Last edited by Missing_Minds; 06-28-2011 at 10:10 AM.
I have the Naga Razer ($80) and have been very happy with it. I normally tell people that the Naga Razer Epic is $50 more and only gets you the wireless option and some ergonomic options, but those ergonomic options might be worth it to you. The side plate (where the 12 thumb buttons are) swap out to accommodate hand sizes, so you might find that it's worth your money.
I am the natural one.
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Thx for all the advices.
After reading some off the Solo-Guides and Threads i decided to start a Human Cleric tomorrow, when i have my new Razer. I don't know if i should better ask the following questions here or in the classforum.
I see that many take 2 Monk and 1 Rogue or Fighterlevel. Ok, Monk for the AC-Bonus and the Stances. Rogue or Fighter for? Which of these Combinations would be most survivable? I would preferr a kind of Battle Cleric. Mostly Melee and situational Use of Spells and strong selfheals. Which of the combinations would be the best for it and with which class should i start at lvl1? Or is it better to play a pure Cleric as first char?
Next question is about the attributes. Wisdom is clear, high as possible. I see some of the builds have high Dex, low Con/Str. Some have high STR/Con and low STr, others start with high Charisma and some only with 8. That confuses me a bit. If i want a Cleric with high survivability, Melee but also capable of casting those nice spells like Blade Barrier and enough selfheal with which should i start? Do i need Charisma, is 10 Int enough? Focus on Str+Con or on Dex? What is the difference in Playstyle, Survivability, Damage and so on....?
Last edited by Nefros; 06-28-2011 at 03:33 PM.
But to charge it you go into a wired mode. So you can play wireless or wired.
The side plate is not where the 12 buttons are.
http://www.amazon.com/Razer-Naga-Epi.../dp/B004AM5RAM
But I am curious about this mouse now.
Multi-classing can make things very difficult. If you want to make a battle cleric people will expect you to heal them if you ever party with a random group. Its great for solo play though.
If you decide to do a battle cleric, I would go straight cleric with no multiclassing. A dwarf does great for this as its a free race and they usually are pretty sturdy. The stats would look something like this for a normal 28-pt character:
str 16
dex 8
con 14
int 8
wis 16
cha 10
Your feats would go like so:
Level 1 -- Weapon Proficiency: Great Axe
Level 3 -- Toughness
Level 6 -- Empower Healing
Level 9 -- Heighten
Level 12 -- Maximize
Level 15 -- Empower
Level 18 -- Power Attack, mental toughness, spell focus: evocation or spell penetration (depending on what you like).
Put all your level ups into wisdom. You will be able to slap a great axe around at the start of the game and have fairly decent melee (enough to kill stuff). You get a few nice spells as a cleric and be sure to pick up blade barrier at level 12. You may not melee anymore when you get it! Also be sure to pick up the radiant servant prestige b/c its great for battle clerics.
Its not for the faint of heart but it will be fun to play!
People choose to mix Monk with cleric to boost their defence; Monk allows you to add your Wisdom bonus to AC, and with 2 Monk levels you get evasion. Those would most likely be the ones with high Dex as well. A level of Rogue gives you the ability to take maximum levels in Rogue abilities (traps, locks and UMD); however, if you're taking most of your levels in cleric you probably won't have enough skill points to get maximum levels in many skills - generally, people would add a level of rogue to a cleric to max out just 1 skill, UMD. Fighter adds to combat ability; it gives proficiencies in martial weapons and the ability to boost HP and Strength with enhancements.
In general, you'll find that the choices you make don't matter a huge amount at lower levels (1-10 or so), as you can get by most quests by yourself without having a really optimized build. I was able to do the Sorrowdusk quest chain ( a long series where the final quest is level 10 or 11) solo on my level 9 cleric, using melee for much of it, even though I have fairly low Strength and Dex. But that will start becoming much more difficult for the quests past level 10. At that point a cleric's ability to do damage is very focused on their spells, which means you need to make sure your spell-casting is strong. I think you can do well soloing with a pure cleric, and adding a few other classes is really just about making small adjustments in a few areas. It's also much easier to do for experienced players who have already played for a while and know the game's mechanics pretty well.
Rogue gives Evasion without needing to Lawful.
Fighter Gives Tower Shield, and All Martial Weapons
Monk Gives Evasion and Wisdom based AC (but you need to be lawful)
Play style and what they are min/maxing for.Next question is about the attributes. Wisdom is clear, high as possible. I see some of the builds have high Dex, low Con/Str. Some have high STR/Con and low STr, others start with high Charisma and some only with 8. That confuses me a bit. If i want a Cleric with high survivability, Melee but also capable of casting those nice spells like Blade Barrier and enough selfheal with which should i start? Do i need Charisma, is 10 Int enough? Focus on Str+Con or on Dex? What is the difference in Playstyle, Survivability, Damage and so on....?
However, in your case, a solid Con and Str is a must, along with a good Wisdom.
Got the Razer this morning and tested it with my Monk. I can't use all buttons but enough to make it much easier for me. Now it's possible for me to use the keyboard only for Moving. Great Feeling. Much more fun.
Thx for the other Tipps. I will start with my Cleric this evening. I have access to Monks+32points, so maybe i will put in the 2 Monklevels(for higher Survivabilty) and a Roguelevel(i want all the treasures:-))) later on when i know more about the game. I will start as pure Cleric, first i thougth starting with Rogue and changing to Cleric at lvl2 would be a nice idea to get the many skillpoints and lockpicking abilities, but at the moment i don't know much enough about the drawbacks this will cause. Attributes will be a high Wisdom, STR and Con. 8 Dex and Char and 10 Int for some more Skillpoints.
One last Question, are shields a good choice for soloing or should i better focus on 2 Weapons or 2 handed Weapons? Shield would be stylish but i don't want to loose too much effectiveness.
Last edited by Nefros; 06-29-2011 at 06:58 AM.
If you're in Khyber and ever get around my level (atm 11) you're welcome to join my parties, no zergs and enjoying the game mostly. And about that mouse. I WANT IT FOR XMAS PL0X.
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So here he is: Nefros.
Lawfull good, human Cleric
Took these Attributs, hope it is ok so:
STR-16
DEX-10
CON-14
INT-10
WIS-16
CHA-10
At lvl2 i plan to take 1 Fighterlevel for 2h Weapons+Power Attack and a bit more damage, rest will be pure Cleric.
looks good to me. good luck and have fun!![]()
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Yes. I took toughness at lvl 1. Reached lvl2 now and up to now it's much fun. Easier than the Monk for me to handle and the Razer does the rest. Works fine. Thank you all very much, even if i'm only lvl2 now i love this toon and the game already. Dungeons i'm coming...
You could also save Weapon Proficiency: Great Axe till later, take toughness at 1 for more low level hp and run with a dwarven axe and a shield for AC while AC still matters, then pick up the Weapon Proficiency: Great Axe later when AC stops mattering (high teens)
Or, it wont matter since I now see you took a human cleric setup. Welcome back and happy adventuring.
Last edited by dondaley; 08-15-2011 at 06:55 AM.
Another thing you could do to make things easier along with the voice commands and the uber mouse is to set up a static group (IOW people you play with on a regular basis) as opposed to just playing with random people that way they know the questing is going to be a bit slower and you won't have to deal with zerg types whining about you being slow (They don't like me either :P) plus it feels more like PnP this way.
Originally Posted by Cordovan