So I had an idea today that I really want to try. It's a Half-Elven battle Cleric (19 Clr/1 Ftr) that chooses the Paladin Dilettante for a +3 bonus to all saving throws and uses Divine Might to supplement some melee damage. The 1 level of Fighter is there for Martial Weapon proficiency and a much-needed bonus feat. I am very tempted to just take the Fighter Dilettante and eschew Charisma entirely.
So, I guess to lay it all out, here's the perks that I see this build offering:
- +2/+4 damage bonus via Divine Might
- Lots of Turn Undead uses for Radiant Burst
- +3 to all Saving Throws
One very noticeable downside is my horrific lack of skill points. I'm dropping points out of concentration for balance in the hopes that Quicken Spell will shore it up a bit. Anyway, without further ado, here's the prototype build I made. I need some honest critique on how to make the build better
. I plan to use a +2 Supreme Tome at level 7. Also, I am going to be running this character with a set party of friends.
Code:
Character Plan by DDO Character Planner Version 3.9.1
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Marsyl Wayren
Level 20 Neutral Good Half-Elf Female
(1 Fighter \ 19 Cleric)
Hit Points: 304
Spell Points: 1439
BAB: 15\15\20\25\25
Fortitude: 18
Reflex: 8
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 18
Dexterity 8 10
Constitution 14 17
Intelligence 8 10
Wisdom 16 27
Charisma 14 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 9
Bluff 2 3
Concentration 4 21
Diplomacy 2 3
Disable Device n/a n/a
Haggle 2 3
Heal 3 10
Hide -1 0
Intimidate 2 3
Jump 3 4
Listen 3 8
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 3 8
Swim 3 4
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin
Feat: (Selected) Toughness
Level 2 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 3 (Cleric)
Feat: (Selected) Two Handed Fighting
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Enhancement: Fighter Haste Boost I
Enhancement: Follower of the Sovereign Host
Enhancement: Improved Paladin Dilettante I
Enhancement: Human Adaptability Wisdom I
Enhancement: Racial Toughness I
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Fighter Toughness I
Enhancement: Cleric Divine Might I
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Improved Turning I
Level 8 (Cleric)
Enhancement: Cleric Radiant Servant I
Enhancement: Racial Toughness II
Level 9 (Cleric)
Feat: (Selected) Maximize Spell
Enhancement: Unyielding Sovereignty
Level 10 (Cleric)
Enhancement: Cleric Life Magic III
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Quicken Spell
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Improved Two Handed Fighting
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Cleric Radiant Servant II
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Racial Toughness III
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Prayer of Incredible Life III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Might II