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  1. #1
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    Default Toughened Fighter

    I was wondering how much it would effect a human pure fighter char to use all general feats for toughness. The result is that you are still able to get all the must have feats with the fighter only feat choices, and you end up with about 600 base hp. The only thing that should probably be changed is the 5 level up points were spent in con instead of str. The reasoning being that str is so much easier to boost, I could afford to lose 5 points in it in order to gain up to 66 more hp. I am just looking for feedback on this build and if there are any MUST HAVE feats that I am missing.


    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (20 Fighter) 
    Hit Points: 606
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 19
    Reflex: 5
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    22
    Dexterity             8                     8
    Constitution         18                    24
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    10
    Bluff                -1                     2
    Concentration         4                    10
    Diplomacy            -1                     2
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                 -1                    -1
    Hide                 -1                    -1
    Intimidate            3                    25
    Jump                  4                     7
    Listen               -1                    -1
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                 -1                    -1
    Swim                  4                     6
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Fighter)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Toughness I
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    Enhancement: Human Improved Recovery I
    Enhancement: Fighter Strength I
    
    
    Level 3 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Racial Toughness I
    
    
    Level 4 (Fighter)
    Ability Raise: CON
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Item Defense I
    
    
    Level 5 (Fighter)
    Enhancement: Human Adaptability Strength I
    Enhancement: Fighter Toughness II
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Improved Two Handed Fighting
    Feat: (Selected) Toughness
    Enhancement: Fighter Kensei I
    
    
    Level 7 (Fighter)
    Enhancement: Fighter Haste Boost III
    Enhancement: Kensei Falchion Mastery I
    
    
    Level 8 (Fighter)
    Ability Raise: CON
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Falchion Specialization I
    
    
    Level 9 (Fighter)
    Feat: (Selected) Toughness
    Enhancement: Fighter Attack Boost III
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Enhancement: Racial Toughness II
    
    
    Level 11 (Fighter)
    Enhancement: Fighter Strength II
    
    
    Level 12 (Fighter)
    Ability Raise: CON
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Feat: (Selected) Toughness
    Enhancement: Fighter Kensei II
    Enhancement: Human Improved Recovery II
    
    
    Level 13 (Fighter)
    Enhancement: Kensei Falchion Mastery II
    Enhancement: Human Greater Adaptability Constitution I
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    Enhancement: Fighter Haste Boost IV
    
    
    Level 15 (Fighter)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: CON
    Feat: (Fighter Bonus) Superior Weapon Focus: Slashing Weapons
    Enhancement: Fighter Strength III
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    Feat: (Selected) Toughness
    Enhancement: Fighter Kensei III
    Enhancement: Racial Toughness III
    Enhancement: Fighter Toughness III
    
    
    Level 19 (Fighter)
    Enhancement: Fighter Falchion Specialization II
    Enhancement: Fighter Toughness IV
    
    
    Level 20 (Fighter)
    Ability Raise: CON
    Feat: (Fighter Bonus) Stunning Blow
    Enhancement: Fighter Weapon Alacrity
    Enhancement: Kensei Falchion Mastery III
    Enhancement: Fighter Strategy (Stunning Blow) I

  2. #2
    Community Member Srozbun's Avatar
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    What would be the point of using all your feats on toughness? Is this just a thought experiment on how much HP a potential fighter can get or are you actually considering building this?
    700+ HP? 90+ AC? TWF DPS and Hate?
    http://forums.ddo.com/showthread.php?t=326756


  3. #3
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    I am considering building this char. I'm just wondering, what feats would be worth taking (instead of toughness) since i already have all the THF and slashing feats with just the fighter only feats, even with those, i have 2 extra feats. 606 base hp (would be around 550 ish if the level ups were in str) is not too bad, and I don't see anything other must have feats missing, though I will admit, I am not the most knowledgeable player.

  4. #4
    Community Member dkyle's Avatar
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    Default

    There's not really anything wrong with the feat choices; fighter have more feats than they know what to do with, and taking a bunch of toughnesses is not uncommon. Even taking those 8 toughnesses, you still have every DPS feat, plus the most useful combat trick.

    Your order is a bit strange. No Power Attack until level 18?

    As for the stats, levelups in CON is excessive. Put them in STR.

  5. #5
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    The level ups in con and power attack are the only things that are truly wrong IMO. I could bump the THF feats to 1 feat further to grab power attack sooner (power attack at 2, then take the thf feats in the same order they are in now)

  6. #6
    Community Member Srozbun's Avatar
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    There are lots of things you could consider taking instead of toughness.

    1. Quickdraw. You rely on boosts a lot. This will increase your DPS.
    2. Stunning blow. For 50% additional damage and crowd control.
    3. Sap. Some people on these forums swear by it. I've never used it personally.
    4. Potentially improved trip/stunning blow.
    700+ HP? 90+ AC? TWF DPS and Hate?
    http://forums.ddo.com/showthread.php?t=326756


  7. #7
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    Quote Originally Posted by Srozbun View Post
    There are lots of things you could consider taking instead of toughness.

    1. Quickdraw. You rely on boosts a lot. This will increase your DPS.
    2. Stunning blow. For 50% additional damage and crowd control.
    3. Sap. Some people on these forums swear by it. I've never used it personally.
    4. Potentially improved trip/stunning blow.
    Stunning blow I have, quickdraw could be swapped for a toughness, would only lose 25 hp. Sap...meh, cant get improved trip (need 13 int and combat expertise) and is there an improved stunning blow feat?

  8. #8
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    Default i have a build like this but

    all my lvl points went into str with a base 18 con
    with sup false life and all the other goodies i have 801 hp standing mid 900s really buffed
    but i do have quickdraw instead of stunning blow lol....made for boss tanking so faster boosts are better against boss
    mobs have imp stunning blow but not pc
    Last edited by Riksha; 06-30-2011 at 06:15 PM.

  9. #9
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    And do you only have 1 toughness? This build properly buffed and gear would prolly reach into 1100+ hp or something I'm guessing. (I wouldn't know, I haven't gotten past lv 10 yet hah)

  10. #10
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    Default nope

    Quote Originally Posted by Jdavet90 View Post
    And do you only have 1 toughness? This build properly buffed and gear would prolly reach into 1100+ hp or something I'm guessing. (I wouldn't know, I haven't gotten past lv 10 yet hah)
    with a scourge choker you might hit 1000 possibly more if u put lvl up into con but i dont see that doing any favors for your dps
    my character has 8 toughness and is almost the exact build besides me putting points into str and not con at lvl ups.
    801 standing +20 rage + 80 double madstone +40 yugloth+20 ship buff = 961 you possibly can hit 1021 with lvl ups in con
    my character has superior false life and +4 con tome so im missing 60 hp from your build but do better dps

  11. #11
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    Well if and when I make this char, the level ups will go into str and not con. Other than that, there isn't much else I can change to up the dps save swap out 1 toughness for quick draw.

  12. #12
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    Default i also suggest horc

    i have a human but there was no horcs at the time
    a 7 toughness horc with 18 con and str will prolly be alot better dps wise and u will only miss one toughness feat
    quickdraw is not gonna be a build breaker by the way its just the way i did it i could easily go stunning blow instead

  13. #13
    Community Member Ngha's Avatar
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    wait. quickdraw reduces the time it takes to action boost?

  14. #14
    Community Member Trillea's Avatar
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    Quote Originally Posted by Jdavet90 View Post
    Well if and when I make this char, the level ups will go into str and not con. Other than that, there isn't much else I can change to up the dps save swap out 1 toughness for quick draw.
    Quick draw is highly recommended.
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  15. #15
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    Quote Originally Posted by Srozbun View Post
    There are lots of things you could consider taking instead of toughness.

    1. Quickdraw. You rely on boosts a lot. This will increase your DPS.
    2. Stunning blow. For 50% additional damage and crowd control.
    3. Sap. Some people on these forums swear by it. I've never used it personally.
    4. Potentially improved trip/stunning blow.
    1. Yes, definitely Quickdraw, especially on a Human.
    2. Stunning Blow is on there at level 20. (I would recommend around level 10-12, as this is when you can start finding +10 stunners.)
    3. Sap is very neat and there is room for it. Most notable use is in isolating an Orange-named 'miniboss' monster, then clearing out the trash while they're Sapped. Also the fact that it have no save may be of interest in Epics.
    4. Improved Trip requires Combat Expertise, which in turn requires 13 Int. Which is a nice number for a Rogue-splashed fighter to max out UMD with, but the OP hasn't mentioned anything about improving self sufficiency/building in Evasion. There isn't an Improved Stunning Blow feat in DDO, alas.

  16. #16
    Community Member Tsuarok's Avatar
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    Quote Originally Posted by Ngha View Post
    wait. quickdraw reduces the time it takes to action boost?
    yes, although it is not a listed effect

  17. #17
    Community Member t0r012's Avatar
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    you lose a toughness but I'd go WF and start with 20 con so its just about a wash. levelups into str.
    all the extra WF goodies would benefit the tanking IMO and the THF bonuses would be nice.

    barring that I'd go dwarf.
    Move along , Nothing to see here

  18. #18
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    Speaking of tanking, anybody have a max dex bonus in heavy armor focused dwarf fighter? A char than can utiliize the +11 dex bonus possible in full plate with the right enhancements/gear while still having a decent amount of dps. Looking for a fighter that has a useful amount of ac and can still contribute damage wise while remaining pure fighter.

  19. #19
    Founder Balkas's Avatar
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    I really don't see Quickdraw as being worth a feat.

    It saves you a miniscule amount of time during action boosts.

    Quote Originally Posted by Jdavet90 View Post
    Speaking of tanking, anybody have a max dex bonus in heavy armor focused dwarf fighter? A char than can utiliize the +11 dex bonus possible in full plate with the right enhancements/gear while still having a decent amount of dps. Looking for a fighter that has a useful amount of ac and can still contribute damage wise while remaining pure fighter.
    I posted it in that other thread, but here it is again: Aegis of the Iron Council.

  20. #20
    Community Member Srozbun's Avatar
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    Quote Originally Posted by Balkas View Post
    I really don't see Quickdraw as being worth a feat.

    It saves you a miniscule amount of time during action boosts.

    Quickdraw is definitely worth it on a pure fighter with feats to spare. It halves your haste boost activation time, allowing you a few extra swings. Consider a boss battle where you might use 9+ haste boosts. The extra swings are significant. Not to mention power surge as well.
    700+ HP? 90+ AC? TWF DPS and Hate?
    http://forums.ddo.com/showthread.php?t=326756


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