Results 1 to 9 of 9

Thread: bad dps.

  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    865

    Default bad dps.

    okay ive been looking into melee for quit abit of late. and i have questions about this topic.

    melee wise 250dps(damage per second). for an example is acceptable right?
    some barbs and roques can gain double. i know but lets stick with 250 for now.

    250dps * 60 = 15000 per minute.

    so for target for example suulumades from vod normal. which has 150k hit points according to the wiki.

    it takes 10 min to beat him down to 0 hp. if 1 somewhat acverage backup melee toon is beating on him.
    or 1 min if you got 10 of those.

    so with 10 barbs, roques. and high dps toons, he should be going down in 30 sec!.

    so my question is now.
    is the hit points correct of suulumades? or are the melee members i pug with extremely gimped?

    Your comments would be apriciated.

    PS. i know he has fortification against crits. thats why i took 250 as an example.

  2. #2
    Community Member Bufo_Alvarius's Avatar
    Join Date
    Oct 2009
    Posts
    192

    Default

    Dont forget the orthons and the trash. Dpsing him down in 30 sec would spawn everything at once. Not to mention Suulos time on the pedestal.

  3. #3
    Community Member Chai's Avatar
    Join Date
    Aug 2008
    Posts
    11,045

    Default

    Suulomades is not a continuous beatdown. For a while during that raid hes on his pedistal or flying around. If it was simply tank and spank that raid would be a much faster run.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  4. #4
    Community Member grodon9999's Avatar
    Join Date
    Nov 2009
    Posts
    8,517

    Default

    Quote Originally Posted by Chai View Post
    Suulomades is not a continuous beatdown. For a while during that raid hes on his pedistal or flying around. If it was simply tank and spank that raid would be a much faster run.

    he is in Tower.

    he has 300k HP on Elite. Our good DPSers can get him in 8 haste-boosts (approx 4 minutes).

    let's say we have two healers not hitting, a caster on othons, a tank and light-monkey on horoth (we always bring a lite monk, some other other strategies). That leaves 7 apes beating down sulu.


    300,000/4 minutes = 75000 Damage per minute. That only works out to about 190 DPS per person while really SUCKS! Either that HP count is un-accurate or people don't do as much damage as they think

  5. #5
    Community Member Kinerd's Avatar
    Join Date
    Mar 2010
    Posts
    5,087

    Default

    I wonder if he has Fast Healing or some other form of continuous regeneration? Edited to remove some very bad math, but the question stands.

  6. #6
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by Bufo_Alvarius View Post
    Dont forget the orthons and the trash. Dpsing him down in 30 sec would spawn everything at once. Not to mention Suulos time on the pedestal.
    Nah it doesn't, well most of it spawns, but some of it is on a timer. We DPS'd him down from 100 to 75% or whatever it is for when he goes up to the pedestal in our 7 min elite speedrun in under 30 seconds. Orthons were down in under 10 seconds.

    He stays up there for like 5 min (well with a short jump down inbetween), so we basically cleared his entire 350,000HP bar in under 2 minutes.

    Was fast enough that we killed him, then the orthons and devils.. Then looted, then a minute later we had another wave of devil still spawning lol.

    350,000 in ~2 min = ~2900 group DPS. Pretty solid, but I think we can do better =)

    And that was khybers best of the best melee dps.. With 9 melee .. So it's essentially around 300DPS per melee (and the caster/bard contributing whats left over).. So if you can manage 250 dps vs sulo, your doing insanely awesome =)

    Sulo dps is ofcourse much lower then average trash dps, since he has 50% fort and high DR.

    re: Kinerd: Suulomades like all horned devils has zero regeneration.

  7. #7
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by grodon9999 View Post
    he is in Tower.

    he has 300k HP on Elite. Our good DPSers can get him in 8 haste-boosts (approx 4 minutes).

    let's say we have two healers not hitting, a caster on othons, a tank and light-monkey on horoth (we always bring a lite monk, some other other strategies). That leaves 7 apes beating down sulu.


    300,000/4 minutes = 75000 Damage per minute. That only works out to about 190 DPS per person while really SUCKS! Either that HP count is un-accurate or people don't do as much damage as they think
    ya sorry your "good dps" don't do what they think they do heh.

    Took him down in tower elite roughly 2 minutes a few times, and that was without my contribution.. I always tank horoth.

    But really 190 dps vs a 50% fort target is actually fine. The 300+ that the paper math says is just theoretically nonsense that very few players actaully ever really hit. See my dps challenge for proofs, even top builds are only around 400DPS vs 0% fort, taht easily drops to 300 for 50%.. So average players rarely hit that.

  8. #8
    Community Member DragonTroy's Avatar
    Join Date
    Jan 2010
    Posts
    446

    Default

    also take into account that you cannot continuously sit there hitting him, because he will be hitting you with curses, which you then have to stop the attack chain to chug down a curse pot. that is going to slow you down somewhat
    Quote Originally Posted by DragonTroy View Post

    at one point during the aggro issues i pulled horoth on my monk, which i admit i kind of enjoyed for about half a second. but then he hit me.

  9. #9
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by DragonTroy View Post
    also take into account that you cannot continuously sit there hitting him, because he will be hitting you with curses, which you then have to stop the attack chain to chug down a curse pot. that is going to slow you down somewhat
    eh not neccasrily. We solved that issue by setting the bard/clr/sorc to curse duty, the bard was aimed at the top couple DPS who generally had agro, who stood on 1 side, while the cleric/sorc tossed out break enchantments when the curses got too much to handle for just the bard.

    Since curse pots works on other players, and break enchantmetns are fairly effective (tho I believe there is moderately hard caster lvl check on elite, so scrolls aren't particluarly good for it), you can indeed keep your high dps melee swinging.

    I mean there was a time.. years infact.. When barbarians simply could not drink curse potions. Period. We still beat the raid just fine (with lots of if not solely barbarian melee) doing it the old fashion way of lettings the support classes deal with it.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload