(and another use for the trap parts they collect)
One of the things that irks about traps and trap boxes is that once blown, that is it....
All rogues have bad days when every time they disable a trap, they roll a natural 1 and boom!
I would like to see a new skill/ability which gives the rogue a chance to repair the trap box using trap parts previously collected.
The success of the repair would have to have a slightly higher DC that the trap had originally and if the rogue failed to fix the trap after 2 or 3 attempts, it would become unrepairable.
Not having the required trap parts would mean the rogue could not attempt the repair (like healing / repair kits)