I've always been fascinated by lava in DDO. Swimming in Deep Lava would be awesome.
I found this thread :
http://forums.ddo.com/showpost.php?p...9&postcount=17
Aiming for 13 sorc fire savant / 5 fvs / 2 rogue. I'm not trying to get Ranger past lives, this is just a flavor build that I enjoy playing at lvl 13 right now.
I use the lvl 12 Sorc Fire savant prestige line for +10 Fire Resistance, the FVS inherent fire resistance at lvl 5 for another +10. With Fire resistance +30, that's a total of 50 Fire resistance without any expensive GS or red dragonscale robe.
A shield or armor with small augment slot gives +4 fire resistance.
The Rogue fire trap lore enhancement gives +2 fire resistance.
Total of 56 Fire resistance.
Then I have a cheap Fire shield spell or scroll for 50% fire absorption. Farming Sands I get Firestorm Greaves for 33% fire absorption.
Deep Lava = 20d6 fire damage = max 120
Fire resistance: 120 - 56 = 64 damage left to absorb
And then I can start spending ingredients for +15 GS fire resistance and 10%/15%/20% fire absorption.
Now with both greensteel items:
Fire resistance: 120 - 71 = 49 damage left to absorb
I don't understand how multiple fire absorption items "stack". I tried multiplying them: 50% * 67% * 80% * 85% * 90% but it doesn't fit with Vengeance777's damage numbers after absorption.
Here is the output from the character planner. I didn't do the enhancement right because I don't have the last version with the savant prestige enhancements.
I currently have a lvl 13 version of this build :Code:Character Plan by DDO Character Planner Version 3.8.1 DDO Character Planner Home Page Lavadiver Level 13 Lawful Good Human Male (2 Rogue \ 8 Sorcerer \ 3 Favored Soul) Hit Points: 185 Spell Points: 946 BAB: 7\7\12 Fortitude: 9 Reflex: 10 Will: 9 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 13) Strength 18 24 Dexterity 8 10 Constitution 15 18 Intelligence 10 12 Wisdom 8 10 Charisma 14 18 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 13) Balance 3 6 Bluff 2 4 Concentration 2 20 Diplomacy 2 4 Disable Device 4 6 Haggle 5 7 Heal -1 0 Hide -1 0 Intimidate 2 4 Jump 8 11 Listen -1 0 Move Silently -1 0 Open Lock 3 5 Perform n/a n/a Repair 0 1 Search 4 10 Spot 3 4 Swim 8 11 Tumble 0 1 Use Magic Device 6 23 Level 1 (Rogue) Feat: (Human Bonus) Skill Focus: Use Magic Device Feat: (Selected) Toughness Level 2 (Favored Soul) Feat: (Diety) Favored by the Sovereign Host Enhancement: Human Versatility I Enhancement: Rogue Sneak Attack Training I Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Toughness I Level 3 (Sorcerer) Feat: (Selected) Empower Spell Enhancement: Rogue Haste Boost I Enhancement: Human Improved Recovery I Enhancement: Racial Toughness I Enhancement: Sorcerer Elemental Manipulation I Enhancement: Sorcerer Energy of the Dragonblooded I Level 4 (Sorcerer) Enhancement: Human Versatility II Enhancement: Sorcerer Charisma I Level 5 (Sorcerer) Enhancement: Human Adaptability Strength I Enhancement: Sorcerer Lineage of Elements I Level 6 (Sorcerer) Feat: (Selected) Extend Spell Enhancement: Racial Toughness II Enhancement: Sorcerer Elemental Manipulation II Level 7 (Sorcerer) Enhancement: Human Improved Recovery II Enhancement: Sorcerer Lineage of Deadly Elements I Level 8 (Sorcerer) Level 9 (Sorcerer) Feat: (Selected) Lightning Reflexes Level 10 (Sorcerer) Level 11 (Rogue) Level 12 (Favored Soul) Feat: (Selected) Spell Focus: Enchantment Enhancement: Sorcerer Improved Empowering I Enhancement: Sorcerer Improved Empowering II Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Sorcerer Elemental Manipulation III Enhancement: Sorcerer Energy of the Dragonblooded II Enhancement: Sorcerer Charisma II Level 13 (Favored Soul) Enhancement: Human Greater Adaptability Constitution I Enhancement: Human Versatility III
http://my.ddo.com/character/khyber/lavadiver/ (MyDDO stopped updating at lvl 12)
I mostly melee inside my firewall, sometimes throwing fireballs and kiting with Scorch when things go wrong.
I use greatswords and greataxes with Master's Touch. With buffs I don't have any problems with to-hit, my damage output isn't too bad for a melee caster. I don't have power attack but I'll probably take it at lvl 15 since my to hit is ok.
SELF BUFFED:
To hit bonus at lvl 13:
+7 BAB
+5 weapon (plain +5 or +3 with righteousness or bane)
+10 strength
+2 Googles of battle skill
+2 Wrath of Sora Kell item set
+3 airship
-----
= +29
Lasting buff
+4 Greater Heroism clicky (2 belts)
-----
= +33
Situational
+6 Divine Power clickies
+1 rage clicky
-----
= +40
Damage with a +3 Holy greataxe of XXX bane (I crafted a bunch of these)
1d12 + 4d6 = 20 average
+3 weapon
+15 Strength
+2 airship
+2 sora kell
= +22
-----
= 42 damage per swing
Situational
+1 luck Divine Favor
+1 rage
+3 damage boost
At lvl 13:
20 granted
+68 base (4*8 sorc, 2*6 rog, 3*8 fvs)
+104 from 26 Con
+15 Toughness
+30 toughness enh.
+30 GFL
+10 guild augment
+10 BDay event trinket
-----
287 HP
+13 Rage
-----
300 HP
I have Evasion from the 2 rogue levels.
Saves with Nightshield and airship buffs:
+16 Fort
+14 Ref
+15 Will
+4 GH clicky
-----
+20
+18
+19
+3 Action boost
-----
+23 Fort
+21 Ref
+22 Will
UMD:
+16 ranks
+7 Cha
+3 skill focus
+1 airship
-----
= +27
+4 GH clicky
-----
= +31 Raise Dead scroll 75%
+3 Skill boost
----
= +34 Raise Dead scroll 90%
SP is at 1199 with a crafted Featherfalling ring of Power IX.
Fireball is DC 22, will be 23 after I upgrade my Katra's Wit ring.