Whoops I spelt it wrong the title. I was in a hurry at the time. It is 13monk/6ranger/1rogue.
I consider her a kind of a specialist. A sort of do all handy type. This one in particular can do locks. I didn't spec to do traps. Its sort of a souped up ranger in a way.
While this may not be the best build as far as dps out there its not that bad and it has a lot of neat features. It don't focus on Stunning fist but I think its possible by swapping out finesse fighting and taking up mountain stance instead of wind stance. For extra stamina which I considered seriously doing and still do. Or water stance for extra wisdom.
This is a double TR build so beware. Make the appropriate subtractions because its a 36 point build. I have a +7 dex item and the +3 dex from windstance give me a good to hit with wind stance on. Also with the bow. So the zenn archery just keeps me centered and lets me heal better with monk self heal and gives me more spell points. I also have a +7 strength item the gloves from the cove add in slashing damage and some sneak attack.
This build is a very late bloomer. You don't get slayer arrow till level 20 and touch of death is kinda late. When you get it there its a lot of fun. Abundant step and you move +20% plus +30% faster item. Touch of death + slayer arrow + rogue + to speed attack and attack damage and ranger +2 strength also.
I also had a pair of those epic short swords from the event with horid wilting on em and the + to double strike and short sword crit increase worked out nice.
I like the monk slow fall for 13 levels its kinda fast so I still have a feather fall ring as well but some times is handy to fall fast and not take damage. Such as in the sub terain.
With ranger sprint boost, feather fall ring, and abundant step you can go prety far distances.
Oremis necklace is highly recomended for +1 ki per hit it really makes the touch of death mean something specially with the air stance. AC is prety good. I am using dragon touched armor +5 protect, +4 insight, +6 armor, monk armor bonuses, high dex, high wis, +1 dodge feat, +1 dodge cloak of night (give ghost touch also and some nice procs for damage.
I done need a spell resist item at monk level 13 I have 23 SR. Which isn't bad better than most items. I mentioned oremis necklace, next up is the ring but hanv't done it yet. That can add in holy burst and 1d6 fire and I seem to have a ring slot open when I don't need the feather fall ring.
The evade on the character is amazing for vs anything with out true seeing. Monk incaporeal, I have a perma blurr item and displace clicky when needed, I am adding in a belt of radiance guarde with when I am hit I will get my sneak attack and they will get an aditional -50% to hit hopefully. I am guessing the chance for them to hit me is .8*.75*.5=~.3 so they only hit maybe 3 out of 10 tries. With displace its about 2 out of 10 tries possibly. Need to test it yet. The belt I will build her is a +45 health belt as well. should compensate for the -2 con from wind stance.
She also ate a handfull of +2 tomes because for a TR you should at least be able to get hold of +2 tomes no problem.
Strength with items on and ranger str boost is 19+7+2=28str=+10 to damage
dex=22+3wind+7item=32=+12 to hit and AC
Wis=20+6=26=+8 to AC ect.
Con=16-2wind+6=20 Con with health belt I believe it should be around 345 hp not too shabby. With mountan stance II much better Con and you can bump up Con +1 to get a +2 bonus. Because mountin stance II give +3 to Con I believe.
Code:
Character Plan by DDO Character Planner Version 03.09.02
DDO Character Planner Home Page
Level 20 Lawful Good Elf Male
(13 Monk \ 1 Rogue \ 6 Ranger)
Hit Points: 238
Spell Points: 250
BAB: 15\15\20\25\25
Fortitude: 16
Reflex: 21
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 16 19
Dexterity 14 22
Constitution 14 16
Intelligence 10 12
Wisdom 16 20
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 1
+2 Tome of Dexterity used at level 1
+2 Tome of Constitution used at level 1
+2 Tome of Intelligence used at level 1
+2 Tome of Wisdom used at level 1
+2 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 25
Bluff 4 4
Concentration 3 25
Diplomacy 0 1
Disable Device 2 2
Haggle 0 3
Heal 4 11
Hide 5 20
Intimidate 0 0
Jump 8 29
Listen 4 7
Move Silently 5 16
Open Lock 7 10
Perform n/a n/a
Repair 1 1
Search 1 3
Spot 8 30
Swim 6 7
Tumble 4 9
Use Magic Device 4 10
Level 1 (Rogue)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot
Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Ranger)
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Haste Boost I
Enhancement: Elven Dexterity I
Enhancement: Elven Ranged Damage I
Enhancement: Ranger Swamp Lore I
Enhancement: Ranger Tundra Lore I
Enhancement: Ranger Desert Lore I
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Sneak Attack Training I
Enhancement: Ranger Dexterity I
Level 5 (Ranger)
Level 6 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Feat: (Selected) Mental Toughness
Level 7 (Ranger)
Level 8 (Monk)
Feat: (Monk Bonus) Zen Archery
Level 9 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Precise Shot
Level 10 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 11 (Monk)
Level 12 (Monk)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 13 (Monk)
Feat: (Monk Bonus) Weapon Finesse
Level 14 (Monk)
Level 15 (Monk)
Feat: (Selected) Improved Precise Shot
Level 16 (Monk)
Level 17 (Monk)
Level 18 (Monk)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Monk)
Level 20 (Monk)
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Ranged Attack I
Enhancement: Elven Ranged Damage II
Enhancement: Ranger Item Defense I
Enhancement: Static Charge
Enhancement: Way of the Clever Monkey I
Enhancement: Way of the Clever Monkey II
Enhancement: Way of the Clever Monkey III
Enhancement: Touch of Death
Enhancement: Porous Soul
Enhancement: All-Consuming Flame
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Ninja Spy I
Enhancement: Monk Ninja Spy II
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Master of Thunder
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Monk Wisdom I
Enhancement: Monk Wisdom II
Still not sure she is epic material but ... possible with mountain stance maybe. And not sure stunning fist wisdom would be enough.
Oh and I almost forgot you sneak 30% faster