Results 1 to 4 of 4
  1. #1
    Community Member Arsont's Avatar
    Join Date
    Sep 2009
    Posts
    258

    Default AC/Gear: Corrections, help, suggestions?

    Howdy all. I've been working on an end build I want to eventually TR into, and think I have it more or less figured out. However, I'm a bit stuck on the gear. As such, I'd like a bit of advice. I have an idea of what would work, but I'm sure there may be things I'm forgetting/missing.

    Here's the build:
    Bushi
    Code:
    Character Plan by DDO Character Planner Version 3.7.2
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Half-Elf Male
    (6 Fighter \ 2 Monk \ 12 Ranger) 
    Hit Points: 349
    Spell Points: 385 
    BAB: 19\19\24\29\29
    Fortitude: 20
    Reflex: 20
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             16                    27
    Dexterity            16                    25
    Constitution         14                    18
    Intelligence         10                    15
    Wisdom               15                    20
    Charisma              8                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Intelligence used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               5                    25
    Bluff                -1                     4
    Concentration         6                    26
    Diplomacy            -1                     4
    Disable Device        n/a                   n/a
    Haggle               -1                     3
    Heal                  2                     9
    Hide                  3                     9
    Intimidate            1                    27
    Jump                  7                    15
    Listen                2                     7
    Move Silently         3                     9
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair                0                     4
    Search                0                     4
    Spot                  4                    14
    Swim                  3                    10
    Tumble                4                    10
    Use Magic Device      1                    14
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Monk
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Toughness
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 4 (Ranger)
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Selected) Past Life: Arcane Prodigy
    
    
    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 8 (Ranger)
    
    
    Level 9 (Fighter)
    Feat: (Selected) Completionist
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 12 (Fighter)
    Feat: (Selected) Past Life: Soldier of the Faith
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 14 (Monk)
    Feat: (Monk Bonus) Power Attack
    
    
    Level 15 (Ranger)
    Feat: (Selected) Combat Expertise
    
    
    Level 16 (Ranger)
    
    
    Level 17 (Ranger)
    
    
    Level 18 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Construct
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 19 (Ranger)
    
    
    Level 20 (Ranger)
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Ranger Devotion I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Devotion III
    Enhancement: Ranger Dexterity I
    Enhancement: Ranger Dexterity II
    Enhancement: Ranger Dexterity III
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Monk Wisdom I
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    AC Gear:
    I have two variations. My favorite version is the first. It has slightly less AC, but is easier on slots.

    Version 1:
    Head: Epic Helm of Frost (Slot +1 exc cha)
    Eyes: +6 cha skills goggles/Lenses of Opportunity
    Neck: Shintao Cord
    Cloak: Epic Envenomed Cloak (Slot GFL)
    Armor: Epic Red Dragonscale (Slot Toughness, +6 dex)
    Belt: Min II (+45 hp)
    Wrist: Bracelet of Tharaak/Chaosgarde
    Gloves: Epic Charged Gauntlets (Slot +1 exc dex)
    Ring 1: Kyosho's Ring (+2 exc dex)
    Ring 2: Chattering Ring
    Boots: Madstone/ToD boots
    Trinket: Bloodstone/T3 Bold Trinket
    Mainhand: Min II (+4 Insight AC)
    Offhand: Min II (+2 exc wis)

    Version 2:
    Head: Epic Helm of Frost (Slot +1 exc cha)
    Eyes: Min II (+45 hp)
    Neck: Shintao Cord
    Cloak:Epic Envenomed Cloak (Slot +2 good luck)
    Armor: Icy Rainment
    Belt: Epic Belt of the Mroranon (Slot GFL)
    Wrist: Epic Jidz Tet'ka (Slot +6 dex)
    Gloves: Epic Charged Gauntlets (Slot +1 exc dex)
    Ring 1: Kyosho's Ring (+2 exc dex)
    Ring 2: Chattering Ring
    Boots: Madstone/ToD boots
    Trinket: Bloodstone/
    Mainhand: Min II (+4 Insight)
    Offhand: Min II (+2 exc wis)

    As you can see, the setup is more or less the same; The first version has a bit more flexibility in the bracers (So I can swap in Windhowler for Manyshot), as it doesn't need the Epic Jidz for +8 Armor/+6 dex. Also, the Goggles are free, so I can wear swap in conc opps or +6 cha skills for intim (My +6 cha skills is a lit II; Could make a new conc opps with +6 cha, since my Min II has +45 hp). The second version will get a higher AC, but relies on the EJidz-Tet'ka for +8 armor/+6 dex and is forced to move +45 hp to goggles, so no Windhowler for ranged, no Tharnes, and has to wear Bloodstone for seeker. If I get an epic Mabar cloak made, I could put that in for the +2 dodge and wear epic Scorched Bracers instead of Jidz to get the +8 armor/+6 dex.

    AC Breakdown:

    Version 1
    10 base
    12 dex (16 base+5 enhance+2 tome+2 feat+1exc+2 exc+6item=34)
    9 wis (15 base+1 enhance+2 tome+2 feat+6 item+2 exc+1 exc=29)
    1 monk
    8 armor (Redscale robe)
    2 dodge (Bracers)
    3 profane (Abishai set)
    4 insight (Min II khopesh)
    5 protect (Min II belt)
    1 alchemical (Redscale)
    3 dodge (Chattering Ring)
    58 standing
    5 CE
    5 bark
    4 shield wand
    2 yugo
    74 self buffed
    5 Airship (+2 wis/dex shrine, dwarf, defender, kobold)
    4 bard song
    2 recitation
    1 Haste
    86 raid buffed
    2 pally
    4 HV III boost
    92 situational

    Version 2
    10 base
    12 dex (16 base+5 enhance+2 tome+2 feat+1exc+2 exc+6item=34)
    9 wis (15 base+1 enhance+2 tome+2 feat+6 item+2 exc+1 exc=29)
    1 monk
    8 armor (Epic Jidz)
    3 profane (Abishai set)
    4 insight (Min II khopesh)
    5 protect (Min II goggles)
    1 alchemical (Icy)
    4 dodge (Icy)
    3 dodge (Chattering Ring)
    60 standing
    5 CE
    5 bark
    4 shield wand
    2 yugo
    76 self buffed
    5 Airship
    4 bard song
    2 recitation
    1 Haste
    88 raid buffed
    2 pally
    4 HV III boost
    94 situational

    For both versions, add +3 if I took Stalwart instead of Kensai, for 95/97, respectively. Add another +2 to Version 2 if I ever made an epic Mabar cloak for 99.

    I realize there's quite a bit here, and I'm sure I might have missed something or fudged some numbers somewhere. I'd greatly appreciate anyone who takes the time to look this over and give me suggestions/advice/correction.
    I am the one without the pants!
    Quote Originally Posted by Shade View Post
    Set the bar low. Minimize the risks, and youll always win.

  2. #2
    Community Member
    Join Date
    Sep 2009
    Posts
    1,648

    Default

    This looks like a decent gear setup. (I'm utterly baffled by your odd feat selections, so I won't comment on the build itself.) But I have a few questions.

    Why the Epic Helm of Frost? What is that bringing to the build besides the Abishai set bonus. Surely you don't need a CHA +8 item? What UMD are you hitting in this setup, and is an extra +2 to CHA really worth blowing that slot? (Nothing other than the set bonus that it gives you is really worthwhile.)

    You're in Shinato. Why? You're STR seems to be coming from the Epic Charged Gauntlets. That's a mere +6 (and you have only +1 exceptional STR slotted). Wouldn't the Ravager Set be better here? You could get +9 STR on the Ravager Ring, and the Ravager set bonus rocks. You're not a finesse build, so you shouldn't ever have to-hit troubles. Ravager beats Shintao DPS-wise by a mile if you can land the hits, as you can.

    I'd Epic-slot +6 CHA. I'd also swap you into the Ravager set instead of your current Shintao set. That would require further changes. Another fairly obvious change is to use the Epic Scorched Bracers instead of the Epic Jidz.

    I'm a bit confused here. In AC mode, I assume you want to maximize your DPS and hate. But your AC gear setup isn't great for maximizing hate or DPS. Have you tried this out, and found yourself to generate enough DPS and hate so that you don't feel the need to boost it more?

    Also, your AC differs by a mere +2 in these setups. I'm not seeing the point of crafting all the specific gear you need to in order to generate that difference.

    Finally, counting on Bard Songs, Shield Wands, Recitation, Haste and Paladins isn't ideal for an AC tank. In theory, the theoretical AC is nice, but in practice, you'll be losing lots of that while raiding. I'd say that you can count on an 82/84 or 83/85 AC in your current setup, and even that will require both you and your teammates to perform highly. This AC will be great in most raid content. (Without a bard, you're much lower, so for ordinary questing and non-bard raiding it will be less than great, but pretty darn good.) The question is where your DPS is coming from.

    I'd like to hear your thoughts on this.

  3. #3
    Community Member Rydin_Dirtay's Avatar
    Join Date
    Aug 2008
    Posts
    1,345

    Default

    Have you considered 12 Ranger/7 Fighter/1 Monk? You would get Fighter Haste Boost III that way.
    Khyber:Greenberry, Jemric, Qashta, Leuk, Thurradal + many others

  4. #4
    Community Member Arsont's Avatar
    Join Date
    Sep 2009
    Posts
    258

    Default

    Quote Originally Posted by Faent View Post
    This looks like a decent gear setup. (I'm utterly baffled by your odd feat selections, so I won't comment on the build itself.) But I have a few questions. I didn't state it in this thread, but the build is an AA, which should account for some of the "odd" feats. If it doesn't, I'll gladly take advice or suggestions on my build.

    Why the Epic Helm of Frost? What is that bringing to the build besides the Abishai set bonus. Surely you don't need a CHA +8 item? What UMD are you hitting in this setup, and is an extra +2 to CHA really worth blowing that slot? (Nothing other than the set bonus that it gives you is really worthwhile.) True, I don't really need the +1 exc on the helm. However, the helm itself is integral to keeping my Abishai set; The one place I'm most concerned about AC is ToD, so I'm trying to keep my boot slot free for my AC set up. The UMD isn't really impressive; Only about 30 with GH; Enough that I could use epic Chaosblades (Which I wouldn't be using in ToD anyhow), but not much higher without some other gear swaps.

    You're in Shinato. Why? You're STR seems to be coming from the Epic Charged Gauntlets. That's a mere +6 (and you have only +1 exceptional STR slotted). Wouldn't the Ravager Set be better here? You could get +9 STR on the Ravager Ring, and the Ravager set bonus rocks. You're not a finesse build, so you shouldn't ever have to-hit troubles. Ravager beats Shintao DPS-wise by a mile if you can land the hits, as you can. I hadn't thought about fitting in Ravager, thanks for that. I could fit it in easily by swapping to DT outfit with dodge in Sov rune, moving Min II to goggles, slotting Toughness in the cloak and +6 dex on the helm. That frees up the tier I and II runes on DT for Incite if I wanted; I'd lose 2 AC (From 8 armor to 6), but I could make that up with Favored Defense if I wanted. Then I could wear the Ravager set with +exc str for another bit of added dps.

    I'd Epic-slot +6 CHA. I'd also swap you into the Ravager set instead of your current Shintao set. That would require further changes. Another fairly obvious change is to use the Epic Scorched Bracers instead of the Epic Jidz. As long as I have the epic helm I have no reason to slot +6 cha anywhere; Helm gives me more than anything else I could put here, including eMroranon. Only the second set uses epic Jidz or Scorched, and I believe the first set is superior as far as flexibility and ease of gearing goes (I have pretty much all the gear for the first version, minus a few scrolls; even better if I end up using the DT I mentioned above). Either way, swapping to either of those bracers would make me more reliant on that slot, and that's one of the slots I'm attempting to keep open (Boots is the other).

    I'm a bit confused here. In AC mode, I assume you want to maximize your DPS and hate. But your AC gear setup isn't great for maximizing hate or DPS. Have you tried this out, and found yourself to generate enough DPS and hate so that you don't feel the need to boost it more? With what I mentioned above, combining with what I already have, I think my hate would be fine (Stalwart+DT Incite 10% and 20%. The changes to Intim would also benefit this sort of build, I feel). Dps would of course be lower due to using CE over PA for AC, but this is specifically my AC tank setup. For epics I disregard AC and attempt to maximize dps (Shintao+Ravager, eClaw, PA, etc).

    Also, your AC differs by a mere +2 in these setups. I'm not seeing the point of crafting all the specific gear you need to in order to generate that difference. Aye, I'm much more fond of the first set up myself; It's roughly the same AC, with considerably less work (Based on what I already have). However, I'm attempting to find my theoretical max with this build, so the second set was there to quell my OCD.

    Finally, counting on Bard Songs, Shield Wands, Recitation, Haste and Paladins isn't ideal for an AC tank. In theory, the theoretical AC is nice, but in practice, you'll be losing lots of that while raiding. I'd say that you can count on an 82/84 or 83/85 AC in your current setup, and even that will require both you and your teammates to perform highly. This AC will be great in most raid content. (Without a bard, you're much lower, so for ordinary questing and non-bard raiding it will be less than great, but pretty darn good.) The question is where your DPS is coming from. The AC I listed is based on what I know I will have (Minus the 2 pally aura) considering the people I would most likely be running with in this setup; If I'm a dedicated AC tank, I know I can count o certain people to keep me buffed for AC. Being able to UMD 10th and self cast +5 bark are pretty useful as well (Could UMD Recitation wands, but it's more of a hassle when trying to hold aggro). As you noted, I will, on average, only be running mid 80's; However, this is perfectly fine. Only place I would really need the 90+ AC is if I were to attempt to AC tank elite Horoth (IIRC you need a 94 for hit only on 20 against elite Horoth). I also believe I'd have sufficent dps/hate while in this setup, as I noted above.

    I'd like to hear your thoughts on this.
    Comments in red.

    I noticed I didn't mention it before in this thread, so I'll say it here. This build is intended to be my end goal build, combining my three favorite aspects of playing: attack versatility (Provided with Arcane Archer), high AC and strong self sufficiency (Reasonable blue-bar healing, self cast resists). For the most part, this build will be running around with Kensai I instead of Stalwart, but I like having the option of a high AC tank in case it's ever needed (My guild usually has a high hp build tank Horoth and an AC tank on Sully, but I'd like to be able to fill whatever role is needed).

    As you may have noted, my end goal is to be able to safely tank Horoth, and eventually the eChrono Devastator.

    I realize I may have gone rambling a few places, but I feel it was necessary to help clarify some of your questions. Again, if there is something I missed, or you have more questions on, I'm more than happy to do what I can to clarify.


    Quote Originally Posted by Rydin_Dirtay View Post
    Have you considered 12 Ranger/7 Fighter/1 Monk? You would get Fighter Haste Boost III that way.
    I have, but I'm not sure what feat I'd cut out if I dropped the second monk level. As it is, I wish I could fit in Completionist, Weapon Specialization:Ranged and Quickdraw at the least. However, I cannot while still fitting in my AA feats, so I had to compromise somewhere. If I knew I would be running with another ranger would could give me +5 bark, I'd also consider dropping 12th level ranger for another level of fighter (Haste III) or another level of monk (Fist of Light+Jidz for handwrap usage).
    I am the one without the pants!
    Quote Originally Posted by Shade View Post
    Set the bar low. Minimize the risks, and youll always win.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload