As many people know, from 2006-2010 DDO only used about 400-600 MB of RAM memory. I'm talking about when you hit cont/alt/del and bring up the task manager and you can see how much of your RAM its using.
Games these days don't use more than around 800MB (800,000 KB) max.
Now for some reason, I think since the game went f2p, DDO keeps going higher and higher until it reaches over 1200 MB of memory usage. This is when and why the game crashes. Usually when you are entering the desert or the fens or it could be any dungeon that brings the memory over the threshold and causes the client to crash. The reason it happens alot in the desert or the orchard etc is because these areas load up a lot of system RAM and that can bring it over the threshold therby causing the instability.
The question is WHY.. WHY is DDO not purging the memory cache like it once did and keeping the memory under the 500MB that it used to use. If I log on, run the desert, some dungeons out in the desert.. and then 3 hours later I go out to gianthold, why is the desert and all those dungeons remaining in my system memory and continuing to build up a huge RAM file until it bursts and my client crashes (usually after about 4 hours of playing)??
All those years, me and everyone else could play for hours and hours and never experience any crashes, and this was because apparently the system purged the memory file from stuff you were done w/ and kept the memory file under at a stable level.
Now, for some reason the game is causing the memory not to purge and dungeons you did hours ago are staying in your RAM file and causing the memory usage to skyrocket over and above 1GB which is what is causing people to crash.
Does anyone know if there is a setting somewher that controls this, or anyting else about this As I'm sure many many people would like the client crashes to stop and Im sure this is the reason why.