Eladrin, Genasi, MadFloyd, other members of the design team:
I don't get it. You guys are supposedly all about "encouraging good gameplay," but using bound items as ingredients only discourages passing loot.
MadFloyd's "Whoops, that was accidental" is a whole order of magnitude worse than Genasi's "I thought Pale Master was fine." It's fine if you guys don't play the game, and you don't even need to know the difference between awesome and crappy loot design, as long as you listen to your playtesters who DO. Waiting to fix something until it hits live servers sends bad messages about your team's process.