There's a fundamental flaw in the change to crafting costs:

This is punitive to players who have less time and who have played less or are otherwise new. By having had access to the cheaper versions of these shards, players who invested time upfront frequently already have access to the shards or already have the items made entirely. We'll be free to continue to use our already-made greater banes, to make more before the update, and even to make and stockpile important greater banes we might someday want to use so that we never have to pay the significantly increased costs.

On the other hand, if you're a new player or have had less time to play or the like, you're screwed: Many of these costs are just hilarious (a chattering ring for one of the least-useful greater bane effects the game's got? really??). I understand the desire to add another cost to these items (which are too cheap once you gain access to them), but this is an extreme change and I don't think it's going to be beneficial to the community at large.