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  1. #41
    Community Member Eladiun's Avatar
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    Shroud mats - OK
    Epic Tokens - OK
    ToD Boot mats - Meh, I'll let it slide.
    Rare Raid Items and Tomes - No way

    This is not what crafting is supposed to be... I understand some of the recipes were too easy but let's not be totally absurd by swinging it 200% in the other direction.

    Please also consider the effect this will have on the sharing of raid loot and need before greed policies that make the community in this game so great. Kill these changes now.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  2. #42
    Community Member Veriden's Avatar
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    1.) They just fixed lag based on crafting for no one will be doing any crafting from here on out.

    2.) If they're going to use raid loot as a corner stone for crafting not only is it going to be harder to get the items you want b/c no one will put anything up for roll any more but chances are they didn't think to increase the drop rate of the raid loot.

    3.) If this is how crafting is going to be make update 10.2 and remove it completely as it'll sit unused by too many. This is a poor and greedy move.
    Veriden, Orien server: Lost count of lives. 3 of all base classes, 3 halfling, 2 gnome...working on trying to make the game work again. May or may not return.

  3. #43
    Community Member darksol23's Avatar
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    Thumbs down

    Sad.... So very sad.
    Officer of the Platinum Knights of Cannith, Founder of the guild GHOSTBANE of Cannith
    Main - Death - Completionist and then some...
    Other Characters - Holy, Leap, War, Optimusprime, Intimitank, Lanfear, Can, Afkbiobrb, Garagesale, Leverpuller and many more

  4. #44
    Community Member Valindria's Avatar
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    Thumbs down Had to check two calendars....

    I thought for sure it was April 1st after reading what people have posted for the crafting changes. I don't know weather to laugh or cry. Do you want real feedback? Does it matter at this point?

    Was the goal to get people to not want to craft? Was the goal to get people to find new games to play? If those were the goals you are spot on. If the goal is to make crafting fun or better you are on the moon trying to whisper a message to someone in Mariana's Trench.

  5. 07-07-2011, 01:53 PM


  6. #45
    Community Member MaxwellEdison's Avatar
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    Quote Originally Posted by Thrudh View Post
    Other people have posted conspiracy theories before where they say that the devs purposedly release a stupid system on Lamannia, then scale it back to what they really wanted to do, while "pretending" to listen to player feedback...

    I always thought those people were nuts...

    But now I actually wonder if that is what is happening here. They really just wanted to add Shroud ingrediants (and the Astral Diamonds/epic token/tome thing), and threw in all that raid gear nonsense so they could remove it later and we wouldn't be that upset about the other changes.

    It's the only thing that makes sense... The only other options are the devs are completely clueless or ONE dev is completely clueless and no one was checking his work.

    Help make sense of this change, devs.
    Do you have an extra tinfoil hat? I'm about to subscribe to this too.

  7. #46
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    Quote Originally Posted by Thrudh View Post
    Help make sense of this change, devs.
    If you want a crazy conspiracy theory, that's easy: it's a change to help sell more adventure packs to free to play players, or to lock them out of crafting powerful items. I mean, Silver Flame pots? You need FIVE adventure packs to unlock those, and Holy Burst is one of the most popular top end shards. The whole thing is absurd.

    edit: anyway, off to craft a few shards on Live before I abandon crafting. Sigh.

  8. #47
    Community Member bradleyforrest's Avatar
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    Quote Originally Posted by Grizzt14 View Post
    Turbine, please I beg you, this update breaks one of the most promising game systems of recent memory, do not break it by adding cruel and ultimately unreasonable additions to the requirements for crafting powerful item effects. Your crafting system brought something to new to us to put time and effort into to an entirely new system with substantial benefits for the community across the board. If these changes go through, the system will without a doubt fall apart..
    This.

    I've been pushing recently to get my arcane to lvl 70 because there's a lvl 80 shard that I want to make. If these changes go through, I'll craft that item and then just stop. I won't have a real reason to craft anymore.
    I won't be able to make anything that I can use. I'm not paying real money for the ability to craft high end shards (ADs for Dragonshards) and I already need more epic tokens than I can count in order to fill out a single character, let alone any others.
    I just capped a new Sorc and he doesn't even have tomes yet, and now I have to figure out if I want a tome for him or to be able to craft an item for another alt.
    Bad ideas all around on this patch's crafting tweaks.

  9. #48
    Community Member Jaid314's Avatar
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    Quote Originally Posted by Mithis View Post
    These ingredient changes are INSANE. I genuinely cannot believe Turbine thought the system would attract more people if it was made MORE difficult/time consuming/costly. If these changes go live this will be a system for 1% of the population. New players need not bother, casual players need not bother. Only those players with near unlimited time and wealth will be able to and willing participate.

    You can consider me done with this system if this goes to live.

    Wow...just wow.
    *which* 1% is that? the ones who don't actually have any brain in their skulls?

    if the best shards are going to require the most difficult-to-acquire raid loot in the game, then i will just not bother with crafting and instead i'll stick to farming raid loot, just like i used to do.

    at *most* i could see requiring a named item that is:

    1) unbound (or from a F2P pack so that anyone can still get it)
    2) not raid loot (tempest spine excepted)
    3) not really very good in the first place

    at the very least, anything bound should not also be rare. i might continue crafting with these new things in place. but only if the deconstruction process gives me about as much plat as i would get from going to a vendor anyways, and only on the basis that someday, the devs might actually not have the brain worms anymore.

  10. #49
    The Mad Multiclasser Failedlegend's Avatar
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    oops double post
    Last edited by Failedlegend; 07-07-2011 at 02:04 PM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  11. 07-07-2011, 02:03 PM


  12. #50
    Community Member Hokiewa's Avatar
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    Quote Originally Posted by Thrudh View Post
    Other people have posted conspiracy theories before where they say that the devs purposedly release a stupid system on Lamannia, then scale it back to what they really wanted to do, while "pretending" to listen to player feedback...

    I always thought those people were nuts...

    But now I actually wonder if that is what is happening here. They really just wanted to add Shroud ingrediants (and the Astral Diamonds/epic token/tome thing), and threw in all that raid gear nonsense so they could remove it later and we wouldn't be that upset about the other changes.

    It's the only thing that makes sense... The only other options are the devs are completely clueless or ONE dev is completely clueless and no one was checking his work.

    Help make sense of this change, devs.
    It's possible that is their intention. That's a pretty risky gamble though, because the backlash could be huge.
    Hilarious Princess....Sorry your life is so medicore after all this time..Lol, you are scared of a farmer? with a tractor....?

  13. 07-07-2011, 02:04 PM


  14. #51
    Community Member simo0208's Avatar
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    Worst thing in the game to ever develop. I will cancel my account if this goes life. There is no use playing a game that thinks so little of their players. I'm all about you making money. Hell, on top of my $10 a month I buy an additional $50 every three months or so in points.

    This is absolutely the worst thing ever to come out of this game.

    In other news, I hear Rifts is pretty cool. Maybe I'll go try that.

  15. #52
    Community Member hcarr's Avatar
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    Goes to show you casual players get screwed all the time. If you cant farm the snot out of something and/or throw a pile of plat at it as soon as it comes out you might as well forget about it.

  16. #53
    The Mad Multiclasser Failedlegend's Avatar
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    Wow 3 pages in like 10 minutes and not a single dev has noticed....i can picture it now their all standing in the meeting room arguing over who has to diffuse the situation
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  17. #54
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    this has to be a joke...the requirements are way out of line for the end result.

  18. #55
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    Beyond complete non-understanding on Turbine's part, the only sensible guess as to why these changes were made comes down to the following: They wanted to add the shards that could be bought with astral diamonds (store), but knew there would be a huge backlash, so they included the insane raid gear requirements. That way when they back off the rare raid gear needs, but leave the shard requirements people will actually feel relieved.

    Probably wrong on my part, but I can't imagine a more likely scenario.

    I've supported the crafting up to this point, but if these changes go in as currently planned, I'm afraid I'll be done with it.

  19. #56
    Community Member sacredguyver's Avatar
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    Quote Originally Posted by Thrudh View Post
    Other people have posted conspiracy theories before where they say that the devs purposedly release a stupid system on Lamannia, then scale it back to what they really wanted to do, while "pretending" to listen to player feedback...

    I always thought those people were nuts...

    But now I actually wonder if that is what is happening here. They really just wanted to add Shroud ingrediants (and the Astral Diamonds/epic token/tome thing), and threw in all that raid gear nonsense so they could remove it later and we wouldn't be that upset about the other changes.

    It's the only thing that makes sense... The only other options are the devs are completely clueless or ONE dev is completely clueless and no one was checking his work.

    Help make sense of this change, devs.
    .
    .
    .

    Quote Originally Posted by macubrae View Post
    A Dwarf's beard should be thick, strong and long enough to tuck under your belt (to keep kobolds from swinging on it and giants from swinging us by them).


  20. #57
    Community Member Eladiun's Avatar
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    Greater Halfling Bane - 15 Greater Fire Essence, 192 Lesser Fire Essence, 10 Purified Eberron Dragonshards, 2 Amulets of the Six, Chattering Ring(Named)

    Possibly the most difficult to obtain raid item in the game for Greater Halfling Bane?

    Greater Magical Beast Bane - 15 Greater Divine Essence, 192 Lesser Divine Essence, 10 Purified Eberron Dragonshards, Razorend(named)

    A full set of tome pages for Greater Magical Beast Bane?

    I think I need a lobotomy to understand this logic.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  21. #58
    Community Member lugoman's Avatar
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    Quote Originally Posted by GotSomeQuestions View Post
    If you want a crazy conspiracy theory, that's easy: it's a change to help sell more adventure packs to free to play players, or to lock them out of crafting powerful items. I mean, Silver Flame pots? You need FIVE adventure packs to unlock those, and Holy Burst is one of the most popular top end shards. The whole thing is absurd.

    edit: anyway, off to craft a few shards on Live before I abandon crafting. Sigh.
    Why is this crazy? By requiring bound items that can only be acquired in various adv packs it encourages people to buy those packs if they want to craft.

  22. #59
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    I don't post much.

    I usually don't have a lot to say.

    But this time I do.

    This is the worst set of changes I have ever seen, to any game.

    Requiring raid loot to craft? You are making this game as un-fun as the other games I left. Nobody will share anything. People will greedily take everything all the time, because hey, it might be a crafting ingredient one day.

    I will, I expect, slowly stop raiding because it won't be fun.

    I will, I expect, shortly after that, stop playing.

  23. #60
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    As others have said, I'm gonna do as much crafting as possible before these changes go live. After they go live, I doubt I will set foot in the crafting hall ever again.

    Frankly, you may as well just yank the crafting system out of the game completely - the net result will be the same.

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