This is NOT a min-max build. The first priority here is to be useful when running quests normal / hard / elite on the way to 20 in a way fun for a particular person (my girlfriend). The second priority is to be able to transform this character into a reasonably efficient Radiant Servant II build should she decide to min-max a bit more once she is at level 20, through only feat and enhancement swaps.
Goals:
- Buff and heal parties as a divine caster (19 cleric levels permits this)
- Reach moderate HP goals with 14 base constitution
- Let the player have fun as an archer when the healing load is light (cost: Elf race, 2 points in Dex, Wizard splash)
- Let the player respec to pure caster at level 20 (without much disadvantage over a more orthodox build)
Resources:
- Human/Halfling/Dwarf/Elf/Drow/WF (no Horc/Helf)
- No Monk, no FVS
- 32 point builds
- +1 and +2 tomes
The wizard splash was chosen for the extra feat at the lowest cost to the caster cleric (in terms of both spell points and overcoming spell resistances with offensive spells, thanks to Elven Arcanum I).
The only gear this build really needs while leveling is a Silver Longbow and some superior ardor clickies, along with the usual suspects of supplies for any character.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Cleric Archer
Level 20 True Neutral Elf Female
(19 Cleric \ 1 Wizard)
Hit Points: 258
Spell Points: 1469
BAB: 14\14\19\24
Fortitude: 13
Reflex: 7
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 12 13
Constitution 14 14
Intelligence 8 8
Wisdom 18 26
Charisma 12 14
Tomes Used
+1 Tome of Dexterity used at level 2
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 1
Bluff 1 2
Concentration 6 26
Diplomacy 1 2
Disable Device n/a n/a
Haggle 1 2
Heal 4 10
Hide 1 1
Intimidate 1 2
Jump -1 -1
Listen 4 10
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 4 10
Swim -1 -1
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Selected) Point Blank Shot
Enhancement: Elven Ranged Damage I
Enhancement: Follower of the Silver Flame
Level 2 (Cleric)
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Wisdom I
Level 3 (Cleric)
Feat: (Selected) Rapid Shot
Enhancement: Cleric Divine Healing I
Enhancement: Cleric Wand and Scroll Mastery I
Level 4 (Cleric)
Enhancement: Elven Ranged Attack I
Enhancement: Cleric Life Magic II
Level 5 (Cleric)
Enhancement: Cleric Extra Turning I
Level 6 (Cleric)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Cleric Wisdom II
Level 7 (Cleric)
Enhancement: Cleric Life Magic III
Level 8 (Cleric)
Enhancement: Elven Ranged Damage II
Level 9 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Weapon Focus: Ranged Weapons
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcanum I
Enhancement: Elven Arcane Archer I
Level 10 (Cleric)
Enhancement: Elven Ranged Attack II
Level 11 (Cleric)
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Level 12 (Cleric)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Cleric Life Magic IV
Level 13 (Cleric)
Enhancement: Cleric Wisdom III
Level 14 (Cleric)
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Level 15 (Cleric)
Feat: (Selected) Zen Archery
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Energy of the Zealot II
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Empower Healing Spell
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Improved Turning I
Level 19 (Cleric)
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Level 20 (Cleric)
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Cleric Improved Empower Healing I
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Improved Concentration I
And here is what she'd look like with her feat and enhancement respec.
Code:
Character Plan by DDO Character Planner Version 3.9.1
DDO Character Planner Home Page
Cleric Caster
Level 20 True Neutral Elf Female
(19 Cleric \ 1 Wizard)
Hit Points: 258
Spell Points: 1449
BAB: 14\14\19\24
Fortitude: 13
Reflex: 7
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 12 13
Constitution 14 14
Intelligence 8 8
Wisdom 18 26
Charisma 12 12
Tomes Used
+1 Tome of Dexterity used at level 2
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 1
Bluff 1 1
Concentration 6 25
Diplomacy 1 1
Disable Device n/a n/a
Haggle 1 1
Heal 4 10
Hide 1 1
Intimidate 1 1
Jump -1 -1
Listen 4 10
Move Silently 1 1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 4 10
Swim -1 -1
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Selected) Toughness
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Extend Spell
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Wizard)
Feat: (Selected) Maximize Spell
Feat: (Wizard Bonus) Quicken Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Spell Penetration
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Empower Spell
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Greater Spell Penetration
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Elven Arcanum I
Enhancement: Elven Enchantment Resistance I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Improved Empower Healing I
Enhancement: Cleric Improved Empower Healing II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Prayer of Incredible Life II
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Improved Spell Penetration III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Keeping in mind the goal of having a Race / Class / ability point selection that offers the flexibility to play an archer with heals or a full divine caster... I'm looking forward to the criticism and feedback.
You'll notice that I don't take Bow Strength on this build. Already feat starved, it'd take a significant investment of ability points into strength to make this worth taking. With a base 8 str, it'd give 2-3 more damage on the bow with just modest buffs (Rage, +6 item). Obviously a different kind of build could take that route, but this one doesn't, instead preferring to get its modest damage from the imbued arrows, effects on the bow, enhancements, and crits (17-20, x3 with a Silver Longbow). Several cleric buffs and enhancements, and ultimately the Zen Archery feat, ensure that the hits land.
Attack Bonuses at Level 15
BAB 10
+3 conjured ammo
+10 Zen Archery (24 Wisdom + 6 Wisdom item)
+1 Point Blank Shot
+1 Weapon Focus: Ranged
+1 Korthos competence goggles
+2 Anger's wrath set
+3 Divine Favor
+1 Bless
+2 Elven racial enhancement
+1 Follower of the Silver Flame
=====
35 attack bonus minimum
+5 if using Divine power
+1 if using Heroism potion
=====
41 attack bonus minimum
+2 roll = 43 or higher rolls on attack
This should be enough to land most hits (and confirm most crits) in at-level content. The damage will obviously not be amazing, but the steady stream of numbers (not just misses) is enough to keep it fun. Before this point, the Elven Dexterity enhancements could be taken for a temporary benefit before acquiring Zen Archery.
At max level, the Silver Longbow could be replaced with a model with other effects. The free slayer ammo could help speed up some trash kills when rolling 20's. The Imp Critical feat could be respec'd into something more useful to a cleric as a half-way house into playing full caster. The damage line of bow enhancements could be dropped as having outlived their usefulness. The only things that would matter would be attack bonus and rate of fire, letting the effects and the ammo take their toll on the targets. With group buffs and Zen Archery it should be no problem hitting.
Well that's about all I've put into this plan at the moment, I'm sure we'll have to adjust it to get closer to what we want.