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  1. #41
    Founder Balkas's Avatar
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    Quote Originally Posted by krud View Post
    Have you ever actually tried this? With a 1min duration it's a pain in the arse having to constantly refresh it. Relying on short term clickies and scrolls for buffs makes these melee worse than paladins as far as number of clicks and gear swaps required before jumping into combat. I'll take innate or long duration abilities over gear swapping and short term buffs any day.
    I don't have UMD on my 12 Fighter/6 Monk/2 Ranger, so I have to cycle through 14 Shield goggle clickies when I'm tanking.

    You can get Shield Wands that last for 10+ minutes.


  2. #42
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by LordPiglet View Post
    I plan to move to a 12/6/2 fighter/barb/ranger with the rogue dilittante for a fourth life.
    This. I loved being a blitz, but the 2 ranger lvls is just sexyness.
    Smrti on Khyber

  3. #43
    Hero LordPiglet's Avatar
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    Quote Originally Posted by Blank_Zero View Post
    This. I loved being a blitz, but the 2 ranger lvls is just sexyness.
    After 14 (actually I have no idea how many, but it was a bunch) re-rolls and runs up to level 6ish, and 3 complete lives, arrael has always had ranger, and she had rogue for all 3 lives. My next life is actually intriguing to me because I'll be busting out the marilith chain and not the icy and won't have evasion on her.

  4. #44
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by LordPiglet View Post
    After 14 (actually I have no idea how many, but it was a bunch) re-rolls and runs up to level 6ish, and 3 complete lives, arrael has always had ranger, and she had rogue for all 3 lives. My next life is actually intriguing to me because I'll be busting out the marilith chain and not the icy and won't have evasion on her.
    Smrti is a warforge atm with the build. After you hit about 600 HP, evasion is just icing, and not that much.
    Smrti on Khyber

  5. #45
    Hero LordPiglet's Avatar
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    Quote Originally Posted by Blank_Zero View Post
    Smrti is a warforge atm with the build. After you hit about 600 HP, evasion is just icing, and not that much.
    I'm at 599, 619 with Airship buff 719 rage and double madstoned, 209% amp with airship.

    I have everything I need, but epic gear (and a nice sov ruin for my dt) and some extra variety in the ToD department. I'm not absolute top of the line dps, but I'm probably above to well above average. I just need to get my strength up, and the most effective way is to go 6 barb for rage.

  6. #46
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by LordPiglet View Post
    I'm at 599, 619 with Airship buff 719 rage and double madstoned, 209% amp with airship.

    I have everything I need, but epic gear (and a nice sov ruin for my dt) and some extra variety in the ToD department. I'm not absolute top of the line dps, but I'm probably above to well above average. I just need to get my strength up, and the most effective way is to go 6 barb for rage.
    I'm at a nice 659 standing around (missing some gear still).

    I'm in the middle of a build write-up atm, so when I finish it, I'll link it to you.
    Smrti on Khyber

  7. #47
    Build Constructionist unbongwah's Avatar
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    This is not a bad build per se, but it's also not a max DPS "built for endgame" build, either. For one thing, Tempest I doesn't add nearly as much DPS as it used to, unfortunately; barb 6 is the new hawtness in that regard now. Rgr 6 still has a lot going for it (bow feats, skill pts, lvl 1 spells, 2 FEs, etc.), but don't do it just for Tempest - it isn't worth it anymore. I would also skip the trapsmithing; you don't have enough skill pts w/INT 10 and UMD plus maybe Intim is more useful in the long run, IMHO. Some of your feats could use some tweaking too.

    Here's my build, which was also my take on the ubiquitous Drizz't clones:

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Drizzl wit Oyl
    Level 20 True Neutral Drow Male
    (12 Fighter \ 2 Rogue \ 6 Ranger) 
    Hit Points: 342
    Spell Points: 50 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 16
    Will: 5
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    26
    Dexterity            16                    18
    Constitution         14                    16
    Intelligence         12                    12
    Wisdom                8                     8
    Charisma             10                    10
    
    Tomes Used
    +1 Tome of Dexterity used at level 11
    +2 Tome of Strength used at level 20
    +2 Tome of Constitution used at level 20
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    
    
    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead (swap for Evil Outsider later)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Mobility
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    
    
    Level 5 (Ranger)
    
    
    Level 6 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Giant
    Feat: (Selected) Spring Attack
    
    
    Level 7 (Ranger)
    
    
    Level 8 (Rogue)
    Ability Raise: STR
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    Feat: (Selected) Toughness
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    
    
    Level 11 (Fighter)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Feat: (Selected) Greater Two Weapon Fighting
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 13 (Fighter)
    
    
    Level 14 (Fighter)
    Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
    
    
    Level 15 (Fighter)
    Feat: (Selected) Stunning Blow
    
    
    Level 16 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 17 (Fighter)
    
    
    Level 18 (Fighter)
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Fighter Bonus) Quick Draw
    
    
    Level 19 (Fighter)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Extra Action Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Fighter Haste Boost III
    Enhancement: Fighter Haste Boost IV
    Enhancement: Elven Dexterity I
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Stunning Blow) II
    Enhancement: Fighter Strategy (Stunning Blow) III
    Enhancement: Fighter Strategy (Stunning Blow) IV
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Tempest I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Intimidate I
    Enhancement: Improved Intimidate II
    Enhancement: Improved Intimidate III
    Enhancement: Improved Intimidate IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Strength III
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    Enhancement: Fighter Toughness IV
    Enhancement: Rogue Improved Trap Sense I
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  8. #48
    Community Member Chai's Avatar
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    Quote Originally Posted by stupid123 View Post
    Ya but blitz is still better. Nuff said
    Better at running into the room, getting into attack animation, and staying in attack animation to produce a slightly larger number of damage per second.

    Blizt also relies on a confirmed not working as intended game mechanic which likely will be fixed, where this build already had its hayday and got nerfed.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  9. #49
    Hero LordPiglet's Avatar
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    Quote Originally Posted by Chai View Post
    Better at running into the room, getting into attack animation, and staying in attack animation to produce a slightly larger number of damage per second.

    Blizt also relies on a confirmed not working as intended game mechanic which likely will be fixed, where this build already had its hayday and got nerfed.
    I thought Nick actually prefers and recommends the pally past life feat over the barb one.

  10. #50
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Chai View Post
    Better at running into the room, getting into attack animation, and staying in attack animation to produce a slightly larger number of damage per second.

    Blizt also relies on a confirmed not working as intended game mechanic which likely will be fixed, where this build already had its hayday and got nerfed.
    if you've seen a well-built and well-played blitz in action you wouldn't say that. it's extremely effective.

    The barb PL bug won't nerf this to much once it's fixed.

  11. #51
    Community Member rest's Avatar
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    Quote Originally Posted by krud View Post
    Have you ever actually tried this? With a 1min duration it's a pain in the arse having to constantly refresh it. Relying on short term clickies and scrolls for buffs makes these melee worse than paladins as far as number of clicks and gear swaps required before jumping into combat. I'll take innate or long duration abilities over gear swapping and short term buffs any day.
    Level 5 shield wands last 5 minutes. Level 10 shield wands last 10 minutes.

  12. #52
    Community Member Blank_Zero's Avatar
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    Quote Originally Posted by grodon9999 View Post
    if you've seen a well-built and well-played blitz in action you wouldn't say that. it's extremely effective.

    The barb PL bug won't nerf this to much once it's fixed.
    This. I play with 2 fighter PLFs. Works JUST fine
    Smrti on Khyber

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