
Originally Posted by
Calebro
You could easily start the human with and 18 Str as well. You'd just have to sacrifice some Cha for it, and a point of Dex which is negligible.
H-orc gets 2 AP, human gets 1. So if you start the human at 18 rather than 16, the only difference is whether you end at an odd or even number.
18 +5 levels +1 enhancement = 24 for human. Everything else that you would add could be added to both. That means the H-orc is at an odd number and gets the same modifier. Depending on your gear, that may change and put ypou even again, which is the only time that H-orc has a Str advantage unless you max Str at 20 at creation.
And you can't count the past lives in favor of the H-orc, because they'd favor the human even more. So I say again, if to-hit is an issue for you, human is the better choice.
For pure DPS, the H-orc is the better choice. But you specified that humans have troubles hitting, which a) isn't true, and b) gets amplified on a H-orc because of the PA enhancements.
It's a 36 point build, so you could go:
Str 18
Dex 15
Con 14
Int 8
Wis 8
Cha 14
on a human and get an extra feat, 2 skill points per level, 3 at 8 with a +2, a better to-hit, and *possibly* have a -1 Str mod compared to the H-orc.
But the H-orc will be better DPS. It's a trade-off and a choice that you have to make.
As far as the enhancements, if you wanted to free some up, then you'd be dropping some from Exalted Smite, Extra Smite, and Divine Sacrifice. The first teir of DivSac is plenty, because the biggest benefit of it comes from the extra crit mod at tier one. The few d6's of extra light damage is gravy.
The AP spent on smite enhancements have diminishing returns because of the few smites that you get. You're spending a TON of AP to enhance attacks that you only get a handful of.
If you have the points for them then they're great to have. If you're looking to free some up, they're the first to go.