I see what the problem is here...Epic to you equals munch and crunch grind grind grind and wizards cant be epic. Now on to the actual.. An EPIC Wizard can slay beasts with one mighty spell..if he cannot he is not epic is he? HE is the toady who must follow the EPIC fighter around to help him be more EPIC. Epic wizards one shot, it happens and it should happen. If you disagree you are unfamiliar with Elminster, Merlin, and well basically the entire genre.
So why you don't play arcane then? I tell you why. Because arcanes are not easy button (my bad 3 buttons) like barbs, we kite, buff, CC, kill ,have special roles in some raids and you are doing what? Standing still waiting to some1 buff you, heal u and push Cleave now and then? If I could give you 50 neg points I would.
Hey, a thread necro! Pale masters are way overpowered these days
I complained a lot about the instakills already. It cheapens the socal aspects of the game - A good enough caster doesn't need to play with other people, and with the way the scroll mechanics work, it's usually the right play to be alone or only bring friends.
Playing some of the newer content, I see that the problem with the epic quests isn't the fact that the casters can instakill mobs. It is possible to design quests in a way that's balanced against death effects. None of the epic quests were balanced for that - It's old content, many mobs didn't have a high fort save, as the threat of being flesh-to-stoned wasn't a balance issue.
Fixing that content would require a mojor rework of every single encounter, or at least the important ones. And even if the devs do put in the time to fix that, many people won't bother doing these quests: they have the loot already, and playing for fun is an alien concept to them.
Kmnh * Kmn * Kmm * Knn * Knm
Leader of Templar
You want to waste your time beating down trash mobs while a healer keeps you cured and a caster holds all the mobs still for you and the rogue sneaks off to search/disable traps..
2 hours later you finally complete the quest with a screen capture of all the kills you had...
Healers are complaining about the pots they had to drink keeping you alive. Caster went afk and fell asleep somewhere because he got bored, Rogue went home because there were no traps.
Not wanting casters to instakill, rogues to assasinate, clerics to implode....
Is like having the barbarian throw away his SOS and start hitting things with a kama..
If you are not contributing in epic quests on a geared barbarian you are doing something wrong.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
I honestly thing this entire issue would go away if the AI was improved slightly so that divine mobs would cast deathward occasionally. You could even give some mobs deathward clickies/consumables that would have a lowish CL so could be dispelled but would at least be a little trip up on the wailers.
In general though, balancing a game for the elite players without negatively affecting the average consumer is a hell of a trick and I don't see any suggestions that would facilitate that so far (though I haven't read through all 12 pages actually).
I don't think the issue is "balancing for elite players". Most epics were easy before u9 and are still easy now. Sands ones and devil assault were quite a bit harder, but they will still beat you pretty hard if you are not ready or don't know what you are doing.
From the caster's standpoint, not much has changed: The quests complete or fail depending on how well you handle the crowds of mobs. It doesn't matter if you do it with hold or wail.
It DID change for the melees. Before u9, high DPS melees and good utility ones (stunning monks are a good example) were highly sought after, and people rejoiced when they joined the groups. Now any melee is effectively piking, be it the 8ranger/6rogue/6cleric abomination or the crit-rage barb with the old 4x crit eSOS.
Kmnh * Kmn * Kmm * Knn * Knm
Leader of Templar
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Why? He'll save time by just killing it.
Why would he waste SP for that when he can just kill it?
Yeah it's called "playing a class to its fullest potential"
Happens, though usually it just means that I was busy killing other mobs somewhere else and didn't see your mob before. And now that I did see it I killed it too.
Indeed.
I think the answer to the balance issue is to give melee's devastating combat and tactical abilities, appropriate to their heroic status. There has to be a raft of effective abilities that are exclusive to melee only. That means having prerequisites that stop players from splashing melee just for that, while retaining their corny AI exploiting AoE kiting or insta-kills. There needs to be a compelling reason to run a full BAB, 100%, pure 20 DPS melee class. I won't even suggest buffing tactics like Stunning Blow, because while nice, it just doesn't cut it when compared to the mob dominating abilities of the other classes.
Last edited by Astraghal; 11-03-2011 at 05:58 AM.
Agreed, PROVIDED it is the ONLY mob still alive. Lots of casters focus on instakillin the mob that melees are beating on before instakilling other mobs. that does not save timeWhy? He'll save time by just killing it.
I would almost say "If you are contributing in epic quests [until bossfight] on a geared barbarian your group is doing something wrong"If you are not contributing in epic quests on a geared barbarian you are doing something wrong.
Personally my main is a high int assassin and the instakillin post u9 is utterly boring to me. Sure it should exist, but not as the ez button it is now for many rogues/casters. My two cents
Last edited by grandeibra; 11-03-2011 at 08:10 AM.
Last edited by gavijal; 11-07-2011 at 04:35 AM.