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  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    18

    Default Half-Elf Battle Cleric -- Need critique

    So I had an idea today that I really want to try. It's a Half-Elven battle Cleric (19 Clr/1 Ftr) that chooses the Paladin Dilettante for a +5 bonus to all saving throws and uses Divine Might to supplement some melee damage. The 1 level of Fighter is there for Martial Weapon proficiency and a much-needed bonus feat. I am very tempted to just take the Fighter Dilettante and eschew Charisma entirely.

    So, I guess to lay it all out, here's the perks that I see this build offering:

    - +2/+4 damage bonus via Divine Might
    - Lots of Turn Undead uses for Radiant Burst
    - +5 to all Saving Throws

    One very noticeable downside is my horrific lack of skill points. I'm dropping points out of concentration for balance in the hopes that Quicken Spell will shore it up a bit. Anyway, without further ado, here's the prototype build I made. I need some honest critique on how to make the build better . I plan to use a +2 Supreme Tome at level 7. Also, I am going to be running this character with a set party of friends.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Marsyl Wayren
    Level 20 Neutral Good Half-Elf Female
    (1 Fighter \ 19 Cleric) 
    Hit Points: 304
    Spell Points: 1439 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 8
    Will: 21
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    18
    Dexterity             8                    10
    Constitution         14                    17
    Intelligence          8                    10
    Wisdom               16                    27
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               0                     9
    Bluff                 2                     3
    Concentration         4                    21
    Diplomacy             2                     3
    Disable Device       n/a                    n/a
    Haggle                2                     3
    Heal                  3                    10
    Hide                 -1                     0
    Intimidate            2                     3
    Jump                  3                     4
    Listen                3                     8
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     8
    Swim                  3                     4
    Tumble               n/a                    n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 3 (Cleric)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    Enhancement: Fighter Haste Boost I
    Enhancement: Follower of the Sovereign Host
    Enhancement: Improved Paladin Dilettante I
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Racial Toughness I
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Improved Turning I
    
    
    Level 8 (Cleric)
    Enhancement: Cleric Radiant Servant I
    Enhancement: Racial Toughness II
    
    
    Level 9 (Cleric)
    Feat: (Selected) Maximize Spell
    Enhancement: Unyielding Sovereignty
    
    
    Level 10 (Cleric)
    Enhancement: Cleric Life Magic III
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Cleric Radiant Servant II
    Enhancement: Human Greater Adaptability Constitution I
    Enhancement: Racial Toughness III
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Divine Might II
    Last edited by Aradaine; 07-06-2011 at 01:34 PM.

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