Originally Posted by
quagm1r3
I don't think I met the prereqs for improved evasion (mainly because I don't know what they are). Can anyone throw me a bone?
Skill points would be in disarm, spot, search, open lock, concentration, balance, umd, and extra points in jump, hide and move silently. I was too lazy to put them on the planner
I meant to fit in power attack but there were too many feats I wanted. Which feat should I get rid of?
Improved evasion is a bonus feat that requires 10, 13, 16, or 19 levels of rogue. You get to choose it at one of those levels with no other prereqs needed.
Skill points are actually a point of contention for me on a build like this.
Rogue and monk share quite a few skills, with the exception of search and dd. If you stagger a few rogue levels in there, like 2 monk then 1 rogue then 2 more monk, you'll get much more milage out of your skill points by only raising class skills at levels. Your trap skills will falter a little bit each level and then max out again, then fall behind then max out again. It saves you something like 14 skill points overall, which will be huge, or 21 if you do the same with UMD, which is more then many classes get at creation.
As to PA: You could swap it for the second toughness, but really there's no need for Weapon Focus, so that should be the one to go.
edit:
Found it. This is a similar build, but with the skills maxed so you see what I mean.
Code:
Character Plan by DDO Character Planner Version 3.32
DDO Character Planner Home Page
Level 20 Lawful Neutral (or Good if you choose) Halfling Male
(7 Monk / 13 Rogue)
Hit Points: 283
Spell Points: 0
BAB: 14/14/19/24
Fortitude: 13
Reflex: 23
Will: 14
Starting Feat/Enhancement
Abilities Base Stats Modified Stats With +6 Gear
(32 Point) (Level 1) (Level 20) (before crafting)
Strength 14 16 22
Dexterity 16 28 34 (32 with Spectral Gloves enhancement line, see below)
Constitution 14 16 22
Intelligence 12 14 20
Wisdom 14 18 24
Charisma 8 10 16
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 32
Bluff -1 6
Concentration 2 27
Diplomacy -1 0
Disable Device 5 25
Haggle -1 0
Heal 2 4
Hide 6 27
Intimidate -1 0
Jump 6 12
Listen 2 6
Move Silently 7 30
Open Lock 7 24
Perform n/a n/a
Repair 1 2
Search 5 25
Spot 6 27
Swim 2 3
Tumble 4 12
Use Magic Device 3 23
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Disable Device (+4)
Skill: Hide (+3)
Skill: Jump (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Two Weapon Fighting
Level 2 (Monk)
Skill: Concentration (+5)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Skill: Balance (+2)
Skill: Concentration (+1)
Skill: Spot (+2)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Weapon Finesse
Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Move Silently (+2)
Skill: Spot (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 5 (Rogue)
Skill: Disable Device (+4)
Skill: Hide (+1)
Skill: Search (+4)
Level 6 (Monk)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Spot (+1)
Feat: (Selected) Two Weapon Defense (to be swapped for Shadow Blade if it's ever introduced)
------OR Skill Focus: UMD
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skilll: Move Silently (+1)
Level 8 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+3)
Skill: Move Silently (+1)
Skill: Search (+3)
Skill: Spot (+3)
Level 9 (Monk)
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Hide (+1)
Skill: Move Silently (+1)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Monk Bonus) Power Attack
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Hide (+2)
Skill: Move Silently (+2)
Level 11 (Rogue)
Skill: Disable Device (+3)
Skill: Open Lock (+1)
Skill: Search (+3)
Skill: Spot (+3)
Level 12 (Rogue)
Ability Raise: DEX
Skill: Balance (+2)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+4)
Level 14 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+4)
Level 15 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+2)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)
Level 17 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Cripling Strike
Level 18 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+3)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness (or a different Feat to taste)
Level 19 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 20 (Rogue)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost II
Enhancement: Halflinng Dexterity II
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Ninja Spy I
Enhancement: All-Consuming Flame
Enhancement: Adept of Wind
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Assassin II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Hide II
Enhancement: Monk Jump II
Enhancement: Rogue Move Silently II
Enhancement: Monk Tumble II
Enhancement: Rogue Dexterity III
Enhancement: Monk Wisdom II
OR, with Spectral Gloves (preferred):
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Halfling Dexterity II
Enhancement: Halfling Cunning II
Enhancement: Halfling Guile II
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Monk Ninja Spy I
Enhancement: All-Consuming Flame
Enhancement: Adept of Wind
Enhancement: Racial Toughness II
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Assassin II
Enhancement: Rogue Sneak Attack Accuracy III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Rogue Hide II
Enhancement: Monk Jump II
Enhancement: Rogue Move Silently II
Enhancement: Monk Tumble II
Enhancement: Rogue Dexterity II
Enhancement: Monk Wisdom II
discussion here