So I hear over and over that DDO would be perfect if it had a good PVP system and crafting. I believe that DDo has made huge leaps in crafting, and, if they keep at it, may make a crafting system as deep as both their character development and combat.
Sadly, I don't see any possible advances in PVP.
Some things I have seen that are an argument against why DDO can't do PVP are:
1)it's a questing, party bases MMO, and
2)since everyone is on the same faction, it is hard to set up scenario's for PVP
That got me thinking of a way to have a fun, and maybe one day, deep PVP experience.
For starters, every character is NOT in the same faction. They are all mercenaries. Some do it for power, money, glory, or because it is the right thing to do, but none of them are tied to any arbitrary guidelines as to who they are allied with and not. Humans and Dark elves can party together. The game doesn't restrict players from one another unless the player themselves chooses to.
Which leads me to the next point. The game is a party based, instance questing game. And there is no need to set the players up in a tiny room to beat up one another and call it PVP. That's just dueling.
If Turbine made quests strictly for PVP, then that could solve the problem.
Here's a simple example. House Kunderak has been excavating some ruins recently, and some of their finds include a damning, ancient document that indicate the ancestor's of house Cannith in some evil pact. House cannith sent a strike force, and eliminated the dwarven excavators. Now, in Stormreach, the quest has two different givers, a represenative for Kunderak, and one for Cannith. Each contact gives a different, conflicting set of quest goals. Kunderak asks their party to reclaim the ruins, while Cannith asks them to find the document, find the shrine that protects it, destroy the shrine, then the document. The ruins are crawling with trash mobs of the slaughtered forces, and living miners and warriors of each force. The ruins are destroyed by the force released by the destruction of the magic destruction, so the Cannith crew must get to a safe place before they destroy it.
Kundrak wins, if: They secure 3 points in the ruins, and wipe out the opposing party.
Cannith wins, if: They find the Document, destroy the shrine's guardian, destroy the altar, and take the document to one of 4 different positions to safely destroy the document.
Obviously, there would have to be balancing issues.
If you complete one of these quests, you get XP. However, if you win, you get an optional XP equal to 50% of base XP, and you get to loot a special winners treasure chest, with the loot specifically geared towards PVP (weapons with halfling bane, spell resistances, enemy locators, et c...) and hard to come by gear (FF boots and such), although they would still have a low drop rate.
You could set up a room in house Denieth, kinda like a mercenary guild, that all of these quests are available, via Contracts nailed to the notice boards on the wall. You could even set up something similar to the Skirmish screen in LOTRO to aid in ease of finding parties. There are plenty of conflicting interests in stormreach, and you could use them to your advantage.
If they made Five quests to start, you could make one or two F2P, then release the others in a quest pack, then every few updates, maybe tied to major crafting updates, that releases another 3-4 quest PVP pack. I believe this is a way to keep the feel of DDO while letting me use my awesome character against other awesome characters, and making the experience of PVP actually entertaining.