I always played a healing class - cleric and now favored soul. But to farm some TP, i played other classes on others worlds to lvl 5-6 and then deleted them.
And i found out, that i really like playing sorc.
but dont really know much about sorc, especially in end-game, so....

This is my first try to do sorc:
Kasyana Shine
Level 20 True Neutral Human Female
(20 Sorcerer)
Hit Points: 202
Spell Points: 2141

BAB: 10/10/15/20
Fortitude: 9
Reflex: 6
Will: 11

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 12 12 12
Dexterity 10 10 10
Constitution 14 16 16
Intelligence 12 12 12
Wisdom 8 8 8
Charisma 18 25 29

Tomes Used
+2 Tome of Charisma used at level 7
+2 Tome of Constitution used at level 8

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1.5 11 11
Bluff 4 9 9
Concentration 6 26 27
Diplomacy 5 19.5 19.5
Disable Device n/a n/a n/a
Haggle 4 9 9
Heal -1 -1 -1
Hide 0 0 0
Intimidate 4 9 9
Jump 1.5 1.5 1.5
Listen -1 -1 -1
Move Silently 0.5 0.5 0.5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot -1 -1 -1
Swim 1 1 1
Tumble 0.5 0.5 0.5
Use Magic Device 6 20.5 20.5

Level 1 (Sorcerer)
Skill: Balance (+1.5)
Skill: Concentration (+4)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Skill: Move Silently (+0.5)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+2)
Feat: (Selected) Empower Spell
Feat: (Human Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Spell (1): Burning Hands
Spell (1): Niac's Cold Ray

Level 2 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Spell (1): Magic Missle
Enhancement: Human Improved Recovery I
Enhancement: Improved Concentration I
Enhancemment: Flame Manipulation I
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Wand and Scroll Mastery I

Level 3 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Maximize Spell
Spell (1): Hypnotism
Enhancement: Sorcerer Improved Maximizing I
Enhancement: Racial Toughness I
Enhancement: Flame Manipulation II

Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Scorching Ray
Enhancement: Combustive Spellcasting I
Enhancement: Deadly Flame I
Enhancement: Frost Manipulation I

Level 5 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Web
Enhancement: Human Adaptability Charisma I
Enhancement: Frost Manipulation II
Enhancement: Sorcerer Energy of the Dragonblooded II

Level 6 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Evocation
Spell (3): Haste
Enhancement: Sorcerer Improved Maximizing II

Level 7 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Invisibility
Spell (3): Chain Missiles
Enhancement: Flame Manipulation III
Enhancement: Flame Manipulation IV
Enhancement: Sorcerer Wand and Scroll Mastery II

Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Enhancement: Sorcerer Charisma II

Level 9 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Spell (2): Snowball Swarm
Spell (3): Displacement
Spell (4): Stoneskin
Enhancement: Racial Toughness II
Enhancement: Deadly Flame II
Enhancement: Flame Manipulation V

Level 10 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (5): Protection From Elements
Enhancement: Sorcerer Wand and Scroll Mastery III

Level 11 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (3): Suggestion
Spell (4): Ice Storm
Spell (5): Niac's Biting Cold

Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Penetration
Spell (6): Reconstruct
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Charisma III

Level 13 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Fire Shield
Spell (5): Teleport
Spell (6): Chain Lightning
Enhancement: Sorcerer Energy of the Dragonblooded IV

Level 14 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Finger of Death
Enhancement: Frost Manipulation III
Enhancement: Frost Manipulation IV
Enhancement: Frost Manipulation V
Enhancement: Flame Manipulation VI

Level 15 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (5): Cone of Cold
Spell (6): Greater Heroism
Spell (7): Delayed Blast Fireball
Enhancement: Frost Manipulation VI
Enhancement: Flame Manipulation VII
Enhancement: Sorcerer Spell Penetration I

Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Polar Ray
Enhancement: Sorcerer Spell Penetration II

Level 17 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Otto's Sphere of Dancing
Spell (8): Trap the Soul
Enhancement: Human Improved Recovery II

Level 18 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Heighten Spell
Spell (9): Energy Drain
Enhancement: Glacial Spellcasting I
Enhancement: Glacial Spellcasting II
Enhancement: Glacial Spellcasting III
Enhancement: Frost Manipulation VII

Level 19 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Wail of the Banshee
Spell (8): Incendiary Cloud
Enhancement: Combustive Spellcasting II
Enhancement: Combustive Spellcasting III
Enhancement: Deadly Ice I
Enhancement: Deadly Ice II

Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Meteor Swarm
Enhancement: Sorcerer Bloodline of Power
Enhancement: Deadly Ice III
Enhancement: Deadly Flame III
SKILLS: I maxed out Concentration, UMD, Balance and Diplomacy - is Diplomacy good choice, or should i put these points in jump or sth else?
FEATS: Dont know if i choosed good spell focus. Can u help mi with it?
And maybe should i change heighen on quicken?
SPELLS and ENHANCEMENTS:
I like sorcersers fire and cold damage, so i raised mainly them.
As to spells - at higher lvls i will probably change some of 1-3llvl damage spells for sth like jump, blur or knock. But i cant start with jump, blur and other buffs and without damage spells ;]
I ignored taking Great Human Con and then Toughness III. It would cost too much action points, and i think that 202 hp without any items is not so bad for sorc. They usually have really low hp and i saw sorcs with lower hp.
I took Maximize Enhacements cause I really like to use it in final battles in quests and all. Im addicted to it.