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Thread: My costom build

  1. #1
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    Default My costom build

    Whoops I spelt it wrong the title. I was in a hurry at the time. It is 13monk/6ranger/1rogue.

    I consider her a kind of a specialist. A sort of do all handy type. This one in particular can do locks. I didn't spec to do traps. Its sort of a souped up ranger in a way.

    While this may not be the best build as far as dps out there its not that bad and it has a lot of neat features. It don't focus on Stunning fist but I think its possible by swapping out finesse fighting and taking up mountain stance instead of wind stance. For extra stamina which I considered seriously doing and still do. Or water stance for extra wisdom.

    This is a double TR build so beware. Make the appropriate subtractions because its a 36 point build. I have a +7 dex item and the +3 dex from windstance give me a good to hit with wind stance on. Also with the bow. So the zenn archery just keeps me centered and lets me heal better with monk self heal and gives me more spell points. I also have a +7 strength item the gloves from the cove add in slashing damage and some sneak attack.

    This build is a very late bloomer. You don't get slayer arrow till level 20 and touch of death is kinda late. When you get it there its a lot of fun. Abundant step and you move +20% plus +30% faster item. Touch of death + slayer arrow + rogue + to speed attack and attack damage and ranger +2 strength also.

    I also had a pair of those epic short swords from the event with horid wilting on em and the + to double strike and short sword crit increase worked out nice.

    I like the monk slow fall for 13 levels its kinda fast so I still have a feather fall ring as well but some times is handy to fall fast and not take damage. Such as in the sub terain.

    With ranger sprint boost, feather fall ring, and abundant step you can go prety far distances.

    Oremis necklace is highly recomended for +1 ki per hit it really makes the touch of death mean something specially with the air stance. AC is prety good. I am using dragon touched armor +5 protect, +4 insight, +6 armor, monk armor bonuses, high dex, high wis, +1 dodge feat, +1 dodge cloak of night (give ghost touch also and some nice procs for damage.

    I done need a spell resist item at monk level 13 I have 23 SR. Which isn't bad better than most items. I mentioned oremis necklace, next up is the ring but hanv't done it yet. That can add in holy burst and 1d6 fire and I seem to have a ring slot open when I don't need the feather fall ring.

    The evade on the character is amazing for vs anything with out true seeing. Monk incaporeal, I have a perma blurr item and displace clicky when needed, I am adding in a belt of radiance guarde with when I am hit I will get my sneak attack and they will get an aditional -50% to hit hopefully. I am guessing the chance for them to hit me is .8*.75*.5=~.3 so they only hit maybe 3 out of 10 tries. With displace its about 2 out of 10 tries possibly. Need to test it yet. The belt I will build her is a +45 health belt as well. should compensate for the -2 con from wind stance.

    She also ate a handfull of +2 tomes because for a TR you should at least be able to get hold of +2 tomes no problem.

    Strength with items on and ranger str boost is 19+7+2=28str=+10 to damage
    dex=22+3wind+7item=32=+12 to hit and AC
    Wis=20+6=26=+8 to AC ect.
    Con=16-2wind+6=20 Con with health belt I believe it should be around 345 hp not too shabby. With mountan stance II much better Con and you can bump up Con +1 to get a +2 bonus. Because mountin stance II give +3 to Con I believe.

    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Elf Male
    (13 Monk \ 1 Rogue \ 6 Ranger) 
    Hit Points: 238
    Spell Points: 250 
    BAB: 15\15\20\25\25
    Fortitude: 16
    Reflex: 21
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    19
    Dexterity            14                    22
    Constitution         14                    16
    Intelligence         10                    12
    Wisdom               16                    20
    Charisma              8                    10
    
    Tomes Used
    +2 Tome of Strength used at level 1
    +2 Tome of Dexterity used at level 1
    +2 Tome of Constitution used at level 1
    +2 Tome of Intelligence used at level 1
    +2 Tome of Wisdom used at level 1
    +2 Tome of Charisma used at level 1
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    25
    Bluff                 4                     4
    Concentration         3                    25
    Diplomacy             0                     1
    Disable Device        2                     2
    Haggle                0                     3
    Heal                  4                    11
    Hide                  5                    20
    Intimidate            0                     0
    Jump                  8                    29
    Listen                4                     7
    Move Silently         5                    16
    Open Lock             7                    10
    Perform               n/a                   n/a
    Repair                1                     1
    Search                1                     3
    Spot                  8                    30
    Swim                  6                     7
    Tumble                4                     9
    Use Magic Device      4                    10
    
    Level 1 (Rogue)
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    
    
    Level 3 (Ranger)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Ranger)
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Haste Boost I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Damage I
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Desert Lore I
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Ranger Dexterity I
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Mental Toughness
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 9 (Monk)
    Feat: (Monk Bonus) Dodge
    Feat: (Selected) Precise Shot
    
    
    Level 10 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    
    
    Level 11 (Monk)
    
    
    Level 12 (Monk)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Monk)
    Feat: (Monk Bonus) Weapon Finesse
    
    
    Level 14 (Monk)
    
    
    Level 15 (Monk)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Monk)
    
    
    Level 17 (Monk)
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Monk)
    
    
    Level 20 (Monk)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Ranged Attack I
    Enhancement: Elven Ranged Damage II
    Enhancement: Ranger Item Defense I
    Enhancement: Static Charge
    Enhancement: Way of the Clever Monkey I
    Enhancement: Way of the Clever Monkey II
    Enhancement: Way of the Clever Monkey III
    Enhancement: Touch of Death
    Enhancement: Porous Soul
    Enhancement: All-Consuming Flame
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Ninja Spy I
    Enhancement: Monk Ninja Spy II
    Enhancement: Winter's Touch
    Enhancement: Adept of Wind
    Enhancement: Master of Thunder
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Jump I
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Still not sure she is epic material but ... possible with mountain stance maybe. And not sure stunning fist wisdom would be enough.

    Oh and I almost forgot you sneak 30% faster
    Last edited by DustTheWind; 07-07-2011 at 05:39 PM.

  2. #2
    Community Member Arsont's Avatar
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    The build looks reasonably solid. I ran a 12/6/2 monk/ranger/ftr split on my main for his monk life, but I went str/dex. I found that I had trouble building ki in wind stance without using shortswords (I too have dual tier III epic blades from the event; nice crit range and damage die, but hurt by x2 crit mod), meaning I spent a lot of time swapping back and forth between handwraps and blades (You can't use Touch of Death with weapons). With the changes to earth stance, I feel that a str/wis base using Earth III would be very workable as well; However, this would probably mean either a higher dex or shifting from a finesse route to a wis for ranged to-hit.

    I noticed you only took ranger and elven dex I; Was that intentional or an oversight? I personally prefer an upper 30s dex for a finesse, but it depends on what gear you have and who you normally run with.

    My biggest problem with the build is the low hp; Again, gear will play a big part here, but you'll probably end up playing much more like a rogue than a monk where tactics and aggro are concerned.

    All in all, looks solid. Will be good to see how this plays out.
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  3. #3
    Community Member Phidius's Avatar
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    It looks like you put one level-up into Str, and 4 into Dex.

    Why did you invest 2-for-1 build points in Str, leaving 2 Dex on the table, then split the level ups?

    I would think that you'd want to start with a 16 Dex (at least) on a ranged-focused character.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

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    Quote Originally Posted by Phidius View Post
    It looks like you put one level-up into Str, and 4 into Dex.

    Why did you invest 2-for-1 build points in Str, leaving 2 Dex on the table, then split the level ups?

    I would think that you'd want to start with a 16 Dex (at least) on a ranged-focused character.
    Well the 14 dex then I swallowed a +2 tome. then I put in at least 3 points into dex to get to 19. this gets me improved precise shot or IPS. I made an odd str because at end level I have a +7 str item. With dex its even because I have a +7 dex item and a +3 dex in wind stance.

    I am not sure what you mean by split the level ups.

  5. #5
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    Quote Originally Posted by Arsont View Post
    The build looks reasonably solid. I ran a 12/6/2 monk/ranger/ftr split on my main for his monk life, but I went str/dex. I found that I had trouble building ki in wind stance without using shortswords (I too have dual tier III epic blades from the event; nice crit range and damage die, but hurt by x2 crit mod), meaning I spent a lot of time swapping back and forth between handwraps and blades (You can't use Touch of Death with weapons). With the changes to earth stance, I feel that a str/wis base using Earth III would be very workable as well; However, this would probably mean either a higher dex or shifting from a finesse route to a wis for ranged to-hit.

    I noticed you only took ranger and elven dex I; Was that intentional or an oversight? I personally prefer an upper 30s dex for a finesse, but it depends on what gear you have and who you normally run with.

    My biggest problem with the build is the low hp; Again, gear will play a big part here, but you'll probably end up playing much more like a rogue than a monk where tactics and aggro are concerned.

    All in all, looks solid. Will be good to see how this plays out.
    Yeah I have to agree about the HP which is why I seriously thought about going the stunning fist route and the Mountain stance maybe its III or II. It gets me a + to crit anyways and +3 con and some added DR and AC. The short swords really just seem like they are for flavor. They arent bad but not really outstanding like you said. I use oremi's necklace to build up my ki.

    If I go the HP route I can put her at about 400 HP I think.

    And yea I generaly play her like a rogue honestly. She does more damage that way. Specially in wind stance with her sneak attack from the gloves+sneak attack from rogue+sneak attack from dark monk II+enhancement boost to sneak damage
    Last edited by DustTheWind; 07-07-2011 at 05:32 PM.

  6. #6
    Community Member Phidius's Avatar
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    Quote Originally Posted by DustTheWind View Post
    ...I am not sure what you mean by split the level ups.
    A starting Strength of 16 + 2 tome is only 18, so I presume you put a level up into Str to get it to 19.

    A starting Dexterity of 14 + 2 tome + Ranger Dex1 + Elf Dex 1 = 18, so I presume you put the other 4 level ups into Dex to get it to 22.

    Investing 2-for-1 build points into strength is your biggest investment of build points. Putting your level ups into Dex while starting Dex at 14 seems counterproductive.
    "I require a reminder as to why raining arcane destruction is not an appropriate response to all of life's indignities" - Vaarsuvius, OoTS #674

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    Quote Originally Posted by Phidius View Post
    A starting Strength of 16 + 2 tome is only 18, so I presume you put a level up into Str to get it to 19.

    A starting Dexterity of 14 + 2 tome + Ranger Dex1 + Elf Dex 1 = 18, so I presume you put the other 4 level ups into Dex to get it to 22.

    Investing 2-for-1 build points into strength is your biggest investment of build points. Putting your level ups into Dex while starting Dex at 14 seems counterproductive.
    Ah i c what you mean. Yeah for strength thats what I did. For dex I just noticed the extra dex and to be honest the character bulder is a bit odd. it dosn't seem to count dex bonus in your enhancements toward getting improved precise shot. So I had to level up dex after the +2 tome at least 3 times after wards and then I added 1 more to dex so the bonus of the +3 to dex wind stance and +7 item would give me an even bonus.

    So the main reason I did it was to get improved precise shot since it seemed my ranger and elf dex bonus didn't seem to help me get IPS.

    I guess thats one of the draw back of making this type of build is the dex demand. However it hits fast and so far dosn't seem to miss so I guess its not that bad. Most of my damage is the magical proc effects + sneak attack + Touch of death + double strike chance it seems and the speed in wind stance or multi shot + slayer arrows + improved precise shot when I can line them up.
    Last edited by DustTheWind; 07-08-2011 at 10:27 PM.

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