled.

    Scenario two: Require relatively useless items that all players have easy access to, have full control over the rarity of the potent shards by using an intermediary ingredient that has no other conflicting uses, and give the value to a segment of ingredients that the devs had originally promised to do. The rarity of potent shards are controlled.

    To me, it's a clear choice, here.

    Quote Originally Posted by Alektronic View Post
    As a side side note... Would people really hold onto said raid loot? Like, if one was either not interested in crafting, or only at crafting lvl 40, would that person really save that dreamspitter for when he/she gets to crafting lvl 120+ and can craft the unbound GB version? I know I wouldn't, but not sure how others feel.
    The possibility that raid loot was even on the table in this discussion will have a lasting impact on player perception here. If this had gone through to live I guarantee no raid loot would ever be passed in a pug simply because the potential that it might be used for something (anything) in the future is high enough to warrant it. For all you know they could add stone of change recipes requiring a +3 tome or a Litany of the Dead.
    Last edited by TheDjinnFor; 07-09-2011 at 02:42 AM.

  17. #34
    Cosmetic Guru Aelonwy's Avatar
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    Quote Originally Posted by Cyr View Post
    Agreed Yaga.

    The first post was a further demonstartion of the developers treating the player base like a bunch of unruly children who can be placated by a few softly spoken words and a lollipop.

    The crafting system changes in this update are horrible and they were not just limited to the two specific aspects that Madfloyd disavowed in his previous post.

    The entire concept of named loot as ingredients for recipes is mind boggling bad. It promotes hoarding and uses up precious bank and inventory spaces that frankly Turbine seems far too happy to sell us more of for exorbanent prices as they change the game to make this more and more needed. Add on astral diamonds for pay to win and you are still left with a system that frankly is so incredibly poorly thought out that it never should have gotten past the planning stage.

    What is worse is it demonstrates a truly reckless and complete lack of long term planning. The crafting system did not have these bizzare things in it before and these alter the fundamental nature of it. Heck, the entire cannith crafting system is a disaster. It doesn't really cater to new players at all which was one of it's supposed goals, has completely messed up decisions made on the values of different things (that all seem to be randomly made and not even the follow through of old poor decision making), and seems to be all about grinding. No sign has been given that things like the bizzare ML situation of crafted items which is integral to if the system will actually work is a top priority.

    Then when people are able to make the few items in it that are actually worth making for their toons the developers freak out and want us to run fifteen or more epic quests to make one of these items for our own toons.

    There is no long term vision here. There are no long term goals that are clearly spelled out. There is only what the system team keeps on pushing off on us short term whims that never seem to have their logical consequences fully evaluated.
    Drat. I have to spread some +1 around before I can give you another. So virtual +1!
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  18. #35
    Community Member Monkey_Archer's Avatar
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    Outsourcing is like a box of chocolates?
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  19. #36
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    Quote Originally Posted by TheDjinnFor View Post
    Seeker can only be applied to weapons (in particular, as a prefix). Even a +10 seeker effect can barely match the extra damage output from 'holy'.

    I repeat: a seeker +6 shard is useless.
    Not quite. Seeker can be put onto a shield - very good for a sword & board build. My dwarven axe & tower shield build loves his Seeker of Stunning mithral tower shield ...

  20. #37
    Community Member Artos_Fabril's Avatar
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    While I agree with pretty much everything else you said, including your expectations of the general direction of things and the lack of long-term planning, I disagree on this one point:
    Quote Originally Posted by Cyr View Post
    It doesn't really cater to new players at all which was one of it's supposed goals
    In the sense that it has introduced a low-level available loot type which has relatively high sell price (especially compared to other low level loot) while simultaneously pushing down the prices on GS materials.

    The number of large scales no longer spent on minII alone will probably push down the mean price of LDS over the next few months, unless they become required for high level Cannith crafting.

    If additional greensteel or greensteel-like effects become available through crafting (Radiance, smoke/blurry, ghostly, etc.) the pice of LDS may fall further, and the price of ingredients used in those recipes will rise slightly. With only 2 affixes, Cannith crafted items will never have the same potential as GS, but could be made to substitute in some situations.

    New players don't have the old expensive loot which is being pushed down in price, but have ready access to the new (relatively) expensive loot.
    Last edited by Artos_Fabril; 07-09-2011 at 08:56 PM.

  21. #38
    Community Member MatrimDaved's Avatar
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    Thumbs up Thank you

    Thanks to Mad Floyd and all the turbine team for a quick response and correction.

    I was at work when I started reading the thread on the changes.

    I never did get to the end before I could get home to post a response. By that time MF had already posted that the train was stopped.

    I enjoy DDO as a casual VIP player. I agree that higher level crafting should use hard to get items.
    But like everyone else I was reading it should NOT be items that are BTC, or Named Items.

    Please just use rare collectables. Lightning Split Soarwood comes to mind. (Level 12 and I have yet to see one)
    Dovie'andi se tovya sagain
    Time to toss the dice.
    MatrimDaved

  22. #39
    Community Member stille_nacht's Avatar
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    yaaaaaay
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  23. #40
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    Quote Originally Posted by Alektronic View Post
    That's exactly what I mean though. I think it's pretty fair that you can craft til you are blue in the face as many holy banes of kickassery BTA shards once you get to the appropriate crafting level. What is not cool, is crafting UNBOUND shards and bestowing those gifts upon your guildies or even selling them on AH for little or no cost to yourself. That would incredible devalue GS if I could craft and sell unbound shards of holy burst and greater bane to you for little or no material cost to myself. On that faithful day when unbound lvl 65 shards are available, I promise you I will spread holy burst greater bane shards like Johnny Appleseed just to watch jaws drop.

    However, add the raid loot + tomes + other ridiculous crafting ing to unbound shards? Man, each shard would go for 1mil+ plat ... for just one shard prolly. That would def limit the number of unbound shard transactions, as well as better reflect the cost of those items.

    Dunno, it was a momentary brain fart. But it smells good...

    erf ug yuck
    While certain crafted weapons may be better than certain green steel weapons in certain limited circumstances there is no way (IMO) that being able to craft any weapon that could randomly drop devalues green steel in any way whatsoever. Green Steel has potential FAR beyond +5 Prefix Material Suffix. Far, far beyond.


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