Page 1 of 2 12 LastLast
Results 1 to 20 of 24

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member Junts's Avatar
    Join Date
    Jul 2008
    Posts
    4,586

    Default Changes to Crafting Costs are well-intentioned but misguided

    There's a fundamental flaw in the change to crafting costs:

    This is punitive to players who have less time and who have played less or are otherwise new. By having had access to the cheaper versions of these shards, players who invested time upfront frequently already have access to the shards or already have the items made entirely. We'll be free to continue to use our already-made greater banes, to make more before the update, and even to make and stockpile important greater banes we might someday want to use so that we never have to pay the significantly increased costs.

    On the other hand, if you're a new player or have had less time to play or the like, you're screwed: Many of these costs are just hilarious (a chattering ring for one of the least-useful greater bane effects the game's got? really??). I understand the desire to add another cost to these items (which are too cheap once you gain access to them), but this is an extreme change and I don't think it's going to be beneficial to the community at large.

  2. #2
    Community Member Chette's Avatar
    Join Date
    Mar 2010
    Posts
    1,074

    Default

    Well said Junts. The new recipes also put players that don't own all packs at a severe disadvantage as they may not be able to obtain the rare raid items, or purchase silver flame potions as they are unable to gain the required favour.
    ~ Cheara : Raizertron : Pozitron : Higgz Bowtron : Illudium : Staphe Infection : Abraa Capocus ~
    Nooby McNoobsalot
    Ghallanda Rerolled

  3. #3
    Community Member
    Join Date
    Feb 2010
    Posts
    995

    Default

    Quote Originally Posted by Chette View Post
    Well said Junts.
    Indeed.

  4. #4
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Link the details please?

  5. #5
    Community Member Eladiun's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    Quote Originally Posted by grodon9999 View Post
    Link the details please?

    Don't look you will be happier...

    http://forums.ddo.com/showpost.php?p...4&postcount=11

    ...that's just a taste...the full list hasn't been transcribed from Lam yet. I hear there are +3 tomes on it.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  6. #6
    Community Member Chette's Avatar
    Join Date
    Mar 2010
    Posts
    1,074

    Default

    http://forums.ddo.com/showthread.php?t=328061

    There are a few screenshots in there

    http://forums.ddo.com/showthread.php?t=328046

    and a list of items required in recipes in there.

    You have a spare chattering ring lying around right? Wouldn't you like to use it to make a greater halfling bane shard?
    ~ Cheara : Raizertron : Pozitron : Higgz Bowtron : Illudium : Staphe Infection : Abraa Capocus ~
    Nooby McNoobsalot
    Ghallanda Rerolled

  7. #7
    Community Member Avidus's Avatar
    Join Date
    Dec 2006
    Posts
    117

    Default

    http://forums.ddo.com/showthread.php?t=328046 - Post #8

    and

    http://forums.ddo.com/showthread.php?t=328061

    Also notice how you get 9 purified shards... the recipies I've seen posted require 10....
    ~ Rukan 4/3 pal/mnk(Past Life mnk x3) ~ Ignavus 16 wiz(Past Life sor/wiz) ~ Styphon 20 Game Deformer(Past Life Clr) ~
    ~ Wyek 7/6 mnk/ftr ~ Lystara 5/6/2 ftr/rng/mnk ~ Tinder 12 brb ~

  8. #8
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    You've got to be kidding me . . . that has to be a joke . . . Possibly the rarest piece of raid loot in the game . . . for Greater halfling bane?

    First off . .. W.T.F. is a "greater" halfling anyway?

    Second off . . . this is just too stupid for words. Turbine, you're kidding right?
    Last edited by grodon9999; 07-07-2011 at 02:21 PM.

  9. #9
    Community Member Avidus's Avatar
    Join Date
    Dec 2006
    Posts
    117

    Default

    Quote Originally Posted by grodon9999 View Post
    <snip>
    First off . .. W.T.F. is a "greater" halfling anyway?

    </snip>
    I know this is like laughing at a funeral, but this did make me laugh a little...

    Dark times need some humor
    ~ Rukan 4/3 pal/mnk(Past Life mnk x3) ~ Ignavus 16 wiz(Past Life sor/wiz) ~ Styphon 20 Game Deformer(Past Life Clr) ~
    ~ Wyek 7/6 mnk/ftr ~ Lystara 5/6/2 ftr/rng/mnk ~ Tinder 12 brb ~

  10. #10
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Have you made something yet Junts? When using these recipes does it increase the level of the item/weapon?
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  11. #11
    Community Member Junts's Avatar
    Join Date
    Jul 2008
    Posts
    4,586

    Default

    Quote Originally Posted by maddmatt70 View Post
    Have you made something yet Junts? When using these recipes does it increase the level of the item/weapon?
    I havent made anything because i transferred all my slots to lamannia before crafting was live, so I dont have anyone there who is high enough level to make any of these things.

    Keep in mind we're already making stuff with higher than ml 20: Eladrin posted that the game automatically truncates item MLs at the current level cap, and that if the cap were to raise, our items would increase in ML.

    Anything using at least +12 or more potential is actually higher than a ml 20 item.

  12. #12
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Quote Originally Posted by Junts View Post
    I havent made anything because i transferred all my slots to lamannia before crafting was live, so I dont have anyone there who is high enough level to make any of these things.

    Keep in mind we're already making stuff with higher than ml 20: Eladrin posted that the game automatically truncates item MLs at the current level cap, and that if the cap were to raise, our items would increase in ML.

    Anything using at least +12 or more potential is actually higher than a ml 20 item.
    I guess what I was thinking is with these new recipes you can add more suffixes or prefixes to the items/weapons. Like put multiple greater banes on one weapon or something. Seems like a plausible explanation for the rarity of the items required.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  13. #13
    Community Member Junts's Avatar
    Join Date
    Jul 2008
    Posts
    4,586

    Default

    Quote Originally Posted by maddmatt70 View Post
    I guess what I was thinking is with these new recipes you can add more suffixes or prefixes to the items/weapons. Like put multiple greater banes on one weapon or something. Seems like a plausible explanation for the rarity of the items required.
    I think the problem is that the items cost basically nothing once you get there, so when you finally get over the hump (a lot easier now), you start getting devils ruin chaosblade quality dps weapons for like 90k plat in essences.

    I only equipped 2 toons with crafted weapons and its already paid for itself before i even get around to making greater construct banes or anything else.

  14. #14
    Community Member
    Join Date
    Feb 2010
    Posts
    995

    Default

    Quote Originally Posted by Junts View Post
    I think the problem is that the items cost basically nothing once you get there
    Mmm, but what a grind to get there. Unless "you" construct/deconstruct 40k shards of course.

    This is just going to put more people off crafting. Personally, my crafter now sits idle. There's no way I'm giving up raid loot or shroud ingreds to craft a greater bane. Silliness.

  15. #15
    Community Member maddmatt70's Avatar
    Join Date
    Mar 2006
    Posts
    5,808

    Default

    Quote Originally Posted by Junts View Post
    I think the problem is that the items cost basically nothing once you get there, so when you finally get over the hump (a lot easier now), you start getting devils ruin chaosblade quality dps weapons for like 90k plat in essences.

    I only equipped 2 toons with crafted weapons and its already paid for itself before i even get around to making greater construct banes or anything else.
    I understand what you are saying, but I feel less of a compulsion to get my crafting level up at least from a weapon perspective (the exception would be if I had unarmed characters - that seems like a must for those because there are basically no high end wraps in game). I feel the bite with greater spell focuses, clickies, weird effects like blood rage or undead turining boosts or etc that come on so few items where other slots would be great. Making better devil beaters for 2+ year old raids when we are unlikely to see many devils for quite awile seems kind of silly to me. Of course if they put out a new raid and the best weapon for the new raid is a weapon you can only craft then that is a problem.

    I never feel like a craftable item should be better then the high end named gear, but I am o.k. with it being the equivalent. I was quite surprised that you could get greater spell focuses as a crafter fairly easily because those are just so hard to come by in game. I think the solution should not be making it so hard to craft but rather having a tight leash on what somebody can craft.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  16. #16
    Community Member mindlessdrone1991's Avatar
    Join Date
    Jul 2009
    Posts
    80

    Default

    Wow... Good thing I didn't put much time into crafting thus far. I was hoping Turbine would ease the painfully boring grind-y feel to the entire crafting process, but instead they totally removed any incentive I saw with Cannith crafting.

    I will absolutely not step foot into the crafting hall if these additional costs go live. Turbine has had a lot of bad ideas over the years, but this one really takes the cake.
    Quote Originally Posted by grodon9999 View Post
    a ‘tank’ build that can’t hurt anything is about as useful as a blow-up doll with no holes.
    Quote Originally Posted by WirelessJoe View Post
    Play the character the way you like and don't worry about what the math gamers say; you won't be in the top cell of the DPS spreadsheet, but you probably don't play DDO in Excel.

  17. #17
    Community Member TheDjinnFor's Avatar
    Join Date
    Oct 2009
    Posts
    595

    Default

    Quote Originally Posted by Junts View Post
    I think the problem is that the items cost basically nothing once you get there, so when you finally get over the hump (a lot easier now), you start getting devils ruin chaosblade quality dps weapons for like 90k plat in essences.

    I only equipped 2 toons with crafted weapons and its already paid for itself before i even get around to making greater construct banes or anything else.
    Use 'mystic urns' & 'mystic plants' & the like as 'rare' ingredients instead of raid loot, tomes, shroud ingredients, astral diamonds, etc. Nerf the drop rate of these items dramatically. Problem solved.

  18. #18
    Community Member
    Join Date
    Sep 2009
    Posts
    2,725

    Default

    Quote Originally Posted by TheDjinnFor View Post
    Use 'mystic urns' & 'mystic plants' & the like as 'rare' ingredients instead of raid loot, tomes, shroud ingredients, astral diamonds, etc. Nerf the drop rate of these items dramatically. Problem solved.
    Bingo.

    They added these to the game for a reason. They're btc or bta (can't remember which) and will serve as a perfectly fine bottleneck to creating shards.

    They also need to think about LEVELING crafting and leave some recipes as-is to give a path to leveling.

  19. #19
    Hero
    Join Date
    Nov 2009
    Posts
    4,487

    Default

    http://forums.ddo.com/showpost.php?p...&postcount=155

    Quote Originally Posted by MadFloyd
    Whooops. We clearly were out of line with several of these ingredients. Including items like Dreamspitter and Chattering Ring is an embarrasing error on our part and was in no way intentional.

    Our motivation to add these extra ingredients (which was only made to a subset of recipes that concerned us) was to preserve and not devalue the efforts made by players to obtain many of the existing powerful named items in the game.

    We will make changes. Unfortunately, they will not be made in time to alter the upcoming patch. As you know, the system is still in beta and we will effect changes as soon as we can.

    Our apologies and thanks for the swift, clear feedback.
    Khyber: Ying-1, Kobeyashi, Nichevo-1 | 75 million Reaper XP

  20. #20
    Community Member Vengeance777's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default

    If they want to require completing raids and adventure packs for crafting simply add more Mystical items to the game. Have a mystical item drop in each players name during the raid like trophies in TOD or a chest with a mystical item in it like the dagger in Threnal. Requiring rare named and raid loot not guaranteed to drop from the packs does nothing but make a grind and is insulting to the players. And requiring items made from rare collectibles like Tome Pages is well beyond reasonable.

    I think the devs that came up with it should be forced to farm tome pages so they can see what its like, and not with the godmode toons they have on Lamania with all the uber gear.
    Server: Orien
    Guild: Over Raided
    Toons: Phasma - Swashbuckler ; Ceroni - Acrobat ; Selina Air Savant ; Cachin - Artificer

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload