Page 5 of 7 FirstFirst 1234567 LastLast
Results 81 to 100 of 122
  1. #81
    Community Member
    Join Date
    Aug 2010
    Posts
    0

    Default

    Quote Originally Posted by Shade View Post
    Yea already got all that on my crafter..

    Now do you have a crafter at sufficiently high enough lvl to craft holy burst shards, yet not have 400 sf favor?
    If yea.. Well giving what an insane grind it is to get to that point, I'd say your a rarity.

    If not, why are you playing devils advocate?
    This may not actually effect anyone ever.. Given the incredible requirement just to be able to attempt it, it's something only the most hardcore of players will ever reach - and those types of players tend to have every pack, if not VIP.
    i have 81/86/71 in my schools and have yet to work on my silver flame favor.

    i know, im lazy. but still this is interesting

  2. #82
    Community Member
    Join Date
    Nov 2010
    Posts
    493

    Angry Way out of line

    I'm all for Turbine turning a profit, they have $300 of my hard earned cash and counting and I'm happy to support a game I enjoy so they can stay in business and keep expanding it. But this crosses the line. This builds resentment not loyalty, wrong direction Turbine.

    If people aren't buying some packs, the answer is not to twist their arms with denying them full functionality of their crafting grind, but rather to fix the crappy packs!

    I recently bought Necro I and it sucks. But I have to buy it and grind it, and buy and grind other poorly rated packs, to get access to one of the more important shards?

    Not happy.
    Quote Originally Posted by Chai View Post
    Games which not only allow, but embrace players playing differently in their own game space, succeed far more often, as well as succeed in far higher measurable degree, than those which force players into playing a specific way.

  3. #83
    Community Member Templarion's Avatar
    Join Date
    May 2010
    Posts
    609

    Default

    Uh oh. I think I better get my crafting level high enough before this update comes out!

  4. #84
    Community Member nolaureltree000's Avatar
    Join Date
    Apr 2010
    Posts
    353

    Default

    unless they revise crafting so it only uses crafting specific ingredients (essences, those mystical urns etc, and whatever other crafting ingredients they want to create in the future) ill probably quit with crafting all together. no way in hell im using GS larges to craft my items. that seems to defeat the whole purpose of crafting and creates a prerequisite where turbine is forcing players to buy certain packs. it makes something that was already pretty grindy for me, to something that becomes grindy AND costly. after 1 1/2 years of playing and probably 80+ shroud completions on all my toons i STILL dont have HP and SP items/lit IIs/etc for all my toons. and now they want to throw in tome crunching and favor requirements?

    no thanks.

  5. #85
    Hero Gkar's Avatar
    Join Date
    Oct 2008
    Posts
    0

    Default

    Quote Originally Posted by Shade View Post
    Yea already got all that on my crafter..

    Now do you have a crafter at sufficiently high enough lvl to craft holy burst shards, yet not have 400 sf favor?
    If yea.. Well giving what an insane grind it is to get to that point, I'd say your a rarity.
    .
    My crafter is my bard. They can UMD heal scrolls, why would I put them through Necro on elite (and I HATE NECRO) when the pots aren't really needed for them?

    I don't think I'm alone in avoiding Necro, in fact I'd bet outside of a small power gamer crowd it is the minority that have 400 SF favor. If I was a P2P player instead of a VIP there is no chance I'd spend a penny on Necro 1-3.

    But for a moment let's pretend I do have SF favor on them...and then I TR them...oops, no more favor, no more pots for crafting until they are back at L16-18. How does that make sense?
    Last edited by Gkar; 07-10-2011 at 08:06 PM.

  6. #86
    Community Member redspecter23's Avatar
    Join Date
    Jul 2007
    Posts
    2,149

    Default

    Because of the nature of the crafting system and how completely pointless it is to have more than one crafter per account, anything that you use to craft should be unbound or bound to account. Account bound should only be used if you need some sort of bottleneck to stop mass crafting that unbound ingredients might allow.

    Easiest fix: don't make Silver Flame pots an ingredient

    Probable fix: no change from current Lamania and Silver Flame pots

    Compromise fix 1: make Silver Flame pots BtA. Possible balance issues here with passing them around to new toons

    Compromise fix 2: Add a recipe to crunch BtC Silver Flame pots into BtA or unbound Silver Flame "Shards" that you can then use in the appropriate recipes. This fix keeps the flavor. You still need the favor on at least one toon, not necessarily your crafter and there is no imbalance with passing pots around. The created shard would have no effect other than a crafting ingredient.

    This "fix" can be applied to any bound to character item that the devs choose to use in crafting. Raid loot is out, but maybe this could be applied to other potential ingredients like dragon gems, DT runes, shards of power and maybe other things as well.
    Kaarloe - Degenerate Matter - Argonnessen

  7. #87
    Community Member voodoogroves's Avatar
    Join Date
    Oct 2009
    Posts
    8,366

    Default

    Quote Originally Posted by Emili View Post
    This game already is so easy does not matter with or without. If you wish to stiffle a +5 Holyburst Silver Khopeshes of GEOB make the next few raid bosses golems or divas...

    This is that variety thing I was talking about in the other thread.

    I want *this*. Chaotic outsiders. Undead. Construct(s). Elementals. Dragons. Giants. Halflings.

    There's an opportunity cost and balance to carrying and crafting the golf-bag. Right now the holy silver evil bane works against so many end-game bosses that it's cost to craft is very low versus its value. Make more relevant bosses NOT devils and the value goes down.
    Ghallanda - now with fewer alts and more ghostbane

  8. #88
    Community Member
    Join Date
    Jan 2011
    Posts
    387

    Default

    Quote Originally Posted by Shade View Post
    It doesn't cost that until someone actaully specificly buys all those packs just for the sole purpose of crafting a holy burst shard.
    Trying to infer that will EVER happen, is really jumping the gun. Thus why it IS abot you, and about me, and about everyone else who might potentially be put in that situation.
    Basically Crafting = forcing players to buy adventure packs. For Mystical X, that's one adventure pack. He's pointing out that this is MANY adventure packs, which is out of line.


    So far we have several players that may lack the SF favor on their crafter, but have at least a character with it.. So instead of whining about potential scenarios that may never happen, i'd suggest a solution of BTA potions.
    Doesn't address the issue that you needed to be ViP or buy many packs, for which you may never otherwise have done. They fact that YOU and a few other people in the thread already bought all of those threads isn't the point.

  9. #89
    Community Member
    Join Date
    Dec 2009
    Posts
    2,162

    Default

    Quote Originally Posted by Gkar View Post
    I don't think I'm alone in avoiding Necro, in fact I'd bet outside of a small power gamer crowd it is the minority that have 400 SF favor. If I was a P2P player instead of a VIP there is no chance I'd spend a penny on Necro 1-3.
    I HATE the necro 1-3 packs, the quests are long, boring, laggy and have artificial barriers that prevent me from soloing them in my spare time.

    I don't mind farming items for powerful recipies, but pick quests (even if they are tough) that don't require multiple people. When I have the time, and feel like rolling the dice on a pug... I'd rather do a raid. Crafting for me was something I hoped would be an alternative to that.

  10. #90
    Community Member muffinlad's Avatar
    Join Date
    May 2006
    Posts
    785

    Default

    My general feedback

    A) Many of the special ingreeds required are out of whack for the objects crafted.
    B) Crafting a +3 tome or other special object should be for items which are exceptional, or even "non-bound" due to their use. (and using a +3 tome is really not a good idea in the first place)
    C) Holy Burst is not so special or game breaking that it should require high level favor in a less than popular pack to produce an item for it.
    D) Many of the special items should be used "IN PLACE OF" other large amounts of ingreeds. not along with.

    I think the Dev's are doing the best job they can, but this needs more feedback and more testing, and keeping it in beta for a while longer until costs match game value would be a good thing.

    Regs,

    muffinstuffin
    Now Diving in Lava, with the Lava Divers.

    AKA, Cb,Cg,Cj,Cl,Co,Cp,Cq,Cr,Cs,Ct,Cw,Cx,Cz and...Edvard. All the other C's were taken.

  11. #91
    Hero QuantumFX's Avatar
    Join Date
    Feb 2006
    Posts
    2,079

    Default

    IMHO the devs would be better off keeping the generic Holy Burst recipe and setting up special recipes (Yes, I’m suggesting having multiple Holy Burst recipies.) that use named items. (More XP, or lower crafting level) It allows players multiple paths to level up their crafters and adds value to adventure packs without making them so **** heavy handed about buying adventure packs. Also, it allows us ways to use/dispose of named loot.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  12. #92
    Community Member TheDearLeader's Avatar
    Join Date
    Oct 2009
    Posts
    2,217

    Default

    Quote Originally Posted by QuantumFX View Post
    IMHO the devs would be better off keeping the generic Holy Burst recipe and setting up special recipes (Yes, I’m suggesting having multiple Holy Burst recipies.) that use named items. (More XP, or lower crafting level) It allows players multiple paths to level up their crafters and adds value to adventure packs without making them so **** heavy handed about buying adventure packs. Also, it allows us ways to use/dispose of named loot.
    Genius.

  13. #93
    Community Member simo0208's Avatar
    Join Date
    Aug 2010
    Posts
    612

    Default

    Short: Bad idea, bad idea, bad idea. How anyone thought this would be a good idea surprises me. I mean Turbine has done some crazy stuff over the last 10 years in various games, but this takes the cake.

    This sort of thing not only ends crafting, it can end an entire game. People are really angry about this. I may just cancel my sub.

  14. #94
    Community Member Thrudh's Avatar
    Join Date
    May 2006
    Posts
    4,666

    Default

    Quote Originally Posted by Shade View Post
    Yea already got all that on my crafter..

    Now do you have a crafter at sufficiently high enough lvl to craft holy burst shards, yet not have 400 sf favor?
    If yea.. Well giving what an insane grind it is to get to that point, I'd say your a rarity.
    SF pots are useful for barbarians and fighters... No one else is likely to get full SF favor. Shade, who mostly plays barbarians, cannot seem to imagine a player who didn't bother to get SF Favor on his WF wizard, for example.

    <sigh>
    Last edited by Thrudh; 07-14-2011 at 12:29 PM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  15. #95
    Hero Gkar's Avatar
    Join Date
    Oct 2008
    Posts
    0

    Default

    Quote Originally Posted by QuantumFX View Post
    IMHO the devs would be better off keeping the generic Holy Burst recipe and setting up special recipes (Yes, I’m suggesting having multiple Holy Burst recipies.) that use named items. (More XP, or lower crafting level) It allows players multiple paths to level up their crafters and adds value to adventure packs without making them so **** heavy handed about buying adventure packs. Also, it allows us ways to use/dispose of named loot.
    I like options.

  16. #96
    Community Member gloopygloop's Avatar
    Join Date
    Jun 2011
    Posts
    0

    Default


  17. #97
    Community Member Ravoc-DDO's Avatar
    Join Date
    Nov 2009
    Posts
    586

    Default

    Turbine's newest worst possible necro pack sales trick

  18. #98
    Community Member Cyr's Avatar
    Join Date
    Mar 2006
    Posts
    2,362

    Default

    Quote Originally Posted by Ravoc-DDO View Post
    Turbine's newest worst possible necro pack sales trick
    Indeed. It would be better if they just admitted to themselves that the pack is junk and lower the prices and get onto pumping out new better packs.
    Proud Recipient of At least 8 Negative Rep From NA Threads.
    Main: Sharess
    Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella

  19. #99
    Community Member Quikster's Avatar
    Join Date
    Apr 2008
    Posts
    4,968

    Default

    Quote Originally Posted by QuantumFX View Post
    IMHO the devs would be better off keeping the generic Holy Burst recipe and setting up special recipes (Yes, I’m suggesting having multiple Holy Burst recipies.) that use named items. (More XP, or lower crafting level) It allows players multiple paths to level up their crafters and adds value to adventure packs without making them so **** heavy handed about buying adventure packs. Also, it allows us ways to use/dispose of named loot.
    Yeah this is a good idea.
    Sarlona's FORMER #1 Piker!!
    QuiknDirty~Quikster~Quikkilla Missquik~
    Member of Roving Guns

  20. #100
    Community Member Zerkul's Avatar
    Join Date
    Jul 2009
    Posts
    403

    Default

    Levelled Crafting Skills on the only character which didnt have the Silver Flame Pots .... /Sad.
    Guild Leader of "GODS - Guardians Of the Dragon Sanctuary" on Cannith --- My Characters: Zavarthak (20 Barbarian Frenzied/Ravager DPS - MAIN), Ryumajin (Warlock,), Leohands (Evocation FVS firstlife), Galvano (Paladin TWF). - If you like or find useful my posts, consider adding reputation.

Page 5 of 7 FirstFirst 1234567 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload