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  1. #121
    Bwest Fwiends Memnir's Avatar
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    Upon some reflection, this is the biggest reminder we've had in a long time about the enormous gulf that exists between Developers and Players and how both camps both regard and play the game.


    This is demoralizing in the extreme.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  2. #122
    Community Member Schmoe's Avatar
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    "Because I could not stop for death, He kindly stopped for me; The carriage held but just ourselves and immortality."

    So long, crafting, we hardly knew ye.
    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold. " - Millay

  3. #123
    Community Member FuzzyDuck81's Avatar
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    Don't use Lammania, but from what i've seen going through the threads, these new things for crafting will almost certainly kill it.

    The only way i can see having raid loot, ings, etc. as being viable for crafting would be if it was a second recipe for the same effect... I'm aware the specifics are wrong but i cant be bothered to find the right ones:

    eg. for greater evil outsider bane option 1 would be the standard, pre-U10.1 recipe. Option 2, which incorporates raid items would require, say, dreamspitter, a medium shroud ing & khyber dragonshards BUT have 100% success chance & no (or minimal) crafting level requirement to make up for it.

    This would allow for people like the ubervets who want to have the most perfectly refined gear or whatever & dont mind giving up their hard-won raid stuff for the extra edge but dont want to spend ages & a ton of resources levelling their crafting skill, as well as still allowing less experienced & geared people to have the possibility of crafting some nice stuff too.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  4. #124
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Yaga_Nub View Post
    No company in America thinks that way any more. And quite frankly they don't need to because we yell, scream and threaten but we never do more than that. You know, I know and they know that you aren't going to leave the game because of this so .....

    Empty threat is empty.

    Won't leave, not going to pretend I'm going to. But some others might. Canceling subscriptions on the other hand is a lot more likely to happen.

  5. #125
    Community Member nat_1's Avatar
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    Devs, step in now and tell us that this is only half of the new system.

    Tell us that we can use Halfling Bane weapons to construct Chattering Rings. This has been your intention all along, right? It's the only thing that makes sense.
    I am the natural one.
    "When life gives you excrement, make Excrement Golems."
    Disclaimer: My greenies come from comedy. I should not be confused with those who are knowledgeable and helpful.

  6. #126
    Community Member TheDjinnFor's Avatar
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    I am REALLY, REALLY regretting not upgrading my crafting levels sooner... I figured after the changes in U9, U9.1, and U10, it would continue to be easier to level in crafting and make potent end-game weapons.

    Looks like that won't be the case... instead, I'm glad I got where I was while I had the chance.

    I am seriously miffed. I mean, you had a perfectly good way to control the creation of high level items using those rare ingredients you get from end-rewards in some of the high-level quests; and then you gave them out like candy. Your fault, not ours.
    Last edited by TheDjinnFor; 07-07-2011 at 03:10 PM.

  7. 07-07-2011, 03:04 PM


  8. #127
    Community Member Thrudh's Avatar
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    Quote Originally Posted by rimble View Post
    First, I laughed.

    Then, I realized I missed out yet again by not vigorously taking advantage of an unfinished system.
    Exploit early. Exploit often...

    I've been playing with crafting, using just loot I find from normal adventuring... I actually have one guy up to the 30s.... Nice and slow... But interesting, and I was seeing that I soon could make a few useful things...

    Ah well, so much for that.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  9. #128
    Community Member rest's Avatar
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    Seriously? Must be something in the water up in MA.

  10. #129
    Founder Riggs's Avatar
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    +1 to what everyone is saying.

    This is a massively insulting change.

    I read the notes, "Hmm good change, good change, oh that is useful, thats good too...hmm what does increased costs mean?" Once again Turbine seems to demonstrate that no good changes can come in without absolutely making some horrible, horrible ones to enrage players at the same time - maybe it is some skewed sense of divine balance.

    In the history of Turbine overreacting to a ill-perceived balance problem - this one seems to be far and away on top of 'poorly thought out ideas'.

    Requiring raid loot and named items to be used in crafting - as said - will destroy any generosity among players and reduce social aspects of the game as well. Considering you need to make multiple shards of anything to get crafting xp - requiring MULTIPLE sets of raid loot, rare items, other ingredients etc...the ability for most players to craft will be completely gone.

    If Turbine's intention is to slap players faces - job well done.
    Last edited by Riggs; 07-07-2011 at 03:11 PM.

  11. #130
    Community Member Ehllie's Avatar
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    This change looks absolutely terrible.
    FIX LAG

  12. 07-07-2011, 03:07 PM


  13. 07-07-2011, 03:07 PM


  14. #131
    Community Member mindlessdrone1991's Avatar
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    Since this is the official feedback thread, I will reiterate what I said in a different thread on this topic.

    I believe that adding named items, raid loot, and tomes to the cost of certain crafting recipes is one of the worst ideas ever put forth by this game's development team.

    It is clear that a lot of time was put into developing this crafting system. Now you are driving a huge portion of the player base away from crafting. What was the point of investing all that time if you want to make the entire process completely unappealing for 95+% of players?
    Quote Originally Posted by grodon9999 View Post
    a ‘tank’ build that can’t hurt anything is about as useful as a blow-up doll with no holes.
    Quote Originally Posted by WirelessJoe View Post
    Play the character the way you like and don't worry about what the math gamers say; you won't be in the top cell of the DPS spreadsheet, but you probably don't play DDO in Excel.

  15. #132
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    Quote Originally Posted by Thrudh View Post
    Exploit early. Exploit often...

    I've been playing with crafting, using just loot I find from normal adventuring... I actually have one guy up to the 30s.... Nice and slow... But interesting, and I was seeing that I soon could make a few useful things...

    Ah well, so much for that.
    Same. I played the game like normal and stopped to deconstruct things when my inventory filled up until all three schools were around 20, then I took what I had accrued from that and crafted them all up to 36-40 or so. Wish I had vendored all that stuff...

  16. #133
    Community Member Jandric's Avatar
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    I seriously feel cheated out of all the plat I could have had by selling items instead of grinding it now.
    I feel even more cheated out of the time I spent clicking on the deconstruct button doing instead of questing due to this change. Extra cost for extremely useful shards is definitely called for, but this will ruin crafting for me.

    I can't even simply choose to stop crafting to avoid the damaging effects of this update, as raid loot (even loot not listed in a current recipe) will most likely be hoarded for crafting or for "just in case", now that Turbine has signaled a willingness to use it as ingredients. I at least hope that the drop rate on these items is being raised- something I never would have advocated without this change.

  17. #134
    Founder Riggs's Avatar
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    Quote Originally Posted by Memnir View Post
    Upon some reflection, this is the biggest reminder we've had in a long time about the enormous gulf that exists between Developers and Players and how both camps both regard and play the game.


    This is demoralizing in the extreme.
    Indeed.

  18. #135
    Community Member somenewnoob's Avatar
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    You dips better get ready to crank out the +2 loot and +25% bonus xp weekend before we get our torches and pitchforks and get to your office!!

    Oh......and just effing BURN everything you've been working on with this patch!

    Just burn it.

  19. #136
    Community Member dingal's Avatar
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    Quote Originally Posted by Bodic View Post
    For a Holy Burst effect you need a Silver flame pot and 4 Purified Ebberron Dragonshard fragments (4 Dungeon tokens, 4 astral diamonds, or a +1 tome) so you need in game favor to craft and extremely rare/high level loot.

    you really want to shut down this game.

    The grind is getting stupid crazy.
    ahahahaha that's classic. Now everyone needs 400 silver flame favor to craft holy burst.

    Oh and I've seen 1 astral diamond in a chest ever. So in other words I MUST spend money in addition to my subscription fee to utilize the crafting system. Effing classic!
    April 27th, 2011 - Dungeons and Casters Unlimited is released to the public
    Quote Originally Posted by Junts View Post
    This is an impressive min/min build.

  20. #137
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    Default Meanwhile in House Denieth: Fare Trades...

    Me: Hi Lorindal, long time no see. How you been?

    Lorindal: Bad, business is awful. Nobody stops in anymore.

    Me: Ya, House Kundarak put in a new crafting hall where people can melt their loot from adventuring and turn it into magical essence to make new more useful items.

    Lorindal: SO THAT'S WHAT'S BEEN GOING ON!! I'll get House K for this....

    Me: Don't worry Lorindal, I heard House K made some changes. Let's just say you're going to be getting a LOT more business soon.

    Lorindal: Oh really?

    Me: In fact, here, I've got a whole pack worth of stuff I found helping out The Twelve in the Vale of Twilight and the Yugoloth in Amrath.

    Lorindal: Great, my shelves were looking a bit empty. Thanks, pleasure doing business with you...

    Me: Oh, don't thank me, thank House Kundarak, they ruined themselves on this one.

  21. #138
    Community Member eunucorn's Avatar
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    Quote Originally Posted by Riggs View Post
    I read the notes, "Hmm good change, good change, oh that is useful, thats good too...hmm what does increased costs mean?"
    Seriously. Those release notes were all fantastic things. Sensing items from bags! Sound it from the heavens!

    No one will remember update 10.1 as the update where we awesomely got to pull items from our bags to craft. Who wants to craft anymore? I fell like such a dupe for ever even trying.

  22. #139
    Community Member Postumus's Avatar
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    Quote Originally Posted by Thrudh View Post
    Other people have posted conspiracy theories before where they say that the devs purposedly release a stupid system on Lamannia, then scale it back to what they really wanted to do, while "pretending" to listen to player feedback...

    I always thought those people were nuts...

    It's the only thing that makes sense... The only other options are the devs are completely clueless or ONE dev is completely clueless and no one was checking his work.
    Well if that is true, I don't know what is the bigger mistake, the new list of mats required for recipes, or that people were actually paid to create the new recipes and then code them into the Lamannia server.
    Last edited by Postumus; 07-07-2011 at 03:16 PM.

  23. #140
    Community Member Monkey_Archer's Avatar
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    Quote Originally Posted by Yaga_Nub View Post
    What if I don't want them to be fired but instead I want them to be forced to sit at their desk and use the crafting system to get from level 1 to 100 in all schools with no breaks?
    THIS.

    MrCow did multiple complete video diaries of EVERY quest in the game...

    I think someone from turbine should do a complete video diary of leveling up in the crafting system... legitimately... I mean, thats not too much to ask is it? Minor crafting system vs entire game...
    Thelanis

  24. 07-07-2011, 03:14 PM


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