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  1. #41
    Community Member Trillea's Avatar
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    Quote Originally Posted by Arkat View Post
    I'm betting most everyone in this thread got too fired up and backside-hurt to read the last line.
    /guilty
    Quote Originally Posted by Philam View Post
    I nominate you as head developer of DDO!
    Quote Originally Posted by FlimsyFirewood View Post
    That tears it. I need to get a donkey.
    Concentrated power is the enemy of liberty - Ronald Reagan

  2. #42
    Community Member macubrae's Avatar
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    I'm happy with my Warchanter Horc so far. After I get the second level of Warchanter I was going to go Frenzied Berzerker. YES they are ugly, but I'm no prize so it doesn't bother me. My main problem is getting suitable armor for the musical thug. All my random drops are for pretty toons, which mine is not.

    As far as the overscaling weapon size goes, I like it. Mine runs around with a Greatclub of the Scrag, and it's HUGE! My wf fighter is wielding Insanity and it's just as intimidating.

  3. #43
    Community Member Thrudh's Avatar
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    Quote Originally Posted by Chai View Post
    or dwarves to be better tacticians than other fighters...

    I agree that half orcs are overpowered for melee classes, but they arent the best at everything.
    Trouble is, tactics are based on STR, and since orcs have +4 STR compared to dwarves, that equals +2 tactics...

    Dwarven tactics enhancement should be increased to +2, +4, +6 per enhancement. That change alone would bring dwarves back into the running for a melee build.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  4. #44
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    I hate half Orcs too. They are greatly overpowered with respect to the state of the game.

    The main problem is that the melee builds get no advantage from defensive abilities unless they go completely defensive.

    So unless you are building a stalwart defender with a shield or an AC paly with a shield a half Orc is always the best way to go.
    Wherever you went - here you are.

  5. #45
    Community Member grodon9999's Avatar
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    Quote Originally Posted by Thrudh View Post
    Dwarven tactics enhancement should be increased to +2, +4, +6 per enhancement. That change alone would bring dwarves back into the running for a melee build.
    Oh hell yeah! That +2 doesn't cut it anymore.

  6. #46
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by karnokvolrath View Post
    This is the exact reason i still play WF, some people will yell gimp but i like having survivabilty options over full dps, thats me and no horc enchanchment can take it away

    "you never go full ******" :P
    wow!!! warforged melee are gimp dps?

    I feel sorry for us who play human/dwarf or even worse elf melees!!!

  7. #47
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Blank_Zero View Post
    Good!
    just too bad we couldnt go take his soul stone to some lava somewhere and drop it in.

  8. #48
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    The majority of WF immunities can be put on a single item. THE wf DPS line (Power Attack) has been given to Half orcs. That leaves half orcs with huge damage benefit and the only loss is 20(or 40 for 6 ap)HP and the occasional reconstruct.

    Give dwarfs and WF +2/4/6 tactics or cut the cost to 1/2/3 AP. completely remove half orc power attack there's no reason for them to have it. at all.. increase dwarven axe damage to also give +1/+2 Stacking seeker damage. dwaren axe attack also reduce targets fort by 5%/10%.

    That's a start.

    And my half orc barb would still be better then my wf barb and my dwarf barb.

    Nerf me.
    Eulogy- oh ninety eight

  9. #49
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by eulogy098 View Post
    The majority of WF immunities can be put on a single item. THE wf DPS line (Power Attack) has been given to Half orcs. That leaves half orcs with huge damage benefit and the only loss is 20(or 40 for 6 ap)HP and the occasional reconstruct.

    Give dwarfs and WF +2/4/6 tactics or cut the cost to 1/2/3 AP. completely remove half orc power attack there's no reason for them to have it. at all.. increase dwarven axe damage to also give +1/+2 Stacking seeker damage. dwaren axe attack also reduce targets fort by 5%/10%.

    That's a start.

    And my half orc barb would still be better then my wf barb and my dwarf barb.

    Nerf me.
    ok what do you suggest we give to the elf and drow melees?

  10. #50
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    Quote Originally Posted by NaturalHazard View Post
    ok what do you suggest we give to the elf and drow melees?

    same deal
    Eulogy- oh ninety eight

  11. #51
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    Giving other (non HORC and WF) races added melee incentive would be a great way to diversify things, as long as you do the same treatment for caster enhancements etc.

    Most classes take a big enough hit not playing an optimal race, no reason to penalize them even more by stacking enhancements.

  12. #52
    Community Member zebidos's Avatar
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    I tried to make a Half orc barbarian, but like warforged to me they are too big for my screen, I just find them annoying when trying to move them up ladders or through tight areas, I couldnt imagine trying to move one through coalesdence chamber.

    It also seemed half orcs run slower, im sure its just the animation but it just feels slower, ill stick with the uber race, halflings.

  13. #53
    Community Member Mister_Peace's Avatar
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    Half-orcs? There is nothing in DDO that resembles half-orcs, at least not if the other half is supposed to be human.


    I do think we might want to discuss the recent wave of half-ogres though.
    Quote Originally Posted by havokiano View Post
    you are boring. And you rosik a lot. bye.
    Quote Originally Posted by suitepotato View Post
    With the amount of facepalming we do, it's a wonder DDO players have any noses left.

  14. #54
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    Quote Originally Posted by Crazyfruit View Post
    Being oversized is a penalty on its own. Ever tried running Coalescence Chamber, Dreams of Insanity or a few others on a TR3 Half Orc? Camera goes right through your head into the roof many times.
    hah! ya this is annoying at times.

  15. #55
    Community Member Symar-FangofLloth's Avatar
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    Quote Originally Posted by DoctorWhofan View Post
    Helves have tiny faces...I kept mine.
    http://drawingboard.smackjeeves.com/...ulous-rhyming/

    Quote Originally Posted by eulogy098 View Post
    The majority of WF immunities can be put on a single item. THE wf DPS line (Power Attack) has been given to Half orcs. That leaves half orcs with huge damage benefit and the only loss is 20(or 40 for 6 ap)HP and the occasional reconstruct.
    You're also down an item slot, or short other bonuses on that item, which may or may not be an issue.

    Quote Originally Posted by Mister_Peace View Post

    I do think we might want to discuss the recent wave of half-ogres though.
    Maybe they should be renamed to Eneko, half-Ogre half-half-Giant.
    Former Xoriat-er. Embrace the Madness.

  16. #56
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    It came to me via imagination in another a thread, so it must be true, this is how the developer discussion regarding the implementation of Half-Orcs went down \/


    ...........................................

    Dev 1: "hay! lets give them dwarven axe damage!"
    Dev 2: "Naw, f#@k that, lest's give them dwarven axe damage that works on every two hander!"
    Dev 1: "ohhhh good idea, and while were at it, give them more two-hander bonuses with Great Weapon Aptitude!"
    Dev 3: "but that's the Warforged specific..."
    Dev 2: "so what, WF have a few immunities that are really somewhat useful at low levels"
    Dev 1: "good point, and once every now and then an arcane might save their life so, to heck with it"
    Dev 3: "we balanced repair options against having a halving healing penalty though"
    Dev 1: "shutup"
    Dev 3: "gee what else can you do to trivialize other races for melee builds when compared to Ogrillion...."
    Dev 1: "Good question,
    Dev 2: "Two Words..... Power Attack"
    Dev 1: "YES!"
    Dev 3: "But that is the Warforged specific damage enhancement, without it they have no quality unique enhancements at all"
    Dev 2: "I'm okay with that, we've already sold all the Warfoged we are going to from the DDO store, lets seriously bank on the new Ogrillion
    Dev 3: "balance...."
    Dev 2: "f#@k that. money. oh and i think we should rename them Half-Orcs, noone will know what an Ogrillion is.
    Dev 1: s#%t, does that mean I have to remodel them?
    Dev 2: "Na, keep the character model as-is. these players are far too stupid to notice that these are way to large to be Half-Orcs"
    Dev 3: " /wrists "
    Last edited by eulogy098; 07-18-2011 at 01:27 PM.
    Eulogy- oh ninety eight

  17. #57
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    Quote Originally Posted by eulogy098 View Post
    It came to me via imagination in another a thread, so it must be true, this is how the developer discussion regarding the implementation of Half-Orcs went down \/


    ...........................................

    Dev 1: "hay! lets give them dwarven axe damage!"
    Dev 2: "Naw, f#@k that, lest's give them dwarven axe damage that works on every two hander!"
    Dev 1: "ohhhh good idea, and while were at it, give them more two-hander bonuses with Great Weapon Aptitude!"
    Dev 3: "but that's the Warforged specific..."
    Dev 2: "so what, WF have a few immunities that are really somewhat useful at low levels"
    Dev 1: "good point, and once every now and then an arcane might save their life so, to heck with it"
    Dev 3: "we balanced repair options against having a halving healing penalty though"
    Dev 1: "shutup"
    Dev 3: "gee what else can you do to trivialize other races for melee builds when compared to Ogrillion...."
    Dev 1: "Good question,
    Dev 2: "Two Words..... Power Attack"
    Dev 1: "YES!"
    Dev 3: "But that is the Warforged specific damage enhancement, without it they have no quality unique enhancements at all"
    Dev 2: "I'm okay with that, we've already sold all the Warfoged we are going to from the DDO store, lets seriously bank on the new Ogrillion
    Dev 3: "balance...."
    Dev 2: "f#@k that. money. oh and i think we should rename them Half-Orcs, noone will know what an Ogrillion is.
    Dev 1: s#%t, does that mean I have to remodel them?
    Dev 2: "Na, keep the character model as-is. these players are far too stupid to notice that these are way to large to be Half-Orcs"
    Dev 3: " /wrists "
    As opposed to lets create the Terminator and call it Warforged, with immunities, amazing damage reduction, amazing weapon bonuses / damage enhancement on two handers and able to be amazing caster and melee?
    **********KNIGHTSOFSHADOW ***********
    CUDGOCleric 16/ Fighter 2 TR2 AXEFISTBarbarian 20
    CELESTERAFvS 20 FEYNASorc 17 CUDGERogue 17

  18. #58
    Founder Solmage's Avatar
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    Quote Originally Posted by eulogy098 View Post
    It came to me via imagination in another a thread, so it must be true, this is how the developer discussion regarding the implementation of Half-Orcs went down \/


    ...........................................

    Dev 1: "hay! lets give them dwarven axe damage!"
    Dev 2: "Naw, f#@k that, lest's give them dwarven axe damage that works on every two hander!"
    Dev 1: "ohhhh good idea, and while were at it, give them more two-hander bonuses with Great Weapon Aptitude!"
    Dev 3: "but that's the Warforged specific..."
    Dev 2: "so what, WF have a few immunities that are really somewhat useful at low levels"
    Dev 1: "good point, and once every now and then an arcane might save their life so, to heck with it"
    Dev 3: "we balanced repair options against having a halving healing penalty though"
    Dev 1: "shutup"
    Dev 3: "gee what else can you do to trivialize other races for melee builds when compared to Ogrillion...."
    Dev 1: "Good question,
    Dev 2: "Two Words..... Power Attack"
    Dev 1: "YES!"
    Dev 3: "But that is the Warforged specific damage enhancement, without it they have no quality unique enhancements at all"
    Dev 2: "I'm okay with that, we've already sold all the Warfoged we are going to from the DDO store, lets seriously bank on the new Ogrillion
    Dev 3: "balance...."
    Dev 2: "f#@k that. money. oh and i think we should rename them Half-Orcs, noone will know what an Ogrillion is.
    Dev 1: s#%t, does that mean I have to remodel them?
    Dev 2: "Na, keep the character model as-is. these players are far too stupid to notice that these are way to large to be Half-Orcs"
    Dev 3: " /wrists "
    Huh, so that's where that dev went...

    RIP Dev3, we miss you!
    Devs: Thanks for making Druids available to VIPs without the pack. This more than anything, has made me want to buy the pack.

  19. #59
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    Quote Originally Posted by joneb1999 View Post
    As opposed to lets create the Terminator and call it Warforged, with immunities, amazing damage reduction, amazing weapon bonuses / damage enhancement on two handers and able to be amazing caster and melee?

    Warfoged have 0 DR, that's not very amazing in my book. They have access to 1 DR for 2 AP, 2 DR for 4 AP and 3 DR for 6 AP and they stack with NOTHING. Noone invests in any of it because only rank 1 is affordable and 1 DR is worthless. (airship buff covers even that much). Again, Warforged do NOT have DR. 12 AP for 3dr... are you kidding me?

    Warforged do not have any weapon bonuses. of any kind. They have Power Attack. It does 2 more damage for two-handed weapons then a Dwarf with a Great Axe or a Elf with a Falchion and at the cost of -3 attack bonus. And Half-orcs have it to. Along with actual weapon bonuses.

    Immunities are mostly irrelevant come end game, you'd know this if you actually played ddo. You may debate that WF have the easiest time dealing with Beholders, but the reality is that noone has trouble dealing with beholders by level 20 anymore.

    Seriously though, what game are you playing? haha



    (and just to really clear you up about WF DR, in that it stacks with nothing- Barbs get 7DR/- innately, Monks 10DR/epic, Paladins 5DR/evil, Fighters and Rogues have no innate dr but their enhacements are far to tight to ever afford the investment (bet you my left arm there's not a level 20 WF rogue on any server with 3DR/Adamantine) And that leaves rangers. Rangers are the only melee with no innate dr and the potential to afford investing in the WF DR enhancements. Wow 3 DR. Awesome.)
    Last edited by eulogy098; 07-19-2011 at 10:54 AM.
    Eulogy- oh ninety eight

  20. #60
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    I like my tempest 1/ kensai 2 dual kopesh weilding Horc...

    Hell, sorcs and mages still steal my kills...

    Its okay, team sports...

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