* This Post is now Updated! You can now read through only this post, and see if you have anything you would like to comment on!
If you want more insight in how I came across the ideas, you are more than welcome to read through all the post below throughout almost the whole page 2!
I will make it clear for you readers for when I decided to update this thread in the post at page 2! My To-Date questions will be located under that initial post!
Thank you*
Yes. (This is NOT Focused on Epic Content!)
I am soon to become a VIP here on DDO-Land, and figured I wanted something else than Kensai for my Capped AA Ranger. Seeing that VIP allows both Monk and Half Elf, I figured I'll give it s shot.
BUT! I really have little to NO experience with the Monk class.
The Zen Archer gives something I'll allways wanted. GOOD SAVES (I'm looking at you Will-Save!). IMPROVED EVASION. ABUNDANT STEP. AWSOME FLOATING/DROPPING ANIMATION. DILLY FEAT. HUMAN ADAPTABILITY. EARTH II STANCE.
A very good Self-Sufficient build all in all, with good HPs and saves!
But what a Kensai do much better than a Zen Archer, is doing better overall damage, also while beeing FAR AWAY!
The Zen Archer must close to gap to activate Ninja Spy, though a Zen Archer has a really good movement ability.
The Kensai also has a better Melee option with more feats.
With 2 Fighter lvls, I can snatch the essentials for my melee capabilityNo need for Power Attack on this build anyway..
I feel it is important to note that this is build is HEAVILY focused on Archery Combat Tactics. Though I am capable of popping Stunning Fist with melee. This toon will also do quite a bit of Melee combat, both for KI and Single Target DPS, and the situational Touch of Death
This will be new for me. If you have Guide Tips, Advices, anything really. LET. ME. KNOW. I feel some people are afraid or hessitant to share their opinions in case of making the OP feel confused, disrupted, neglected, fed up, hungry, thirsty, etc...
I like to adapt to knowledge, while still sticking to my way of playing my builds. You advice on efficiency becomes my way of efficiently making my builds!
Here it is. (This build will pick Cleric Dilly for the whole game)
Ending Ability Status:Code:Character Plan by DDO Character Planner Version 03.09.02 DDO Character Planner Home Page Level 20 Lawful Good Half-Elf Male (2 Fighter \ 12 Monk \ 6 Ranger) Hit Points: 306 Spell Points: 280 BAB: 17\17\22\27\27 Fortitude: 19 Reflex: 17 Will: 17 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 15 17 19 Dexterity 16 19 19 Constitution 15 17 17 Intelligence 8 10 10 Wisdom 15 22 25 Charisma 8 10 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Dexterity used at level 11 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 27 31 Bluff -1 0 0 Concentration 2 26 28 Diplomacy -1 0 0 Disable Device n/a n/a n/a Haggle -1 0 0 Heal 2 7 7 Hide 3 4 8 Intimidate -1 0 0 Jump 2 4 6 Listen 2 7 7 Move Silently 3 4 4 Open Lock n/a n/a n/a Perform n/a n/a n/a Repair -1 0 0 Search -1 0 0 Spot 6 30 30 Swim 2 4 4 Tumble 7 18 20 Use Magic Device n/a n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Spot (+4) Skill: Tumble (+4) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric Feat: (Past Life) Past Life: Ranger Feat: (Selected) Point Blank Shot Feat: (Monk Bonus) Toughness Level 2 (Fighter) Skill: Tumble (+0.5) Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons Level 3 (Ranger) Skill: Concentration (+5) Feat: (Favored Enemy) Favored Enemy: Undead Feat: (Selected) Zen Archery Level 4 (Ranger) Ability Raise: WIS Skill: Concentration (+2) Skill: Spot (+3) Level 5 (Ranger) Skill: Balance (+1.5) Skill: Concentration (+1) Skill: Spot (+1) Level 6 (Ranger) Skill: Balance (+1.5) Skill: Concentration (+1) Skill: Spot (+1) Feat: (Selected) Mental Toughness Spell (1): Camouflage Spell (1): Jump Spell (1): Longstrider Spell (1): Merfolk's Blessing Spell (1): Ram's Might Spell (1): Resist Energy Spell (1): Summon Nature's Ally I Spell (1): Tumble Level 7 (Fighter) Skill: Tumble (+0.5) Feat: (Fighter Bonus) Precise Shot Level 8 (Ranger) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+2) Skill: Spot (+2) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 9 (Ranger) Skill: Balance (+2) Skill: Concentration (+1) Skill: Spot (+1) Feat: (Selected) Improved Critical: Ranged Weapons Level 10 (Monk) Skill: Balance (+2) Skill: Concentration (+1) Skill: Spot (+1) Feat: (Monk Bonus) Dodge Level 11 (Monk) Skill: Balance (+2) Skill: Concentration (+1) Skill: Spot (+1) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 12 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Spot (+1) Skill: Tumble (+1) Feat: (Selected) Improved Precise Shot Level 13 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Spot (+1) Skill: Tumble (+1) Level 14 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Spot (+1) Skill: Tumble (+1) Feat: (Monk Bonus) Stunning Fist Level 15 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Spot (+1) Skill: Tumble (+1) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Spot (+1) Skill: Tumble (+1) Level 17 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Spot (+1) Skill: Tumble (+1) Level 18 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Spot (+1) Skill: Tumble (+1) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 19 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Spot (+1) Skill: Tumble (+1) Level 20 (Monk) Ability Raise: WIS Skill: Balance (+1) Skill: Concentration (+1) Skill: Spot (+1) Skill: Tumble (+1) Enhancement: Ranger Sprint Boost I Enhancement: Elven Arcane Archer: Imbue Acid Arrows Enhancement: Elven Arcane Archer: Imbue Explosive Arrows Enhancement: Elven Arcane Archer: Imbue Force Arrows Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows Enhancement: Elven Arcane Archer: Imbue Slaying Arrows Enhancement: Elven Arcane Archer: Imbue Terror Arrows Enhancement: Improved Cleric Dilettante I Enhancement: Improved Cleric Dilettante II Enhancement: Improved Cleric Dilettante III Enhancement: Human Adaptability Wisdom I Enhancement: Human Greater Adaptability Strength I Enhancement: Human Improved Recovery I Enhancement: Static Charge Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Touch of Death Enhancement: Porous Soul Enhancement: All-Consuming Flame Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Monk Ninja Spy I Enhancement: Monk Ninja Spy II Enhancement: Winter's Touch Enhancement: Adept of Rock Enhancement: Master of Stone Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Damage I Enhancement: Elven Arcane Archer: Conjure +2 Arrows Enhancement: Elven Arcane Archer: Conjure +3 Arrows Enhancement: Elven Arcane Archer: Conjure +4 Arrows Enhancement: Elven Arcane Archer: Conjure +5 Arrows Enhancement: Elven Arcane Archer I Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Fighter Strength I Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Fighter Toughness I
STR = 15 Creation + 2 Tome + 2 Enhancement + 6 Item + 3 Exeptional + 2 Rams = 30
DEX = 16 Creation + 3 Tome + 6 Item + 1 Exeptional (Gilveanors), -2 Earth Stance = 24
CON = 15 Creation + 2 Tome + 6 Item, +3 Earth Stance = 26
INT = 8 Creation + 2 Tome = 10
WIS = 15 Creation + 2 Tome + 5 Lvlup + 3 Enhancement + 6 Item + 3 Exeptional = 34
CHA = 8 Creation + 2 Tome = 10
Ending Saving Throws Status:
- Fortitude = 19 Base + 5 Resistance + 3 CON Item + 2 Earth Stance (Odd Stat) + 4 GH = 33
- Reflex = 17 Base + 5 Resistance + 3 DEX Item + 1 Exeptional (Odd Stat) + 4 GH + -1 Earth Stance = 29
- Will = 17 Base + 5 Resistance + 3 WIS Item + 1 Enhancement + 2 Exeptional (Odd Stat) + 4 GH = 32
Things I'm not happy with:
- Low Reflex Save
- Kinda Lowish HP
Got Sugestions for other Splits? Other ways of doing the build all together? Le me know!