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Thread: Build Help

  1. #1
    Community Member icepick320's Avatar
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    Jul 2010
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    Default Build Help

    Im making a 16bard/2rouge/2fighter when my fvs TRs. Hes gonna buff up the party, then melee and throw heals when the party needs it. Hes gonna UMD heal scrolls and make it easier on the healers/casters while still giving the melees buffs and contribiting some dps allong with disabling some traps and picking some chests and doors. I also want to not take in a ton of damige so im gonna always have displacement and evasion. This is my first bard so id like feedback about what to change. I want to make this a get to 20 get 20 tokens then tr so i wont plan on getting any +3 or +4 tomes.
    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    ??????? 
    Level 20 Chaotic Good Drow Male
    (2 Fighter \ 2 Rogue \ 16 Bard) 
    Hit Points: 280
    Spell Points: 1015 
    BAB: 15\15\20\25\25
    Fortitude: 12
    Reflex: 16
    Will: 9
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (30 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   22
    Dexterity            15                 17                   17
    Constitution         14                 18                   18
    Intelligence         10                 12                   12
    Wisdom                8                  8                    8
    Charisma             15                 17                   18
    
    Tomes Used
    +1 Tome of Strength used at level 4
    +1 Tome of Dexterity used at level 4
    +1 Tome of Constitution used at level 4
    +1 Tome of Intelligence used at level 4
    +1 Tome of Charisma used at level 4
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               6                  7                    7
    Bluff                 2                  4                    4
    Concentration         4                 24                   30
    Diplomacy             2                  4                    4
    Disable Device        4                 14                   15
    Haggle                6                  8                    8
    Heal                 -1                 -1                   -1
    Hide                  2                  3                    3
    Intimidate            2                  4                    4
    Jump                  7                 10                   10
    Listen               -1                 -1                    1
    Move Silently         2                  3                    3
    Open Lock             6                 16                   17
    Perform               n/a               22                   22
    Repair                0                  1                    1
    Search                0                 13                   16
    Spot                  3                  5                    7
    Swim                  3                  6                    6
    Tumble                n/a                4                    4
    Use Magic Device      6                 26                   30
    
    {\b {\ul Notable Equipment }} \par Dragontouched Leather Armor \par Thamor's Ring \par  \par Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Disable Device (+4)
    Skill: Haggle (+4)
    Skill: Jump (+4)
    Skill: Open Lock (+4)
    Skill: Spot (+4)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Selected) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shuriken Expertise
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Skill Boost I
    Enhancement: Improved Disable Device I
    Enhancement: Improved Open Lock I
    Enhancement: Improved Search I
    
    
    Level 2 (Bard)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+2)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Shield Proficiency (General)
    Spell (1): Expeditious Retreat
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Energy of the Music I
    
    
    Level 3 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Two Weapon Fighting
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Spell (1): Focusing Chant
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Charisma I
    
    
    Level 4 (Bard)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Inspire Competence
    Spell (1): Remove Fear
    Enhancement: Bard Inspired Attack I
    Enhancement: Racial Toughness I
    Enhancement: Bard Lyric of Song I
    
    
    Level 5 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (2): Blur
    Spell (2): Rage
    Enhancement: Bard Extra Song II
    Enhancement: Bard Song Magic II
    
    
    Level 6 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Mental Toughness
    Spell (1): Detect Secret Doors
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Bard Energy of the Music II
    
    
    Level 7 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Suggestion
    Enhancement: Bard Spellsinger I
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Perform (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Evasion
    Enhancement: Rogue Haste Boost I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lyric of Incredible Song I
    
    
    Level 9 (Fighter)
    Skill: Concentration (+1)
    Skill: Search (+0.5)
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness I
    
    
    Level 10 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+0.5)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Inspire Courage
    Spell (2): Invisibility
    Spell (3): Haste
    Spell (3): Good Hope
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Lyric of Song II
    
    
    Level 11 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Displacement
    Enhancement: Bard Song Magic III
    
    
    Level 12 (Bard)
    Ability Raise: CON
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Inspire Greatness
    Enhancement: Bard Inspired Attack II
    
    
    Level 13 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (3): Remove Curse
    Spell (4): Cure Critical Wounds
    Spell (4): Freedom of Movement
    Enhancement: Bard Lyric of Incredible Song II
    Enhancement: Bard Energy of the Music III
    
    
    Level 14 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (4): Dimension Door
    Enhancement: Bard Lingering Song III
    
    
    Level 15 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Automatic) Song of Freedom
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Spellsinger II
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+1)
    Spell (4): Neutralize Poison
    Spell (5): Greater Heroism
    Spell (5): Mass Cure Light Wounds
    Enhancement: Bard Lyric of Song III
    
    
    Level 17 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Spell (5): Summon Monster V
    Enhancement: Bard Lingering Song IV
    
    
    Level 18 (Fighter)
    Skill: Concentration (+1)
    Skill: Search (+0.5)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Improved Mental Toughness
    
    
    Level 19 (Bard)
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Inspire Heroics
    Enhancement: Bard Extra Song III
    Enhancement: Bard Inspired Attack III
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Disable Device (+0.5)
    Skill: Open Lock (+0.5)
    Skill: Perform (+1)
    Skill: Search (+0.5)
    Skill: Use Magic Device (+2)
    Spell (1): Charm Person
    Spell (5): Mind Fog
    Spell (6): Mass Cure Moderate Wounds
    Spell (6): Heroes Feast
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Strength I

  2. #2
    Community Member Kinerd's Avatar
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    Without any feats like Empower/EH/Maximize, I think you will be very disappointed in your ability to heal the party during combat. Even keeping yourself up with Heal scrolls might be pretty challenging. You're looking at an average of 74 HP on your best mass heal, 100 on your best single-target, and 110 on your Heal scrolls.

    I think you will have a trouble getting certain traps with so few ranks in DD/Search. I've never tried doing traps with a -10 to skills, but I can't imagine it's terribly reliable.

    You might be better off if you try to do less stuff.

  3. #3
    Community Member Krago's Avatar
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    On normal, you may be able to pull of the traps with +15 items, and full buffs. But unless you max out DD and Search I wouldnt bother with skill points there.

    Might as well dump Improved Mental toughness and pick up Khopesh to increase DPS. I think its a better trade off.
    3 Rules to Life

    1.) "Dont teach a pig how to sing because it wastes your time and annoys the pig."
    2.) "Never wrestle a pig in mud, because you get dirty and the pig enjoys it."
    3.) "Never argue with an idiot because people watching cannot tell the difference."
    Krago - Dwarven Barbarian

  4. #4
    Community Member icepick320's Avatar
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    Quote Originally Posted by Krago View Post
    On normal, you may be able to pull of the traps with +15 items, and full buffs. But unless you max out DD and Search I wouldnt bother with skill points there.

    Might as well dump Improved Mental toughness and pick up Khopesh to increase DPS. I think its a better trade off.
    Imporved mental toughness is a prequiste for spellsinger 1, but i might trade it off for EH. Yes i know my dd knock skills are low but with +15 items + inspire compeitence and a lucky roll ill be able to get some non epic traps. Im going to use an e chainmail coif + the e abishai set but i thought i grabed EH im gonna have to swap somethibg out for that. And dont drows get proficancy with Khopeshs as a granted feat? Thanks for the imput im gonna have to remake this entire build for more healing and dps. I might decide not to do a little bit of traps and put more into UMD so i can get to 39.

  5. #5
    Community Member icepick320's Avatar
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    Quote Originally Posted by icepick320 View Post
    Imporved mental toughness is a prequiste for spellsinger 1, but i might trade it off for EH. Yes i know my dd knock skills are low but with +15 items + inspire compeitence and a lucky roll ill be able to get some non epic traps. Im going to use an e chainmail coif + the e abishai set but i thought i grabed EH im gonna have to swap somethibg out for that. And dont drows get proficancy with Khopeshs as a granted feat? Thanks for the imput im gonna have to remake this entire build for more healing and dps. I might decide not to do a little bit of traps and put more into UMD so i can get to 39.
    Ahh i grabed IMT instead this is my second time with this build the first time i grabed EH instead of IMT.

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