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  1. #61
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    Quote Originally Posted by Backley View Post
    Bump. This needs to stay on the front page.

    Reportedly, Ghost Touch is fixed on U11 but Holy still doesn't add Good to the damage for DR breaking.
    That part of the release notes confuses me, specifically:
    Ghost Touch crafted handwraps now work correctly.

    Since 10.2 the only working ghost touch on any of my wraps was crafted Ghost Touch. Random drop - no worky, Eternal Rest - no worky, Crafted +1 Ghost Touch handwraps of Undead Bane (Shard made before absurd shroud / amrath materials and soul gem recipes) - Ghost touch works fine.

  2. #62
    Community Member Karbalis's Avatar
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    Quote Originally Posted by DrunkDwarves View Post

    4.) Unlike regular wraps, crafted anarchic wraps give you a negative level. Whether this is WAI and all wraps are supposed to or if it isn't and no anarchic wraps were meant to, who knows. Something to consider when crafting wraps.
    This is WAI, and was covered in the Lamannia thread by a dev. Monks were never supposed to be immune to the neg level for using Anarchic, and indeed they never were for QS's. However it was a bug with wraps that is now being addressed in U11.

    The Unstable Handwraps was a nod to the fact that Monks MUST be Lawful, and if you read the item description you can see in the wording why the Anarchic on those particular wraps does not give the neg level to a user. And currently on U11 on Lamannia those still do not give a neg level to a Monk, and I am sure this is WAI also as it would be kind of dumb to come out with a named item in the game and then immediately bork it so the class it's intended for can't use it without a penalty.

    Quote Originally Posted by MajMalphunktion View Post
    You believe....poorly. Sadly, if you want to blame anything, blame mushrooms.

    How's that for cryptic?

  3. #63
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    Thank you very much for this thread and keeping it updated.

    I also appreciate the effort on Turbine's part to keep us informed also, since it always shows the utmost respect for its customers. </sarcasm>

    Turbine really gives me cognitive dissonance. I love this game because of how well done character development is, and sure as heck am not about to go and invest in learning some other mmorpg, but they are such jerks when it comes to treating their customers with respect. Having bugs this huge, and not even telling us about them, for months, with no end in sight, really really sucks.

    I so wish they would "get it" and make the next update called "the Decline of the Bugs" instead of the rise or secrets of some new content. Fix the game first, make new content later.

    And while they are at it, they could fix all the horrible design choices in so many of the quests. The silly children's puzzles that only a small % of players like, the silly illogic of having kobolds living on both sides of silly puzzles (etk), and the utter maliciousness of the Threnal chain.

    If the vast majority of the players don't find something fun, for utterly predicable reasons, any competent management with any sort of decent quality assurance would fix it. In other words, it follows necessarily and logically that Turbine management is incompetent, period. And badly so.

  4. #64
    Community Member SpearKicker's Avatar
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    Default Unholy also broken

    Yesterday I craft a +4 Unholy HW of Chaotic Outsider Bane, just to use in Running with the Devils. The +4 did not work properly, and this HW werent able to break the DR/evil of Bralani Eladrin or non red named Ghaele Eladrin.


  5. #65
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    I hoped to buy silver/cold iron wraps and craft them to change from light monk but I guess I wont do it for now.
    Since DDO offers nothing for long time players, only wants to milk money by raising prices and difficulty to force ppl to grind for items instead of play and have fun, also new content is designed only for grind, Im off.
    Good Luck. CU in Guild Wars 1 and soon 2.

  6. #66
    Community Member SpearKicker's Avatar
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    Quote Originally Posted by xandariant View Post
    I hoped to buy silver/cold iron wraps and craft them to change from light monk but I guess I wont do it for now.
    Lets hope next update fix all this wrps isues for good. I play a lot of multiclass monks that fights unarmed. That way I dont gt the shintao benefits of DR breaking...
    Last edited by SpearKicker; 08-27-2011 at 05:05 PM.

  7. #67
    Community Member Deathdefy's Avatar
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    I had a very odd experience in Shadow Crypt tonight.

    Testing out my new Ghost Touch Flametouched Iron Threaded Handwraps of Undead Bane (ML:7) on the shadows in the first room on elite had:
    the GT property working fine.
    the 1d4 from my spike-studded gloves working fine.
    the 2d6 bane damage working fine.

    The first number reduced to yellow 0s for every hit on every shadow named or not.

    Shadows don't have DR (to the best of my knowledge), and certainly didn't against the ordinary random loot-gen +1 (non-gt) handwraps of disruption I whipped out to clean-up.

    Will endeavour to replicate and get a screenshot tomorrow, but I don't think it's in the known list of bugs on the first page. No idea what it means either. I mean HW can't mystically impart DR to things can they?

    I have just 0 idea on this.

    EDIT: Immediately after posting it dawned on me that they must have DR/magic. I'm a noob. Fair warning about using delera's beaters after delera's though.
    Last edited by Deathdefy; 08-28-2011 at 02:28 PM.
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  8. #68
    Community Member Tirisha's Avatar
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    Quote Originally Posted by SpearKicker View Post
    Lets hope next update fix all this wrps isues for good. I play a lot of multiclass monks that fights unarmed. That way I dont gt the shintao benefits of DR breaking...
    unfortunately testing on lam shows that crafted wraps are still unusable.

    http://forums.ddo.com/showthread.php?t=337565

    Fortunately the U11 raid is featuring GS like quality wpns *but better* including wraps that have customizable material properties which you could use for DR breaking. (let's hope they work)
    Real life is a worse grind than any MMO.
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    Tirisha 25 FVS, Aierian 25 MNK, Girltank 18 FTR/ 2PALLY/5 EPIC, Seidra 25 SORC, Wikka 20 WIZ, Kylexi 20 PALLY, Stephony 20 Bard

  9. #69
    Community Member SpearKicker's Avatar
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    Quote Originally Posted by Tirisha View Post
    unfortunately testing on lam shows that crafted wraps are still unusable.

    http://forums.ddo.com/showthread.php?t=337565

    Fortunately the U11 raid is featuring GS like quality wpns *but better* including wraps that have customizable material properties which you could use for DR breaking. (let's hope they work)
    Nice to know that about the new weapons includes wraps. I really hope it works. Thanks for the news!

  10. #70
    Community Member SpearKicker's Avatar
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    So, howe is Handwraps after this last update? Anyone tested?

  11. #71
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    Totally friggin' bugged to heck still. And wielding crafted handwraps screws up your char for any weapons other than non-crafted handwraps. Now, wielding even a greensteel kama reduces my hit by ELEVEN unless I unequip and reequip my shintao set.

    Of course, I understand this is "just a game" and I can easily step back and gain some perspective, but, within the context of taking the game seriously, which many of us do, given that we play it for a few hours a day most days of the week, I am totally enraged by this.

    My main lvl 20 has his hit/dam reduced by SO SO SO MUCH, like 5-15 hit and 5-30 damage depending on the circumstance. I just wish that a bug would reduce the damage of all Barbarians by 60 dam per swing, and see what kind of outcry there would be. Then I'd love to see that bug sit around for 5 months and see how people react, because that is what I am forced to deal with.

  12. #72
    Community Member Gordo's Avatar
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    Default Devs! Crafted +5 Silver Threaded Holy Wraps of GEOB!

    ...And they don't work!

    (They are bound and attuned at a Stone of Change but have not been upgraded with anything there.)

    First hit does no damage (every time)
    To Hit +5 not adding +5 (Damage modifier wrong)
    No Holy Burst proc. from my ring
    No Shocking Burst proc. from my other ring

    I know they are fixing some stuff soon but if even one of the above is not fixed (or any one thing for anyone else for that matter...) then it is NOT fixed.

    This has been going on a long, long, time. PLEASE fix wraps in this game completely.

    Thank You.

    P.S Monk" Void Light Void" buff does NOT work either on crafted wraps.
    Last edited by Gordo; 09-27-2011 at 11:05 AM.
    Gordion ~ Jaheira ~ Piccolo
    -----------------------------------------------------------------------------------------------------------------


  13. #73
    Community Member SpearKicker's Avatar
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    Quote Originally Posted by wyndzen View Post
    Totally friggin' bugged to heck still. And wielding crafted handwraps screws up your char for any weapons other than non-crafted handwraps. Now, wielding even a greensteel kama reduces my hit by ELEVEN unless I unequip and reequip my shintao set.

    Of course, I understand this is "just a game" and I can easily step back and gain some perspective, but, within the context of taking the game seriously, which many of us do, given that we play it for a few hours a day most days of the week, I am totally enraged by this.

    My main lvl 20 has his hit/dam reduced by SO SO SO MUCH, like 5-15 hit and 5-30 damage depending on the circumstance. I just wish that a bug would reduce the damage of all Barbarians by 60 dam per swing, and see what kind of outcry there would be. Then I'd love to see that bug sit around for 5 months and see how people react, because that is what I am forced to deal with.
    Decided to test yesterday. At first I was amazed to see that a crafted +1 Holy HW od Undead bane was breaking Deleras Ghost Skeletons DR (they didnt before). Then I tested a +1 True Chaos HW of Construct Bane and it didnt give me a negative level. I was so happy that it took some time for me to notice the enhancement bug.

    My crafted +3 Acid Burst HW has less to hit and damage than my non crafted +1 wraps. And everytime I equip it I have to equip/unequip Insight Googles in order to make the acid damage come up, otherwise it simply dont show up!

    Come on! as said this problem is lasting for months now! I invested all my time playing monks, but now I am deftly thinking of changing to something else. Probably another game...

    PS.: Didnt even noticed that crafted wraps was bugging other weapons toh-hit. Probably thats why I suddenly started to miss a lot with my Bow attacks. I am a Monk AA, the most gimp character build in DDO: the worst attack mode (ranged) added with the most bugged attack mode (unarmed).
    Last edited by SpearKicker; 09-27-2011 at 12:45 PM.

  14. #74
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    Quote Originally Posted by xandariant View Post
    I hoped to buy silver/cold iron wraps and craft them to change from light monk but I guess I wont do it for now.
    the silver still helps to break the DR. i get good dmg from tod rings to fully break the dr though

  15. #75
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    Quote Originally Posted by SpearKicker View Post
    Yesterday I craft a +4 Unholy HW of Chaotic Outsider Bane, just to use in Running with the Devils. The +4 did not work properly, and this HW werent able to break the DR/evil of Bralani Eladrin or non red named Ghaele Eladrin.

    I was under the impression that Eladrin have Cold Iron DR, not Evil DR.

  16. #76
    Community Member SpearKicker's Avatar
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    Quote Originally Posted by WielderofGigantus View Post
    I was under the impression that Eladrin have Cold Iron DR, not Evil DR.
    I based on http://ddowiki.com/page/Bralani and http://ddowiki.com/page/Ghaele when I decided to craft this wraps. Based on this pages, only named Ghaele would require Cold Iron.

    Dont know if the wraps was bugged or the wiki is wrong... Since I TRed it will take a while for me to test it again, now that other DR breakers on crafted wraps started to work.

  17. #77
    Community Member Gordo's Avatar
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    Quote Originally Posted by Gordo View Post
    ...And they don't work!

    (They are bound and attuned at a Stone of Change but have not been upgraded with anything there.)

    First hit does no damage (every time)
    To Hit +5 not adding +5 (Damage modifier wrong)
    No Holy Burst proc. from my ring
    No Shocking Burst proc. from my other ring
    * Void Light Void" Insight bonus to attack buff does NOT work on crafted wraps. Works on others.


    I know they are fixing some stuff soon but if even one of the above is not fixed (or any one thing for anyone else for that matter...) then it is NOT fixed.

    This has been going on a long, long, time. PLEASE fix wraps in this game completely.

    Thank You.

    P.S Monk" Void Light Void" buff does NOT work either on crafted wraps.
    Added another bug.
    Gordion ~ Jaheira ~ Piccolo
    -----------------------------------------------------------------------------------------------------------------


  18. #78
    Community Member fool101's Avatar
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    They may be bugged but at least now the holy/silver breaks DR.

    I was fortunate enough to pull silver wraps and promptly crafted a +4 holy of evil outsider (not high enough for greater).

    I haven't yet tested the enhancement bonus and I do not have ToD ring upgraded yet. BUT, I was very happy to not see yellow numbers on Harry/Sulu/Horoth anymore. I usually log out shortly after a raid so didn't really notice anything else unusual until yesterday when I switched to greater elemental bane HW (from my crafted set) in Shroud part 5 and could not do much damage to the fire elemental.

    Anyway, seems like progress is being made
    -Anything is possible....if you don't understand the problem.
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    -Luck is simply a crossroads between circumstance and knowledge, both are things you can control.

  19. 09-28-2011, 05:47 AM


  20. 09-28-2011, 06:32 AM


  21. #79
    Community Member dudulinka's Avatar
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    Let me show you some screens and comment about the bugs on these wraps.



    1. Force damage DOES work on both wraps perfect.
    2. Greater Dragon Bane and Greater Construct bane works half- the 3 to 18 damage works perfectly even on helpless targets. However the +4 enhancement bonus to dragons/constructs does not. (the +4 enhancement bonus doesn't work without force dmg too so the ritual is not what break it).
    3. Anarchic Burst DOES add negative level (and it should) and DOES bypass chaotic damage reduction.
    4. The +5 enhancement bonus DOESN'T work properly on both (+5 crafted wraps got same attack/dmg with and without force dmg / medium guild slot so they haven't broken this).
    5. The Medium Guild Augment Slot works fine with acid/cold (haven't tested other) dmg (1-3) and DOESN'T break any effect (I have tested the normal enhancement bonus and the one from bane effect on wraps without guild slots and they aren't working again. So the Guild slot doesn't break anything.)

    NOTE: When I change wraps sometimes the aligment burst or/and greater bane doesn't work. To make it work I fast change the robes.

    Here are 2 screens with dragon bane and with construct bane wraps. One with corossion guild crystal and other with cold (the dragon is immune to acid).



    And here are the construct bane wraps. The archer is immune to anarchic burst but the burst works fine .. can't screen link atm.



    So at the end, about the properties on these wraps only the +5 enhancement bonus doesn't work fine and the +4 enhancement bonus on the bane... Hope they fix it soon. And keep it up pls.
    Last edited by dudulinka; 10-08-2011 at 04:52 PM.

  22. #80
    Community Member Ultimaetus's Avatar
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    Good god, im just starting to roll a monk too.

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