I know dont do it, but I feel like something different for my next life. So im looking for a 34 pt sorc or wiz build that is decent at melee.
I know dont do it, but I feel like something different for my next life. So im looking for a 34 pt sorc or wiz build that is decent at melee.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
My favorite has been Gemstone - just can't choose between his 32-pt build and his 36-pt build. His 34-pt life was a disappointment, however.
32-pt: 12 Wiz/6 Ranger/2 Monk
36-pt: 11 Wiz/6 Ranger/3 Rog (contemplating dropping Intimidate and going to a 12/6/2)
Last edited by Phidius; 07-07-2011 at 06:02 PM. Reason: misspellings - thanks for not poking fun :D
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
What was your first life?
Ghallanda - now with fewer alts and more ghostbane
It's in the link in my sig - just gotta click the thread link at the top to see more than the latest build.
In a nutshell, it was a pre-Tempest1 nerf TempestWizard. If I did it again in the current game, I'd trade in the Dodge+Mobility+Spring Attack for something else... poor tempest1.
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
There are essentially two routes you could follow: a caster that melees or a melee that casts (buffs). Both have their distinctive advantages and disadvantages.
Phidius prefers the buffing melees, with the ability to heal, haste, rage and displace for example; whereas I am partial to casters that melee.
Melee splits generally aim for Wiz11 (WF), Wiz12 (PM) or Sorc12 (WF) with level ups into STR or DEX (for finesse).
Caster splits will typically have far more caster levels generally aiming for lvl8+ spells (Wiz15+ or Sorc16+) with level ups into their casting stat INT (Wiz) or CHA (Sorc).
With your past Wiz life you could easily have near full casting as a Wiz17 and still melee well with the 3 splash levels (Rog, Monk, Ftr, Barb make good splashes)
Check out Tak's Caster Tank the Tukaw build.
I have one on Ghallanda, and I love it. It is very gear intensive, but what build isn't these days.
"Isn't it enough to know that I ruined a pony making a gift for you?" -JC
I think I would prefer the caster split rather than the melee split. I want to avoid losing that casting also so I don't really want barb,.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
I've got one of those too, and he used to be my favorite. After the spell revamp and addition of cheap SLAs, I find he doesn't melee much anymore, and I learned that standing in the back (to prevent my target slipping behind me) and casting just doesn't appeal to me anymore.
"I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674
I've actually been looking at that one for a while, and I've seen it in action, but I want to try something thats not cloned all over. Maybe a force specced wiz17/rogue2/fighter1. Being a fan of ghoste's shadowmage I do want to fit in stealth too. I'm just not sure what I should set my stats and feats too. Gear, skills, and AP are easier to figure out.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
I would suggest
Phidius's build.
Tukaw build
Texas hold emhttp://forums.ddo.com/showthread.php?p=3053795
Exalted Tyrants-Anemoi-
-Cranke A Tune-
-Crankke Some Heals-
-Krankke-
The Barb is really a single level splash for Fast Movement & Sprint Boost, and possibly Martial Weapons. The Rage is simply an additional unused ability
Wizard I imagine? Or Sorc?
How much splash? Wiz can get by with 17, but some prefer 18+ for PrE3s…
Next question is Evasion? Rog2 or Monk2 are required for that.
Martial Proficiency? Ftr, Pal, Barb or Rng for that.
Rog2
Ftr2
Monk2/Rog1
Rog2/Ftr1
Rog2/Barb1
Ftr2/Barb1
Monk2/Ftr1
Are all possibilities
Ok I've checked out all 3 of these, and honestly I want to throw them all into the stone of change to combine into my build. I "want" high enchantment DCs, melee, evasion, trapping, but cant decide wheather I want PM to be the toughest nut to crack, or AM for the force SLAs... leaning towards PM as that would open racial options to other than WF, but requires feats I don't want.
So far Im thinking:
12w/2r/1f
7 normal feats
Toughness
Inciteful reflexes
maximize
Past life wizard
GSF:enchant/necro
spell pen
g spell pen
4 wizard feats
SF:enchant/necro
extend
heighten
quicken
1 fighter feat
Something (PA)
Still not sure on stats.
Last edited by Havok.cry; 07-07-2011 at 09:51 PM.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
About to go out, so wont be able to check the thread for a few hours.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
Sure – something like this, using Elf for Falchion and Elven Arcanum. WF is obviously another option.
Code:Level 20 Lawful Good Elf Male (1 Fighter / 2 Rogue / 17 Wizard) Hit Points: 212 Spell Points: 1284 BAB: 10/10/15/20 Fortitude: 9 Reflex: 17 Will: 9 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 16 18 18 Dexterity 10 10 10 Constitution 13 15 15 Intelligence 18 25 28 Wisdom 8 8 8 Charisma 8 8 8 Tomes Used +1 Tome of Intelligence used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 4 11 11 Bluff 3 3 3 Concentration 3 25 25 Diplomacy 3 3 3 Disable Device 8 32 32 Haggle -1 -1 -1 Heal -1 -1 -1 Hide 4 4 4 Intimidate -1 -1 -1 Jump 7 10 10 Listen -1 -1 1 Move Silently 4 4 4 Open Lock 4 4 4 Perform n/a n/a n/a Repair 4 9 9 Search 8 32 34 Spot -1 -1 1 Swim 3 4 4 Tumble 4 4 4 Use Magic Device 3 22 22 Level 1 (Rogue) Skill: Balance (+4) Skill: Bluff (+4) Skill: Concentration (+2) Skill: Diplomacy (+4) Skill: Disable Device (+4) Skill: Hide (+4) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Tumble (+4) Skill: Use Magic Device (+4) Feat: (Past Life) Past Life: Wizard Feat: (Selected) Toughness Level 2 (Fighter) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Fighter Bonus) Power Attack Level 3 (Wizard) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Extend Spell Feat: (Selected) Past Life: Arcane Initiate Level 4 (Wizard) Ability Raise: INT Skill: Concentration (+5) Skill: Disable Device (+1) Level 5 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+2) Level 6 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Selected) Insightful Reflexes Level 7 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Spell Focus: Necromancy Level 8 (Rogue) Ability Raise: INT Skill: Balance (+7) Skill: Disable Device (+1) Skill: Jump (+2) Skill: Search (+1) Skill: Use Magic Device (+3) Level 9 (Wizard) Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Spell Focus: Necromancy Level 10 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Level 11 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Level 12 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Selected) Spell Penetration Level 13 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Wizard Bonus) Quicken Spell Level 14 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Level 15 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Selected) Maximize Spell Level 16 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Level 17 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Level 18 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Spell Penetration Feat: (Wizard Bonus) Heighten Spell Level 19 (Wizard) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Level 20 (Wizard) Ability Raise: INT Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Use Magic Device (+1) Enhancement: Rogue Damage Boost I Enhancement: Fighter Haste Boostt I Enhancement: Rogue Skill Boost I Enhancement: Elven Arcanum I Enhancement: Elven Arcanum II Enhancement: Elven Arcanum III Enhancement: Elven Arcanum IV Enhancement: Valenar Elf Melee Attack I Enhancement: Valenar Elf Melee Attack II Enhancement: Valenar Elf Melee Damage I Enhancement: Valenar Elf Melee Damage II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Training I Enhancement: Glacial Spellcasting I Enhancement: Glacial Spellcasting II Enhancement: Glacial Spellcasting III Enhancement: Charged Spellcasting I Enhancement: Charged Spellcasting II Enhancement: Charged Spellcasting III Enhancement: Charged Spellcasting IV Enhancement: Deadly Ice I Enhancement: Deadly Ice II Enhancement: Deadly Ice III Enhancement: Deadly Shocks I Enhancement: Deadly Shocks II Enhancement: Deadly Shocks III Enhancement: Deadly Shocks IV Enhancement: Frost Manipulation I Enhancement: Frost Manipulation II Enhancement: Frost Manipulation III Enhancement: Frost Manipulation IV Enhancement: Frost Manipulation V Enhancement: Storm Manipulation I Enhancement: Storm Manipulation II Enhancement: Storm Manipulation III Enhancement: Storm Manipulation IV Enhancement: Storm Manipulation V Enhancement: Wizard Spell Penetration I Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Energy of the Scholar II Enhancement: Wizard Intelligence I Enhancement: Wizard Intelligence II Enhancement: Wizard Intelligence III Enhancement: Fighter Toughness I Enhancement: Wizard Wand and Scroll Mastery I Enhancement: Wizard Pale Master I Enhancement: Wizard Pale Master II Enhancement: Shroud of the Vampire
That looks nice, thanks for it, I will try it out.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
Sure, no prob – glad to help!
There will be extra Skill Points at the later levels you can put wherever and you can obviously tweak the stats if you prefer CON or STR for example. Have fun – cheers!
J-