Won't make much difference here, but I've got to chime in with a 'Me too'. Ugh. Some of the rarest and hardest to aquire loot in the game to create boss beaters that aren't that much better than Min II? Why bother?
Some of this stuff only shows up on 20th completions if you're lucky, and then you're giving up items that are more valuable.
Well, at least it simplifies matters - don't do Cannith crafting. Just plough through the Shroud a couple of dozen times - it's quicker and you get a lot more from doing it.
When crafting first came out on Lamannia, I read alot of posts about how SUCK it is...
When I tried it live server (I don't play on Lamannia), lo and behold, crafting was actually useful. Sure, there are issues and things that needs to be improved, but I thought it was a great addition to the game.... until now.
If 10.1 goes live as it is, crafting will SUCK dunkey.
I'm only level 45ish on my crafting level but when I get back home from work, I'm going to be crafting all the high level shard that I can.
As I was writing this, it was at 4th page of this thread. I read all the posts and not one of them gave slightest possitive reaction to this change. Not even a hint.
I'm sure this thread is going to be very very long thread... I hope that the developers will read all the posts and think about the change they are making.
Exactly. Devs, this will DESTROY rolling for raid loot.
You probably have already damaged it. Even if you roll this change back, some power-gamers are going to think "Maybe I should start collecting raid loot. The devs proved that they are willing to think about using raid loot in crafting... Maybe I should hold on to this stuff, in case they ever implement that"
Screw it apparently words aren't good enough..well pictures are worth a thousandf words...eat a picture barrage devs
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Originally Posted by Cordovan
Many of the listed effects require a huge grind to get to the point of completing already. Adding these kind of loot requirements to it is so far beyond overkill I can't even hope to find the words for it.
If this change goes through as is, at the very least crafting will die.
At the worst the whole game will die and all the gains of the F2P era will be lost.
Think about it, and ditch this patch.
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Crikey,
Normally after all the nerf-bat / mechanic-changes have been made over the years you can find some people, even a tiny minority who will support the change that has been made.
(I personally hate DA but understand that some people don't mind it, and you could find some level-headed people who thought that the TWF nerf probably made sense)
However, it's interesting to see that not one person in any of the multitude of threads thinks that this is even a vaguely good idea and I defy anyone to claim that they do (at least without crossing their fingers).
Jemidon, Jemilar - playing since heads up in EU
Update 9 and the promise of crafting brought me back to the game. Looks like update 10.1 is gonna see me leave again.
This kinda reminds me of the movie Being There where everyone thought this dumb guy was the smartest man in the world... I really thought the devs had a plan for crafting. Maybe even for DDO. But it's clear they are just throwing stuff at the wall and seeing what sticks.
The promise of crafting was I no longer had to grind shroud to have good gear. I no longer had to grind raids. There was an alternate path for the long-view player who can't play everyday. No longer.
Now only the plat rich toons who capped their crafting early will benefit. Everyone else can stop crafting... well, everyone except those who are almost to the magic levels, they'll be busy buying up all the essences in a frantic bid to get their shards made before this update goes live.
You've got this one so wrong devs it makes me question all your previous decisions. I am dissapoint.
Serious question:
I have high enough crafting levels on one character to craft greater bane shards.
I do not have a chattering ring on that character.
Lets say for the sake of argument that I have a spare chattering ring on another character (note that having a spare chattering ring on another character would have required me taking one of the rarest items in the game, and most desirable by AC characters from that person, but assuming I was a jerk and had done that).
How am I to craft a greater halfling bane shard if the ring is bound to a character without the required crafting levels? Various turbine folks mentioned multiple times when crafting was coming out that we were not expected to level up multiple crafters. How then are we supposed to craft shards using BTC items?
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Ghallanda Rerolled
My reasoning for thinking why the intentions are different then what others have stated is because it is so far out for a system design. To all of sudden require rare raid loot and items in order to just make something that is not really better then what is already in raids and epics seems unlikely. What is more likley is the intentions is to allow people to make a +5 Holy Burst silver Greater Lawful Outsider and Greater Evil Outsider bane Khopesh for instance if people grind enough for it. That would be something some people would choose to grind for.
My question again is has anybody actually made something yet?
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Heh, maybe the whole idea was just to drain all the billions of plat they gave away during the Crystal Cove event. And now that it's drained, they don't need crafting anymore.
Quoted for truth.You've got this one so wrong devs it makes me question all your previous decisions.
There are not words in the English language that can adequately describe how stupid these changes are. Seriously Turbine, this is dumber than epic.
Yup, even releasing this to the test server as a putting the toe in the water really hurt the game.
People will hoard items based upon the likely hood of future need...I mean we have how many collectibles that had basically zero real use for years and people kept those...
After the first epic loot pass it is alot more common for people to hold onto shards/seals instead of putting them up for roll because everything in epic is seen to be in flux.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
Just looked on Lama to confirm. YES. Is the current setup.
Fixes for the devs before this should go live - if this isn't a joke:
1) Remove raid items from the ingredients list. DO IT NOW. Not even a good bad joke.
2) Remove the recipe for +3 tome turns into 16 silly (purified eberron dragonshard) essences. The only people who will make that trade are idiots and people who will yell at CS that they meant to grab the +1 tome from inventory and OMG are they ****ed now and who the hell would ever make that trade. Save yourselves, your CS, and us idiots.
3) Add in a 1 astral diamond for 1 purified eberron dragonshard essence. Let those of us who get the single BTC drops in Devil's Assault use them for something.
Casual DDOaholic
Stupid question. Is this for all shards or only unbound shards?
I can almost see the need for something like this for unbound shards, but not for bound ones.
Putting named loot into crafting is ridiculous! Once you start this, no one will ever pass items on to others to roll for, because hey, it might be needed for crafting in the next update. This will wreck any sense of community, it will completely ruin pick-up groups, which will alienate all of your players who are not in high end raiding guilds.
Try to think things through the ramifications before you implement them.