You can go back to liking it Aneist.
MadFloyd already cleared it up, was a 'Whooops'.
I read the post.
I still don't like it.
That's the post.
What that tells me:
1. There will still be crafting changes to make higher level crafting more cost-prohibitive in some way.
1b. Some of the changes we see in that list *will* stick.
2. ALL of those changes that we see will happen, on Live.
2b. There will later be a second patch (10.2 or something) that will revert some, but not all, of those changes, to reflect their intentions as stated in 1b.
3. Some shards will never be crafted. What makes this worse is as you level, there are less shards to craft.
3b. As a result, people will stop crafting for XP after a certain level: they will grind the lower level shards, and deconstruct then for 1 XP/Pop, like Martens and other outspoken forumgoers have done. 144,000 clicks per area of crafting expertise to net.. level 75 or so.
4. Thanks to this teaser, which will for some unholy reason actually be implemented, generosity in the DDO community will be killed until crafting has completely left Beta, and is in it's "okay, finalized, not touching it promise kk?" form. Which could be over a year away, for all we know.
4b. No one will give raid loot away.
4c. No one will give tomes away. Tome prices in the AH will skyrocket.
4d. Shroud ingredients are effectively even more valuable than before. Small, Mediums, Larges, all of it. A raid and content pack that has never had an issue being "number one" in the game continues to gain increasingly more relevance.
This is a game. It is supposed to be fun. Crafting is part of the game, therefore crafting is supposed to be fun.
I enjoy making things for my toons, testing them out, and maybe deconstructing them later. Sure, I invested some resources to make it. But I know that if I keep questing regularly in level and difficulty-appropriate parties, and opening chests, and running Shroud with 5 level 20 toons, I will be able to deconstruct more, and enjoy crafting more.
They're making the same mistakes they tried to make with "leveling tokens". You get the XP, you earn the level. That's it. They removed the leveling tokens because they were fun-prohibitive.
Crafting should be the same way - you put in the time, and the resources, to get to these levels? Sure, you shouldn't be able to crank out 50 of these items an hour. But you shouldn't need to farm Orchard rares hoping for multiple +1 Tomes just to craft a single shard. That's not fun... that's not fun at all. And if it's not fun, why should I do it in this or any other game?
Shoot. Megan Fox's toe-thumbs would be ingredients easier to come by than the ingredients in those recipes.
A chattering ring for greater halfling bane - seriously? I mean, SERIOUSLY?
It would have been more efficient to just remove the recipe as I feel comfortable guaranteeing it will
never be used. Ever.
I have to agree with the original poster here, other than the crafting changes this patch was filled with some goodness that the community has been asking for. If the goodness is delayed because of 'stopping the train' on the insanity of raid-ingredients then I am sad about that.
Reading the release notes, I was indeed pleased with the "little things" they were popping in here and there to make questing better.
But I can wait until they've got crafting right. I'm sad, as well, but there was nothing in 10.1 that was going to be utterly game-changing for me like crafting was.
why do people make such a big deal about her big thumbs?
I think little imprefections make a woman more beautiful, not less.
I think people get so jelous they look for the smallest thing.
Not that im a fan, heard shes a diva, and shes not really my type, but I lol when i hear people going on about her thumbs.