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  1. #21
    Community Member simo0208's Avatar
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    these are awful changes to the crafting system. Really? Raid loot? Come on! It's hard enough to get something like this to drop only to require it to craft a BOUND shard for a guy? I get it if you want to make it that hard for unbound shard items. There's no reason why a guild should have a guild crafter that outfits an entire guild with excellent loot through the use of unbound shards or sells said items for profit on the AH. Sure, make that stuff hard to craft.

    I've just started enjoying the crafting system as I've gotten my levels up in the low 20s, and now I basically find out that regardless of the leveling that will take me months to get the levels to max out anything, I still won't be able to craft anything decent unless I grind numerous raids looking for items that I'd rather either use on a character or pass to someone else who needs it.

    This game was about community; now on raids you'll see no one pass any raid loot because "they need it to craft."

  2. #22
    Community Member dkyle's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    Well can you now make items/weapons that are beyond level 20? Is that what these new recipes are? Some sort of means to add to the properties without upping the level?
    We already have this.

    We can make up to +15 potential weapons, which would normally be ML 29, but the ML caps at the games level cap anyway.

  3. #23
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    So now, instead of crafting not requiring any specific adventure packs to make the items you want, it requires...all of them? Seriously?

    Nice to know that people have to buy Catacombs and all the Necro packs, and run pretty much everything there on elite, before they can craft Holy Burst shards. Yeah, that sounds pretty reasonable. Wait, no. It's that other thing. The opposite of reasonable.

    And raid loot for shards? That's just insulting.

  4. #24
    Hero QuantumFX's Avatar
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    Quote Originally Posted by badbob117 View Post
    Check out the crafting feedback thread. Someone linked the majority of the ing used in the most common recipes..

    Apparently The chattering ring is used for greater halfling bane ? A few named items from invaders are also used for certain bane shards. Even a silver flame healing potion is used for holy burst now. I did not check on lamaland for other banes. logged out as soon as i saw the dreamsitter. Although after seeing that i trust the player in other thread has correct info.

    kinda sucks.
    I found the other thread after posting that. I was hoping one of the devs had a brainfart and used Dreamspitter because it’s BtA nowadays.

    Unless this new system involves all raid loot becoming BtA/BtCoE, Boots of Anchoring ingredients becoming 100% drops, and a guaranteed raid loot item drop on every raid completion, then Turbine has effectively pulled the plug on the Cannith Crafting system.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  5. #25
    Founder Stanley_Nicholas's Avatar
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    Thumbs down

    So basically, stockpile as many high level shards as possible before this patch goes live, then never bother trying to craft another shard ever again. Once you run out of your stock, it's not worth trying to make more, ever. This is beyond ridiculous.
    Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
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    Feldspathic Greywacke

  6. #26

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    Quote Originally Posted by QuantumFX View Post
    I found the other thread after posting that. I was hoping one of the devs had a brainfart and used Dreamspitter because it’s BtA nowadays.

    Unless this new system involves all raid loot becoming BtA/BtCoE, Boots of Anchoring ingredients becoming 100% drops, and a guaranteed raid loot item drop on every raid completion, then Turbine has effectively pulled the plug on the Cannith Crafting system.
    Fallen former minion of the Gelatinous Cube
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  7. 07-07-2011, 01:52 PM


  8. #27
    Community Member dragons1ayer74's Avatar
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    This is sad just really, really sad.

  9. #28
    Community Member Flavilandile's Avatar
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    ouch, that's gonna hurt.

    There's nothing more to say... seriously, a 'Spitter as ingredient for an item, when it's hard as hell to get one.
    ( and I won't even consider the rest... do you know how many people runs Invaders! ? only those interested in Favor )
    On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...

  10. #29

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    I am shocked at this thread and my entire RAID group is at a hault in Chrono reading. At this point I really feel like I have wasted the 3 mil plat I have spent in items or not sold to merchants because I will not craft any more. The recipes were abit to expensive for my taste to start out with but these new ones are an outrage.




    SORRY TURBINE. Thanks for a try at giving us crafting but this is not ok with me.
    . ~ H A I L B O P . T R I A J A . D R A I S E N ~ .
    . ~ K h y b e r ~ .

  11. #30
    The Hatchery
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    RIP Crafting.

    No, no, no, no, no. And no. Not cool. Not fun.

  12. #31
    Community Member Valindria's Avatar
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    In all the time I have played I think I have aquired a total of 4 +3 tomes and 1 was run on a role. I don't understand the goal of the changes. I think the thing that will bother me the most was my friends telling me they were not going to bother at all with crafting, and no looking like they had the correct idea.

  13. #32
    Community Member Maxelcat's Avatar
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    Boo!
    Quote Originally Posted by Tolero View Post
    Hireling: "Oh god, you're in trouble!" *heal fail* "Oh god, you're still in trouble!!" *heal fail* "Nooooo I will save you!!!" *heal fail* etc. but to the player, it just looked like the hireling was standing there staring off into space. He's not staring...he's thinking...REALLY hard.

  14. #33
    Community Member Draxtor's Avatar
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    Default Crafting

    Quote Originally Posted by badbob117 View Post
    Dev's!!!

    Do not go through with this patch!!!! You just made crafting way more grindy and almost to much to bear for most players..

    Forget about ever rolling on a dreamspitter again folks. I am totally against using raid loot to craft with. If we need to use random raid loot then no one will ever put anything up for roll again. just in case we need it for future crafting.

    Very not cool.... Not to mention totally sticking it to new players who may be looking for +1 tomes on ah for cheep. The price will quadruple for +1 tomes. This may detour the newer players a bit.

    I honestly thought the grind to craft heavy weps and items was enough. We did not need to make it even more insane for the casual player. I consider myself a player who is beyond casual. I play a lot.. I have crafted my ass off. spent all my plat . ground out items to deconstruct and so on. Yet i am only at around level 62 in all 3 crafting categories. I think this is the wrong way to go about crafting..

    Can't say i am to encouraged to go even further into cannith crafting at this point. /shrug
    I am in total agreement. It's bad enough that you could be forced with running a raid 40 times to get a +3 Tome, let alone the drop rate for +2 and 1 being low. I've run Tower of Despair on various toons at various difficulties about 40+ times. Ive never received a +3 or 4 on a drop and only seen maybe 3 for others (remember 12 people per raid group) Add in the cost of your time and wasted efforts to get one item from a specific quest only to be faced with people pulling just to craft, rather than placing them for roll.

    Dev's where are your minds at. Have you lost what makes this game fun. It is not running something over and over again. It is the spirit of the adventure, teamwork, social networks, imagination and innovation. After playing for almost 2 years, developing TR's, gathering gear, putting up with lag, crashes, reloading and reloading my luster for the game is diminishing. If it is your goal to alienate new players and make items almost impossible to attain then you are on the right path. How many times do we need to run TOR to collect 25 dragon scales of just 1 kind. How many Epic Raids of Vault of Night need to be run to collect 25 Red Dragon Scales? You have the drop rate formula, you figure it out. Then factor in the average persons available time and you will see why the average person/gamer does not have the time, patience or interest to do the same old thing all the time. It's totally boring.

    Let's see what you do to keep things interesting and worth the money you want to earn. This is a business and you need to look up from your desks. Look at something too long and you get tunnel vision.

    Maybe its time to get up, take a walk, go outside, get some fresh air, relax and revitalize those creative minds that got you this far..

    Been around, played alot, spent money and now wondering is it worth it.

  15. #34
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    It's not that bad. It just means crafting is dead, and some more idiots will claim raid loot they don't need and make it harder for new people to get in and enjoy the game.

    Back to pre-crafting-- who needs crafted **** anyway? It was just a different solution.

    When I heard the recipes I actually laughed out loud- I couldn't imagine anyone actually thinking that resembled anything other than a horrible idea.

    Go Turbine! Down with crafting!

    (imagine trying to level up your skill with those costs as well!)

  16. #35
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    Default I'm so confused...

    Can a developer please give us a clue here, why does it take multiple raid loot items to craft high level stuff? I thought cannith crafting was designed to allow us players who choose not to grind raids to be able to make some decent yet random loot gen quality gear? What's the crafting end-game here? Are you making things up as you go to gauge response/reaction? Is this an attempt to eventually combine all crafting into one homogeneous system?

    Now I'll have to grind raids to create the loot I wanted in order to avoid grinding raids? I'm confused by the logic here, perhaps you have an answer?

  17. #36
    Community Member Hokiewa's Avatar
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    If I had the levels, I would craft for anyone on the server for just the mats....the entire weekend.....it would be an epic flood....alas, lol.
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

  18. #37
    Community Member Maxou69's Avatar
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    ouch thats very nice...

    I deconstructed all my loot of my last TR.... yeah only 4.3 million XP and I'm only level 43-43-36 in crafting. I was upset before but now, I'll never go back in that stupid crafting room. Breaking raid loot... what are they thinking about?
    Melissiah of Thelanis

  19. #38
    Community Member dkyle's Avatar
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    Quote Originally Posted by H--Bar View Post
    It's not that bad. It just means crafting is dead, and some more idiots will claim raid loot they don't need and make it harder for new people to get in and enjoy the game.

    Back to pre-crafting-- who needs crafted **** anyway? It was just a different solution.
    Sounds like we'll be worse off than pre-crafting.

    The tradition of putting Raid loot up for roll is a delicate thing. TR took a chunk out of it, but this could completely undermine it.

  20. #39
    Community Member kernal42's Avatar
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    Well, at least now there's a use for dreamspitters by those who ground them out before the auto-crit change...

  21. #40
    Community Member Postumus's Avatar
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    Quote Originally Posted by badbob117 View Post


    Forget about ever rolling on a dreamspitter again folks. I am totally against using raid loot to craft with. If we need to use random raid loot then no one will ever put anything up for roll again. just in case we need it for future crafting.
    On the plus side, this will generate countless threads complaining about how Player X wouldn't put his named loot up for roll because he was going to use it for crafting.

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