Originally Posted by
Forzah
There are some serious concerns with endgame play in my view. I have a barbarian with full epic gear, but can hardly contribute in epic quests because of the instant kills. Casters and assassin rogues kill trash mobs so fast, that I only have a chance of landing two or three hits before the mob goes down. It is kinda depressing that regular melee can only contribute when there are red or orange named mobs. This was less of an issue before the change in epics, and I feel we should (partially) revert back to that system.
Previously it was the case that any class had a contribution during the greater part of a quest. The largest part of epic quests consists of killing trashmobs. Arcanes had the task of controlling the crowd properly. Melees beat down the mobs that posed the biggest threat. Divines focussed on healing (and some dps). Boss fights were mainly a melee thing, where the arcanes focussed on debuffing the boss and the divines on healing. Every class had a thankful task.
With the addition of instant kills in epics I feel that the balance has tipped too much towards arcanes (and to some extent, assassins). Once arcanes get the relevant spell DC's, they can simply kill everything in one or two shots. They get a major part of the fun in clearing the trashmobs, while melee hope to get a shot at killing some mobs. Then there's the assassin rogue, that can kill 2-3 epic trash mobs with the push of a button. Other melee can only contribute well when the mobs can't be insta killed. For divines, I think the changes have led to a bit more fun.
Still, as the majority of all classes consists of melees, I think the game has to partially revert to what it was like before the change. Reintroduce deathblock on all epic mobs, so that mobs can still be energy drained, but no longer instantly killed. The decrease in mob hit-points and increase in saves was an alright choice. The addition of DoT spells for casters, that allowed them to do solid dps on raid bosses, was a good change as well. But the removal of the epic ward has made epic quests way too easy for casters and simply boring for (non-rogue) melee characters.
Do you share this view? If yes, what changes would you propose? If no, why do you think the game is good as is now?
Feel free to discuss.
(Yes, this is a bit late; at first I didn't find it very problematic, but now it's getting to me)