First off, I'd like to say that this is NOT directed at the other players, running with The One has been a lot of fun and they are all good at what they do.
No, this is directed at Turbine.
We ran Abbot 6 (6!) times over the past few days, the last one on hard in an attempt to get a completion. A couple can be chocked up to human error (missed gogs, first timers getting in the way) and are acceptable. However, I would like to thank turbine for the little bursts of server lag that caused the other 4 wipes.
1. Goggles, freezing people over dissappearing floors.
2. Inferno, mostly acceptable since a couple survived, but only to be hit by another inferno about 6 seconds afterwards (Bug: inferno curse lasting after remove curse has been cast).
3. Inferno, none survived.
4. And finally, inferno, in which the first lagspike hit and took out a bunch, but we managed to raise and recover. I died during this lag spike, despite wearing a PL ioun stone. Something about the lag rendered my stone useless (froze at 29 charges, amount I had right before the lag hit). We bounced back fairly well, when the second lag hit and a tight grouping meant most died due to chain lightning. I noticed afterwards, studying the combat log while dead, that my PL ioun stone had seized to function completely, both in and out of lag (It remained equipped, but was still stuck at 29). Luckily, our light monk had lagged out completely before he entered the room, and so reappeared and was able to enter and raise the healers. They raised everyone else, and we continued the beat down, only to be struck AGAIN by the lag just as inferno was called. As we all rubber-banded towards the water, the Cleric jumped in and promptly died (either she cast DI and failed for some reason, or cast DI and it didn't take effect), and the fighter managed to make it safely to the water.
BUT WAIT! It gets better!
Instead of jumping off and raising one of us, the fighter is instead hit with an Encasement while IN the water and while the inferno is still going. He is then crushed to death, a wipe is called, the towel is thrown in, and we call it quits at the 6th try.
I have yet to test to see if my ioun stone is permanently broken, but I don't know enough about the coding to know A) why/how it failed and B) how this will affect it long term. Hoping for the best, fearing for the worst, or so the cliche goes.
I'm not sure what wednesday's hotfix did (I'm hoping it fixed the monk exploit), but so far I have only seen the lag get worse since then. This needs to be fixed, asap.
But, oh well. I guess 7th time's the charm, right?
Short Version: More than any content/mechanic imbalances, lag is making DDO less fun, and I would be completely content with a single update devoted entirely to fixing lag and/or bugs. Lag induced bugs (remove curse pots removing the icon of the curse, but not the curse itself; breaking of PL ioun stone; allowing the abbot to cast encase while he is casting inferno, etc.) should be the focus of attention if lag cannot be fixed.
[/rant]