For all the complaining people have done over the years about Turbine, I want to give them some kudos. Having retired from DDO over a year or so ago, I feel I can look at this with a comparatively objective point of view. There are a lot of things said on this forum that are just flat-out wrong, and I want to set the record straight on a few things.
I retired from DDO to focus on graduate school and my career. I have been playing 3.5 instead, meeting weekly with a small group of friends. I have performed the role of both player and DM. However, after my foray into D&D as an MMO, some of the habits of powergaming have crossed over. This has caused me to gain perspective on DDO, interestingly enough, and just how well the developers have done.
DDO as Monty Haul
This one is a big one that bothers me. People talk often about how overpowered items are in DDO. This is wrong. I can grant that you do not get the same power level from items in PnP, but DDO also does not give the same power level to characters themselves.
DDO has made most monsters more powerful, in general. Specifically, they have more hit points. In order to compensate, gear must be balanced against hit points. The increased power level of gear in DDO gives players the ability to compete.
Furthermore, gear in DDO must compensate for the simple fact that DDO characters are weaker than their counterparts in 3.5 PnP. People make inaccurate assumptions, such as that PnP characters cannot do things like deal over 1,000 damage on a hit. In all reality, a well-built PnP melee can deal quite a bit more than this using a simple +5 weapon by utilizing charging damage multipliers. These things in PnP are a part of a character's build, rather than a function of their gear. Just because people are not knowledgeable about how to do these things in PnP does not mean that they cannot be done, and aren't done in actual games.
DDO Imbalance
For years people argued about this or that character type being overpowered, or imbalanced. In MMO terms, this was true. However, in a true sense of game imbalance, it was not. Turbine has done a very good job of balancing the classes against each other.
Unlike a typical PnP game, all character classes are usually useful in DDO. Turbine has made melee characters such as rogues, barbarians, rangers, paladins, and even monks into useful classes that add to their parties. In PnP, these classes are comparatively useless. You have no reason to play one when you can instead play a druid, cleric, or wizard. All three of these classes melee better, deal with traps better, deal with social situations better, etc. In a typical PnP game, you would never find a party saying "we need another melee." In fact, a party full of powergamers would instead look for one of the big 5 (the three above, +artificer and erudite). There is nothing that a melee can do in PnP that one of these classes cannot do.
Turbine has successfully made what are traditionally incredibly weak and undesirable classes into useful characters. That is a huge statement, and shows that Turbine has balanced well between adherence to PnP rules and balancing classes for an MMO.
The Balance of Magic
DDO has balanced magic comparatively well. I remember all the complaints about boss immunities, and they make me think of how anti-climactic a PnP fight can be. Fighting through a high level dungeon only to get to the end and one-round the boss...is that fun?
The complaints about damage over time, while applicable in an MMO sense, do not apply when comparing DDO to the actual 3.5 game. While in DDO a spellcaster can cast Wall of Fire and run around in it, in 3.5 the spellcaster instead casts one or two spells and then dances around the dead bodies of his enemies.
Turbine has done a fairly good job of balancing spellcasters vs. melees. Spellcasters in this game are often support type characters. While a good player can accomplish more with a spellcaster than with a melee, in PnP a good player can blow the game into dust with a flick of the finger.
Maybe this post is pointless. I don't really care though, I am bored and home alone for once on the weekend since the gal has gone home to Long Island. After explaining some bits about DDO on a PnP board, another poster made a comment about how DDO seems to be incredibly balanced compared to 3.5.
Food for thought, I guess. I was often a critic of Turbine, but I must say that overall they have done a good job. Could things be improved? Probably, but that's not what this post is about.