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  1. #101
    Community Member Avidus's Avatar
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    Quote Originally Posted by Cordovan View Post
    Please continue to provide your feedback on this and other changes, but personal attacks against developers will not be tolerated. Make sure to post your feedback in-line with the forum guidelines.
    Saying this to us now is like setting our houses on fire then asking us only to comment about the fire, not the fact that you set it, or even why you set it....


    I said it earlier in this discussion, but it bears repeating. These changes have killed crafting, killed rolling for loot in pugs and will have people hoarding anything they can get their hands on because it 'might' be useful oneday...

    I do not have the time nor the resources to level my crafting high enough or fast enough to get the shards I would like before the change goes into effect, as a result I'm completely done with crafting. I played for years without it, now I will just pretend it was never implemented in the first place.
    Last edited by Avidus; 07-07-2011 at 02:51 PM.
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  2. #102
    Community Member lugoman's Avatar
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    I really hope the devs examine the current crafting levels of the whole playing population before they decide to make things harder. The crafting population has progressed just as all mmo populations. It has split into casual/hardcore. If they decide to make things harder for the hardcore crafter that will probably make things impossible for the casual crafter.

    Stop trying to 'balance' the hardcore player. You cant. They will invest whatever time/money/effort into getting what they want as fast as possible. If you think think it should take 6 months for someone to cap their crafting level, dont be surprised when a segment of the population does it in 3 weeks.

  3. 07-07-2011, 02:50 PM


  4. #103
    Community Member AcesWylde's Avatar
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    Giving the devs the benefit of the doubt, my best guess is that they are trying to come up with ways to limit people from mass producing unbound boss beaters to sell on the auction house, and are sitting back and gauging our reactions so they can tweak the system.

    And boy are they getting a reaction, lol.

  5. #104
    Community Member nat_1's Avatar
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    Quote Originally Posted by Avidus View Post
    I said it earlier in this discussion, but it bears repeating. These changes have killed crafting, killed rolling for loot in pugs and will have people hoarding anything they can get their hands on because it 'might' be useful oneday...
    Devs, I agree with this statement and hope you will take it to heart.
    I am the natural one.
    "When life gives you excrement, make Excrement Golems."
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  6. #105
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    Please note that posts which call for developers to be fired, or which contain personal attacks against Turbine employees, will face disciplinary action. Thanks.
    Have fun, and don't forget to gather for buffs!
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  7. #106
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    My reasoning for thinking why the intentions are different then what others have stated is because it is so far out for a system design. To all of sudden require rare raid loot and items in order to just make something that is not really better then what is already in raids and epics seems unlikely. What is more likley is the intentions is to allow people to make a +5 Holy Burst silver Greater Lawful Outsider and Greater Evil Outsider bane Khopesh for instance if people grind enough for it. That would be something some people would choose to grind for.

    My question again is has anybody actually made something yet?


    Don't even have that to soften the kick in the teeth. Of course, bound means a bit less to me, since I've blown every item on 3 toons and every ounce of plat in order to help *NEW GUILDIES* out. Don't even particularly want to think what insane requirements are lurking there.
    This Space For Rant.

  8. #107
    Community Member TheRealest's Avatar
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    Quote Originally Posted by TPICKRELL View Post
    Alternate conspiracy theory 1...The economy has stabilized. Frantic crafting leveling has pulled enough plat out of the economy to nearly revert the cove plat fiasco... so they are putting the plat sink on emergency hold via extraordinary measures.

    Alternate conspiracy theory 2...The brokers have grown tired of looking at empty shelves and have somehow harnessed all the new XORIAT powers to mind wipe the devs.

    I vote for #2. The devs are now in straight jackets and padded rooms in the Sane Asylum. And Nurse Rachet is calling the shots.
    lol, thanks for the laugh, hehe, fell out of my chair at that one
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  9. #108
    Community Member Yaga_Nub's Avatar
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    I have to agree with most people here. This is not a good direction for crafting to go.

    Unfortunately, I will also concede that since it's on Lama now, it's going to make it to live in this form NO MATTER WHAT ANYONE SAYS.

    Devs, this is very poor form for your crafting beta. Now people will make a ton of crafted devil and demon beaters, driving up silver weapon prices on live and then will totally forget about your failed attempt at creating a crafting system in DDO while others that don't have the same resources will be unable to craft in either system.

    I appreciate the attempt at creating a crafting system but EPIC FAIL doesn't begin to describe what you have unleashed upon us.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
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  10. 07-07-2011, 02:54 PM


  11. #109
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by Cordovan View Post
    Please note that posts which call for developers to be fired, or which contain personal attacks against Turbine employees, will face disciplinary action. Thanks.
    What if I don't want them to be fired but instead I want them to be forced to sit at their desk and use the crafting system to get from level 1 to 100 in all schools with no breaks? I think that would be more than effective for them to understand how batty the crafting system is.

    PS - With no way to create the ingredients other than the DDO store. That why they understand that crafting, the way they have it set up now and are proposing on Lama, isn't just a grind, it's a MEGA-GRIND!
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  12. #110
    Community Member Milfeulle's Avatar
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    New raid - Acute vision of destruction

    NPC contact: Delvarrion Iravati

    Delvarrion told you of a vision he had where crafting devices was turned into infernal portals, and sucked all his raid gear from his inventory, much like the Marketplace Bazaar. He fears this vision was a glimpse into the near future, and asked that you explore Lamania, the plane of the twilight forest, and determine if there is any truth to his fears.

    Iravati also found a dairy after the destruction:

    The Great 10.1 patch started and ended on Thursday, July 13, 2011, where nerf bats were launched by all the nerf-capable employees from TB. The patch takes approximately three hours, according to most survivors' accounts. Once the last nerf bat had fallen, DDO fell into the deep darkness of crafting holocaust, filled with infinate numbers of infernal portals sucking players raid gear out of their bank and inventory.

    --------------------------------------
    On topic: Don't lunch the 10.1 nerf bat on DDO.
    Last edited by Milfeulle; 07-07-2011 at 02:59 PM.
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  13. #111
    Community Member Mercureal's Avatar
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    I am by nature a diplomatic, helpful and easy-going sort of guy, not given to negativity or knee-jerk criticism of things - you have only my word for this, but it it's true and I say it to set the context for my next remark.

    I haven't checked out the changes on Lammania but, if they are as suggested by the posts in this thread, they represent a very poorly considered idea that should be completely abandoned. Even if they are just an extra benefit to the current crafting, or a new method that will exist alongside the current recipes. Extreme options in a system, even if intended for very narrow usage by a small percentage of people, usually end up influencing the broad population.

    As a last comment, summarizing my thoughts with a specific example: I am absolutely staggered that the idea of making the Chattering Ring a crafting ingredient was ever approved, even as a proposal in beta. It suggests a very different understanding of the game than the one held by me and most of the people with whom I play.

  14. #112
    Community Member Bodic's Avatar
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    For a Holy Burst effect you need a Silver flame pot and 4 Purified Ebberron Dragonshard fragments (4 Dungeon tokens, 4 astral diamonds, or a +1 tome) so you need in game favor to craft and extremely rare/high level loot.

    you really want to shut down this game.

    The grind is getting stupid crazy.

  15. #113
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Cordovan View Post
    Please note that posts which call for developers to be fired, or which contain personal attacks against Turbine employees, will face disciplinary action. Thanks.
    We are your customers, you work for us. Do not forget that.

    These changes are ridiculous, possibly the most absurd I've seen in my 18 months here. You will get passionate replies because people are passionate about this game. If idle threats from nerd-raging gamers made over the internet have you worried something is horribly wrong with your proposal.

  16. #114
    Community Member Grifarr's Avatar
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    Quote Originally Posted by Dilbon View Post
    Maybe this means that Chattering Rings will now drop more often.

    Or not.
    No, this is why the Chattering Ring is so are. Some misguided Cannith artificer has madly been destroying them to make all those Halfer bane weapons we all vendor as soon as we get back to town because they are totally useless.

    In addition to the already mentioned reasons add in lore. As we have all seen that greater bane weapons as random loot are not rare at all. So somewhere in Ebberon someone is collecting powerful rare items in order to destroy them and make less powerful, more generic items? Perhaps this could lead to a new adventure pack where we hunt down and kill this moron!

    I can understand an added degree of difficulty for the most powerful items to prevent an over abundance of things like optimised DR breakers etc but this change completely misses the mark. More ingredients that drop in chests or as end rewards, sure. Multipurposing things like shroud ingredients, OK. Requiring items that even after 20 raid completions you might not get; too far.
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  17. #115
    Hero
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    Why is crafting capped at level 75 on Lam? Should be 100.
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  18. 07-07-2011, 02:59 PM


  19. #116
    Community Member TheRealest's Avatar
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    Quote Originally Posted by AcesWylde View Post
    Giving the devs the benefit of the doubt, my best guess is that they are trying to come up with ways to limit people from mass producing unbound boss beaters to sell on the auction house, and are sitting back and gauging our reactions so they can tweak the system.

    And boy are they getting a reaction, lol.
    You're clearly missing the point. I personally have poured quite a few mill of plat into the crafting system to get where i am.....and now it's useless. All that money down the drain if these changes go through, as well as any reasons i had to buy one those rediculous trinkets out of the ddo store.
    True Reincarnated on Thelanis
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  20. #117
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    First, I laughed.

    Then, I realized I missed out yet again by not vigorously taking advantage of an unfinished system.

    Drat.

  21. #118
    Community Member dingal's Avatar
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    This is without a doubt the stupidest thing I have ever seen in a video game development. I cannot even begin to imagine the conversations that led Turbine down the path of implementing a change so incredibly asinine as what I have learned in this thread.

    I'm glad other software developers don't think this way.

    If this goes into production I will most certainly cancel my subscription and use my remaining 10k points to buy packs. I won't put money into a company that is this casually insulting to the player base.
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
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  22. 07-07-2011, 03:00 PM


  23. #119
    Community Member Yaga_Nub's Avatar
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    Quote Originally Posted by grodon9999 View Post
    We are your customers, you work for us. Do not forget that.

    ....
    No company in America thinks that way any more. And quite frankly they don't need to because we yell, scream and threaten but we never do more than that. You know, I know and they know that you aren't going to leave the game because of this so .....

    Empty threat is empty.
    Characters - Brion, Damerchant, Deathbot, Goode-, Minusten, Sepiriz, Spiritstrike, Stee, Steilh, Vorpaal, Wyllye, Yaga, Yagalicious, Yga. RIP - Catpizzle and Qazpe
    Beware My Gifts!!!

  24. #120
    Community Member Mindspat's Avatar
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    Quote Originally Posted by Mithis View Post
    These ingredient changes are INSANE. I genuinely cannot believe Turbine thought the system would attract more people if it was made MORE difficult/time consuming/costly. If these changes go live this will be a system for 1% of the population. New players need not bother, casual players need not bother. Only those players with near unlimited time and wealth will be able to and willing participate.
    I wonder how it would be if the semi-casual player who played 3 days a week for 2 hours a day had been doing this for the last 4 years. Today, as in right now, would that player still not be able to make stuff?

    The big kick in the groin comes from not the grind but the era that this is being introduced into the game.

    that being said, I'm not a fan of the proposed end game crafting albeit I was a 12pt Rodian Weaponsmith/Smuggler (latter Swordsman) on Bria in Star Wars Galaxies and fully understand what should be required to make the best gear.
    "Nuke 'm or Die!"

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