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  1. #1
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    Default My test Tempest Kensai build, huge dps.

    This build is made for end-game. thus haveing some good feats given later on instead of earlier. all prepareing for reaching lvl 20. i have not yet tested this build, but i'd like to get some opinions. this build has a HUGE number of feats. due to the classes it is cc'd with, it also has evasion, and sneak atk ability with decent trap finding ability, but always wear a good +10 disable device item if you can find one ;p. post comments. i'd like to hear about how its screwed up >,> its my first build useing a build planner. and its off the top of my head. so be honest. i will update as needed and will start working on it in around a week or two.


    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Tempest Kensai ftr/rng/rog
    Level 20 Neutral Good Drow Male
    (12 Fighter \ 2 Rogue \ 6 Ranger) 
    Hit Points: 342
    Spell Points: 70 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 17
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   23
    Dexterity            17                 17                   20
    Constitution         14                 16                   16
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma             10                 10                   10
    
    Tomes Used
    +1 Tome of Constitution used at level 16
    +1 Tome of Strength used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 10                   10
    Bluff                 0                  0                    2
    Concentration         2                  3                    5
    Diplomacy             0                  0                    2
    Disable Device        4                 23                   23
    Haggle                0                  0                    0
    Heal                 -1                 -1                   -1
    Hide                  3                  5                    5
    Intimidate            0                  0                    2
    Jump                  7                 12                   12
    Listen               -1                 -1                    1
    Move Silently         7                  9                    9
    Open Lock             7                 16                   16
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                4                  9                   11
    Spot                 -1                  1                    3
    Swim                  7                 11                   11
    Tumble                7                 13                   13
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Dodge
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shuriken Expertise
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Tumble (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Rogue Dexterity I
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Swim (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Mobility
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Wild Empathy
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Ranger Devotion I
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Elven Dexterity I
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Diehard
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+4)
    Feat: (Selected) Spring Attack
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Rogue Faster Sneaking I
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Tumble (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Desert Lore I
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Energy of the Wild I
    
    
    Level 9 (Fighter)
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 10 (Fighter)
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Elven Dexterity II
    Enhancement: Fighter Strength I
    
    
    Level 11 (Fighter)
    Skill: Disable Device (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Flanking Mastery I
    
    
    Level 13 (Fighter)
    Skill: Disable Device (+1)
    
    
    Level 14 (Fighter)
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 15 (Fighter)
    Skill: Disable Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: CON
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    Skill: Disable Device (+1)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    
    
    Level 18 (Fighter)
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Power Critical
    Feat: (Selected) Two Weapon Defense
    
    
    Level 19 (Fighter)
    Skill: Disable Device (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Ranger Sprint Boost I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness IV

  2. #2
    Community Member stille_nacht's Avatar
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    if you want maximum dps, i strongly suggest replacing ranger levels with barbarian levels and getting the reqs for frenzied berzerker I
    adversity is something we face every day - for a true test, give someone power

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  3. #3
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    Quote Originally Posted by stille_nacht View Post
    if you want maximum dps, i strongly suggest replacing ranger levels with barbarian levels and getting the reqs for frenzied berzerker I
    can't, need the tempest abilities. and extra ranger feats help to save on feats later on. so ranger has to be there to make this build work right. plus its dual weild khopesh build. way way more dps then a two handed weapon frenzied barbarian.
    Last edited by Espario; 06-27-2011 at 11:31 PM.

  4. #4
    Community Member Rogann's Avatar
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    Quote Originally Posted by Espario View Post
    can't need the tempest abilities. and extra ranger feats help to save on feats later on. so ranger has to be there to make this build work right. plus its dual weild khopesh build. way way more dps then a two handed weapon frenzied barbarian.
    Um it's called a blitz build(12f,6b,2r) it's meant for twf.... Better dps then 6 ranger.

  5. #5
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    Quote Originally Posted by Espario View Post
    can't, need the tempest abilities. and extra ranger feats help to save on feats later on. so ranger has to be there to make this build work right. plus its dual weild khopesh build. way way more dps then a two handed weapon frenzied barbarian.
    I think he meant a TWF frenzied barb which most likely be more dps but with the rout your taking ranger will be more flewible with minor self heals and buffs.

  6. #6
    Community Member Doomcrew's Avatar
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    Maxing DD without keeping up search is a waste of Skill points used in DD.
    You wont be able to find the boxes.

    Alot of folks that splash 2 levels of Rogue split them. Usually level 1 and
    some where around level 10 to make up points lost to classes that don't
    have alot of points to spend.

    Think about a +2 int tome to shore some more skill points from your fighter
    levels.

    Spreading your ranger levels up some could also help keep your search points
    higher as search is a Ranger class skill.

    Just some insights.
    You see in this world there's two kinds of people, my friend. Those with loaded guns, and those who dig. You dig.

  7. #7
    Community Member rest's Avatar
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    17 starting dex? why not 15 +2 tome? *boggle*

  8. #8
    Community Member Blank_Zero's Avatar
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    Search:

    Blizt

    -Or-

    Monster

    Those 2 builds should give you plenty of ideas.
    Smrti on Khyber

  9. #9
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    Quote Originally Posted by Alkot View Post
    I think he meant a TWF frenzied barb which most likely be more dps but with the rout your taking ranger will be more flewible with minor self heals and buffs.
    yeah, self heals is more beneficial at end game then just a small amount of dps extra by going barb. but you arent getting it, twf for this build comes from the ranger. also has 2 favored enemies, undead, and evil outsider. both extremely resistant enemies at levels 6-20. and having resistance towards them plus the extra ac bonus form tempest and 10% extra hit rate on off hand with x3 crit and 20% crit rate and a huge amount of bonuses to critical and confirmed hits. i think this build is well off on dps and survivability at end game. a barbarian will not have as much defense as this build. plus, this build saves against traps. and is made to avoid damage while dealing it out massively.

  10. #10
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    Quote Originally Posted by rest View Post
    17 starting dex? why not 15 +2 tome? *boggle*
    because. not everyone has the money to buy a +2 tome -,- *glary face* this is a build anyone can make.

  11. #11
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    Quote Originally Posted by Doomcrew View Post
    Maxing DD without keeping up search is a waste of Skill points used in DD.
    You wont be able to find the boxes.

    Alot of folks that splash 2 levels of Rogue split them. Usually level 1 and
    some where around level 10 to make up points lost to classes that don't
    have alot of points to spend.

    Think about a +2 int tome to shore some more skill points from your fighter
    levels.

    Spreading your ranger levels up some could also help keep your search points
    higher as search is a Ranger class skill.

    Just some insights.

    yes, i agree, but this is my first planned build. so it has mistakes. thanks for the heads up, but other then that, is it a good looking starting build? will post a re-vamped version.

  12. #12
    Community Member rest's Avatar
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    Quote Originally Posted by Espario View Post
    because. not everyone has the money to buy a +2 tome -,- *glary face* this is a build anyone can make.
    I see. Well. Good luck with your build.

  13. #13
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    This is the skill re-vamped version. more search and some other kills moved around. should be alot easier to find the traps. but remember. this build is meant to wear gear to help with that. so its mainly based on movement and evadeing damage while dealing out dps


    Code:
    Character Plan by DDO Character Planner Version 03.09.02
    DDO Character Planner Home Page
    
    Tempest Kensai ftr/rng/rog
    Level 20 Neutral Good Drow Male
    (12 Fighter \ 2 Rogue \ 6 Ranger) 
    Hit Points: 342
    Spell Points: 70 
    BAB: 19\19\24\29\29
    Fortitude: 16
    Reflex: 17
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 21                   23
    Dexterity            17                 17                   20
    Constitution         14                 16                   16
    Intelligence         10                 10                   10
    Wisdom                8                  8                    8
    Charisma             10                 10                   10
    
    Tomes Used
    +1 Tome of Constitution used at level 16
    +1 Tome of Strength used at level 20
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               7                 10                   10
    Bluff                 0                  0                    2
    Concentration         2                  3                    5
    Diplomacy             0                  0                    2
    Disable Device        4                 23                   23
    Haggle                0                  0                    0
    Heal                 -1                 -1                   -1
    Hide                  3                  5                    5
    Intimidate            0                  0                    2
    Jump                  7                 12                   12
    Listen               -1                 -1                    1
    Move Silently         7                  9                    9
    Open Lock             7                 16                   16
    Perform               n/a               n/a                   n/a
    Repair                0                  0                    0
    Search                4                 12                   14
    Spot                 -1                  3                    5
    Swim                  7                 12                   12
    Tumble                7                 10                   10
    Use Magic Device      n/a               n/a                   n/a
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Dodge
    Feat: (Automatic) Attack
    Feat: (Automatic) Drow Spell Resistance
    Feat: (Automatic) Elven Keen Senses
    Feat: (Automatic) Enchantment Save Bonus
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Immunity to Sleep
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shuriken Expertise
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Sneak Attack
    Feat: (Automatic) Spell Save Bonus
    Feat: (Automatic) Trapfinding
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Improved Trap Sense I
    
    
    Level 2 (Rogue)
    Skill: Balance (+1)
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Tumble (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Evasion
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Rogue Dexterity I
    
    
    Level 3 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Mobility
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Wild Empathy
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Ranger Devotion I
    
    
    Level 4 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting
    Enhancement: Elven Dexterity I
    
    
    Level 5 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Diehard
    
    
    Level 6 (Ranger)
    Skill: Disable Device (+1)
    Skill: Search (+4)
    Feat: (Selected) Spring Attack
    Spell (1): Camouflage
    Spell (1): Jump
    Spell (1): Longstrider
    Spell (1): Merfolk's Blessing
    Spell (1): Ram's Might
    Spell (1): Resist Energy
    Spell (1): Summon Nature's Ally I
    Spell (1): Tumble
    Enhancement: Rogue Faster Sneaking I
    
    
    Level 7 (Ranger)
    Skill: Disable Device (+1)
    Skill: Open Lock (+2)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    
    
    Level 8 (Ranger)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Open Lock (+1)
    Skill: Swim (+1)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot
    Enhancement: Ranger Swamp Lore I
    Enhancement: Ranger Tundra Lore I
    Enhancement: Ranger Desert Lore I
    Enhancement: Ranger Favored Attack I
    Enhancement: Ranger Favored Damage I
    Enhancement: Ranger Favored Damage II
    Enhancement: Ranger Favored Defense I
    Enhancement: Ranger Favored Resistance I
    Enhancement: Ranger Tempest I
    Enhancement: Ranger Devotion II
    Enhancement: Ranger Energy of the Wild I
    
    
    Level 9 (Fighter)
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Tower Shield Proficiency
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Critical Accuracy I
    
    
    Level 10 (Fighter)
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    Enhancement: Elven Dexterity II
    Enhancement: Fighter Strength I
    
    
    Level 11 (Fighter)
    Skill: Disable Device (+1)
    
    
    Level 12 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Armor Mastery I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Flanking Mastery I
    
    
    Level 13 (Fighter)
    Skill: Disable Device (+1)
    
    
    Level 14 (Fighter)
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 15 (Fighter)
    Skill: Disable Device (+1)
    Feat: (Selected) Toughness
    
    
    Level 16 (Fighter)
    Ability Raise: CON
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
    
    
    Level 17 (Fighter)
    Skill: Disable Device (+1)
    Enhancement: Fighter Haste Boost I
    Enhancement: Fighter Haste Boost II
    Enhancement: Kensei Khopesh Mastery I
    Enhancement: Fighter Armor Mastery II
    Enhancement: Fighter Armored Agility I
    Enhancement: Fighter Critical Accuracy III
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Khopesh Specialization I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Fighter Toughness III
    
    
    Level 18 (Fighter)
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Power Critical
    Feat: (Selected) Two Weapon Defense
    
    
    Level 19 (Fighter)
    Skill: Disable Device (+1)
    
    
    Level 20 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
    Enhancement: Ranger Sprint Boost I
    Enhancement: Kensei Khopesh Mastery II
    Enhancement: Fighter Kensei II
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness IV
    Last edited by Espario; 06-27-2011 at 11:55 PM.

  14. #14
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    i believe stillie is suggesting staying 2wf...

    Not going to really comment on the build split since thats a pretty decent split (google the old monster build though admittedly it was WF). Stillie is suggesting a build called the Blitz which is a great build too.

    off the top of my head i don't think drow is the best class for this.. for a 2wf khopesh user drow does almost nothing for the build. you lose some con and gain basically nothing but one skill point per lvl (from 10 int).. IMO you're better off going with human (or WF). you dont get a con penalty and still retain that extra skill point.

    I notice youre trying to keep up trap skills and on that build it'll be a bit hard once you run out of ranger lvl's as fighter only gives you 2 skill points (3 with human and 10 int) which will be a struggle to keep up DD AND search. I personally suggest just dumping trapskills altogether and concentrating on UMD. Alternatively you need 4 skill points as a ftr to keep DD and Search max 2 from base 1 from human (if you choose to) and 12 int (either base or with a 10 +2 tome)

    In terms of stats i'd take 2 off dex and get a +2 dex tome (or start on 16 and get a +1 tome) at least 14 in con and around 17 in str (im not entirely sure how many build points this works out to be).

    just my opinions. if you're really set on drow go for it.. the extra feats on a ftr means that you can take one more toughness to make up that 20 hp loss from 2 less starting con anyway. Otherwise, at a quick glance, your plan seems solid enough.

    EDIT: **** you fast posters.. lol
    Roldon - L16 Whirling tempest of gimp.. now TR3'd for extra super double gimp : Lauralis - L22 FvS: Roldocron - L20 ArchFail : Roldobot - L20 LotB FvS: Roldyn - L21 Rogbarian, i can has disable.. after i find trap with face... : Roldyne - L20 Bardouge, i can has disable... after someone else finds trap with face... Proud gimp of BeiberLu.. i mean Wanderlust

  15. #15
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Espario View Post
    yeah, self heals is more beneficial at end game then just a small amount of dps extra by going barb. but you arent getting it, twf for this build comes from the ranger. also has 2 favored enemies, undead, and evil outsider. both extremely resistant enemies at levels 6-20. and having resistance towards them plus the extra ac bonus form tempest and 10% extra hit rate on off hand with x3 crit and 20% crit rate and a huge amount of bonuses to critical and confirmed hits. i think this build is well off on dps and survivability at end game. a barbarian will not have as much defense as this build. plus, this build saves against traps. and is made to avoid damage while dealing it out massively.
    you mentioned ac bonus? just saying you might be disapointed in that department with this build. Sure tempest 6 levels of ranger adds a lot, but im not sure the ac bonus would be worth noting.

  16. #16
    Community Member stille_nacht's Avatar
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    ftr 12/ barb 6/ rog 2 is definitely a twf build.

    and you have plenty of feats just from the fighter levels :P, search up "blitz".

    of course if you dont want to be barb and like ranger for playstyle/flavor reasons, more power to you
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    Quote Originally Posted by Uchuujin-San View Post
    i believe stillie is suggesting staying 2wf...

    Not going to really comment on the build split since thats a pretty decent split (google the old monster build though admittedly it was WF). Stillie is suggesting a build called the Blitz which is a great build too.

    off the top of my head i don't think drow is the best class for this.. for a 2wf khopesh user drow does almost nothing for the build. you lose some con and gain basically nothing but one skill point per lvl (from 10 int).. IMO you're better off going with human (or WF). you dont get a con penalty and still retain that extra skill point.

    I notice youre trying to keep up trap skills and on that build it'll be a bit hard once you run out of ranger lvl's as fighter only gives you 2 skill points (3 with human and 10 int) which will be a struggle to keep up DD AND search. I personally suggest just dumping trapskills altogether and concentrating on UMD. Alternatively you need 4 skill points as a ftr to keep DD and Search max 2 from base 1 from human (if you choose to) and 12 int (either base or with a 10 +2 tome)

    In terms of stats i'd take 2 off dex and get a +2 dex tome (or start on 16 and get a +1 tome) at least 14 in con and around 17 in str (im not entirely sure how many build points this works out to be).

    just my opinions. if you're really set on drow go for it.. the extra feats on a ftr means that you can take one more toughness to make up that 20 hp loss from 2 less starting con anyway. Otherwise, at a quick glance, your plan seems solid enough.

    EDIT: **** you fast posters.. lol
    yeah i see what your saying, but i wanted him to be able to avoid as much "mortal danger" as possible, and his enchantment resistance helps a ton. and, drow being my favorite race, it works out well. i hate human builds honestly. they just get a few extra feats but really don't have much individuality. you have to admit. for a melee fighter with decent hp this build can evade a ton of damage ;p even though in the process of avoiding damage, it has slightly lower dps then some builds. but it can top kills im sure. gotta test it first i guess >,> im curious but i wan tto make sure the best changes can be made before i go off and try to complete it. thoguht i guess the best way to find flaws would be to try it, eh ?

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    Quote Originally Posted by NaturalHazard View Post
    you mentioned ac bonus? just saying you might be disapointed in that department with this build. Sure tempest 6 levels of ranger adds a lot, but im not sure the ac bonus would be worth noting.
    is only 2ac bonus. but 2ac can make all the difference. that is not the main reason i have put ranger into this build though, the free feats for twf is why i added ranger. and tempest is a bonus that goes with the class. barb didnt seem to fit the build how i wanted it to. the wand usage of a ranger outweights the barbarian multi class option.

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    For all who dont know, i am a F2P player. im just trying to make the best of the free things about DDO.

  20. #20
    Community Member parvo's Avatar
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    << Outsider looking in

    I'm guessing for any trapsmithing at all, at end game, you need max ranks of search and disable. Half ranks or whatever you call it is a waste. So, if you can't figure out your skills, maybe ditch the rogue levels and use two monk levels. I think your saves, HP and AC will be better, not to mention more feats to play with.

    I don't play end game, so maybe I'm wrong but I'd go full ranks in trapsmithing. What if turb creates the next "must do" quest with high search level traps? What if they randomly place the boxes?
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