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  1. #21
    Community Member Malky's Avatar
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    With an Efficient metamagic: Empower healing II item you can reduce that SP overcost a bit :

    CSW base : 31.5 hp / 12sp (2.625 base hp per sp)
    Emp. healing CSW with item : 47.25 hp / 20sp (2.36 base hp per sp)

    Still not as efficient as no metamagic, but it can save your butt at times
    On a long enough timeline, the survival rate for everyone drops to zero
    Yes, i'm french and i do eat frogs alive, so don't mess with me when i'm hungry
    Argonessen FTW : Leelith ~ Bagdad Cafe ~ Lipp Stick ~ Peroxy Acetone

  2. #22

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    Quote Originally Posted by Nyvn View Post
    EllisDee37, you seem dead set against the idea of healing from SP, and it's pretty obvious that you haven't even tried it.
    I admit I am strongly resistant to it because I spend most of my spell points starting off with bless and magic circle against evil, keeping zeal and divine favor going during all combat of consequence, as well as spamming divine sacrifice every five or six swings like clockwork, while also keeping enough sp in reserve to cast energy resists as needed. I wear a magi item with a maxed guild augment slot for extra sp, so there's not a ton of room to increase my mana pool.

    47 spell points a shot is simply too expensive, imo. I already have five no-fail uberheals in the form of lay on hands and unyielding sovereignty. At best this strategy adds four more, and getting four out of it would come at a major cost of dps. (Or be unsustainable in the form of mana potions, which all go to my cleric.)

    So while I am pretty dead set against it, it's not just an irrational "lalala I can't hear you" objection; I have thoughtful reasons (and experience currently playing a 28pt paladin) informing my resistance. I'm sure it's a rock solid strategy for an uber-geared toon, and I'll likely be trying it out at some point, but no, taking either quicken or maximize on level 3 instead of force of personality for a 28pt first-lifer to me would be an incredible waste of a feat.

  3. #23
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    Well... I don't mean this offensive in any way though it might sound like (I somehow always tend to sound like it)

    I might be getting something wrong, but we're talking about a f2p-build here, right?
    So as far as I know a rogue can't just swap to paladin. Rogue (non-lawful) / Paladin (MUST be lawful).

  4. #24

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    This is an old, outdated thread.

    But no, there is no problem taking rogue levels on a paladin. Rogue can be any alignment, including lawful good.

  5. #25
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    Quote Originally Posted by Mordaine View Post
    I might be getting something wrong, but we're talking about a f2p-build here, right?
    So as far as I know a rogue can't just swap to paladin. Rogue (non-lawful) / Paladin (MUST be lawful).
    Quote Originally Posted by EllisDee37 View Post
    This is an old, outdated thread.
    But no, there is no problem taking rogue levels on a paladin. Rogue can be any alignment, including lawful good.
    ...well, not THAT outdated.

    Actually I'm not sure if it coincided with the name change from "thief" to "rogue", but in the old SSI AD&D games we recently dug up from storage (Pools of Darkness, (c)SSI & TSR 1991, 3x 720k floppy, and we still have a working floppy drive too!) "thief" did have paladin-incompatible alignment restrictions. So I'd guess that version of the paper rules had that too.

    Anyone remember how it was in the 3.0e rules? I'm fairly sure DDO follows 3.5e here...
    No longer completely f2p as of November 2014. Father of a few more DDO players.

  6. #26

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    Quote Originally Posted by mna View Post
    ...well, not THAT outdated.
    It's quite outdated. I wouldn't want anyone using this thread to base a build on.

    For context, this build thread is two full versions out of date. I've reposted a fully updated/overhauled thread for this build TWICE since this thread, which is almost 3 years old.

  7. #27
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    Quote Originally Posted by mna View Post
    ...well, not THAT outdated.

    Actually I'm not sure if it coincided with the name change from "thief" to "rogue", but in the old SSI AD&D games we recently dug up from storage (Pools of Darkness, (c)SSI & TSR 1991, 3x 720k floppy, and we still have a working floppy drive too!) "thief" did have paladin-incompatible alignment restrictions. So I'd guess that version of the paper rules had that too.

    Anyone remember how it was in the 3.0e rules? I'm fairly sure DDO follows 3.5e here...
    I think in AD&D 2.0, Thieves had to be Neutral or evil, LN, LE, NG, TN, NE, CN, CE only?

  8. #28
    Community Member Cleitanious's Avatar
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    Quote Originally Posted by RPGMasta View Post
    I think in AD&D 2.0, Thieves had to be Neutral or evil, LN, LE, NG, TN, NE, CN, CE only?
    Thieves aren't Rogues. That's why they changed the name. Lawful Good Rogue examples are Royal Spies, Personal Bodyguards, etc..
    Slugitt "Fix all the bugs before you add more, we are not an ant colony, we will not win with more bugs!"

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