I'm all for Turbine turning a profit, they have $300 of my hard earned cash and counting and I'm happy to support a game I enjoy so they can stay in business and keep expanding it. But this crosses the line. This builds resentment not loyalty, wrong direction Turbine.
If people aren't buying some packs, the answer is not to twist their arms with denying them full functionality of their crafting grind, but rather to fix the crappy packs!
I recently bought Necro I and it sucks. But I have to buy it and grind it, and buy and grind other poorly rated packs, to get access to one of the more important shards?
Not happy.
Uh oh. I think I better get my crafting level high enough before this update comes out!
unless they revise crafting so it only uses crafting specific ingredients (essences, those mystical urns etc, and whatever other crafting ingredients they want to create in the future) ill probably quit with crafting all together. no way in hell im using GS larges to craft my items. that seems to defeat the whole purpose of crafting and creates a prerequisite where turbine is forcing players to buy certain packs. it makes something that was already pretty grindy for me, to something that becomes grindy AND costly. after 1 1/2 years of playing and probably 80+ shroud completions on all my toons i STILL dont have HP and SP items/lit IIs/etc for all my toons. and now they want to throw in tome crunching and favor requirements?
no thanks.
My crafter is my bard. They can UMD heal scrolls, why would I put them through Necro on elite (and I HATE NECRO) when the pots aren't really needed for them?
I don't think I'm alone in avoiding Necro, in fact I'd bet outside of a small power gamer crowd it is the minority that have 400 SF favor. If I was a P2P player instead of a VIP there is no chance I'd spend a penny on Necro 1-3.
But for a moment let's pretend I do have SF favor on them...and then I TR them...oops, no more favor, no more pots for crafting until they are back at L16-18. How does that make sense?
Last edited by Gkar; 07-10-2011 at 08:06 PM.
Because of the nature of the crafting system and how completely pointless it is to have more than one crafter per account, anything that you use to craft should be unbound or bound to account. Account bound should only be used if you need some sort of bottleneck to stop mass crafting that unbound ingredients might allow.
Easiest fix: don't make Silver Flame pots an ingredient
Probable fix: no change from current Lamania and Silver Flame pots
Compromise fix 1: make Silver Flame pots BtA. Possible balance issues here with passing them around to new toons
Compromise fix 2: Add a recipe to crunch BtC Silver Flame pots into BtA or unbound Silver Flame "Shards" that you can then use in the appropriate recipes. This fix keeps the flavor. You still need the favor on at least one toon, not necessarily your crafter and there is no imbalance with passing pots around. The created shard would have no effect other than a crafting ingredient.
This "fix" can be applied to any bound to character item that the devs choose to use in crafting. Raid loot is out, but maybe this could be applied to other potential ingredients like dragon gems, DT runes, shards of power and maybe other things as well.
Kaarloe - Degenerate Matter - Argonnessen
This is that variety thing I was talking about in the other thread.
I want *this*. Chaotic outsiders. Undead. Construct(s). Elementals. Dragons. Giants. Halflings.
There's an opportunity cost and balance to carrying and crafting the golf-bag. Right now the holy silver evil bane works against so many end-game bosses that it's cost to craft is very low versus its value. Make more relevant bosses NOT devils and the value goes down.
Ghallanda - now with fewer alts and more ghostbane
Basically Crafting = forcing players to buy adventure packs. For Mystical X, that's one adventure pack. He's pointing out that this is MANY adventure packs, which is out of line.
Doesn't address the issue that you needed to be ViP or buy many packs, for which you may never otherwise have done. They fact that YOU and a few other people in the thread already bought all of those threads isn't the point.So far we have several players that may lack the SF favor on their crafter, but have at least a character with it.. So instead of whining about potential scenarios that may never happen, i'd suggest a solution of BTA potions.
I HATE the necro 1-3 packs, the quests are long, boring, laggy and have artificial barriers that prevent me from soloing them in my spare time.
I don't mind farming items for powerful recipies, but pick quests (even if they are tough) that don't require multiple people. When I have the time, and feel like rolling the dice on a pug... I'd rather do a raid. Crafting for me was something I hoped would be an alternative to that.
My general feedback
A) Many of the special ingreeds required are out of whack for the objects crafted.
B) Crafting a +3 tome or other special object should be for items which are exceptional, or even "non-bound" due to their use. (and using a +3 tome is really not a good idea in the first place)
C) Holy Burst is not so special or game breaking that it should require high level favor in a less than popular pack to produce an item for it.
D) Many of the special items should be used "IN PLACE OF" other large amounts of ingreeds. not along with.
I think the Dev's are doing the best job they can, but this needs more feedback and more testing, and keeping it in beta for a while longer until costs match game value would be a good thing.
Regs,
muffinstuffin
Now Diving in Lava, with the Lava Divers.
AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.
IMHO the devs would be better off keeping the generic Holy Burst recipe and setting up special recipes (Yes, I’m suggesting having multiple Holy Burst recipies.) that use named items. (More XP, or lower crafting level) It allows players multiple paths to level up their crafters and adds value to adventure packs without making them so **** heavy handed about buying adventure packs. Also, it allows us ways to use/dispose of named loot.
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
Short: Bad idea, bad idea, bad idea. How anyone thought this would be a good idea surprises me. I mean Turbine has done some crazy stuff over the last 10 years in various games, but this takes the cake.
This sort of thing not only ends crafting, it can end an entire game. People are really angry about this. I may just cancel my sub.
Turbine's newest worst possible necro pack sales trick
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
Levelled Crafting Skills on the only character which didnt have the Silver Flame Pots .... /Sad.
Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.