1. & foremost i would like noone to be offended (if it is somehow possible)
2. If i get something wrong please feel free to correct me .
3. I would like your opinions about the question.
So heres the main point:
I would like to know why so many light monks dont use their finishers?
Heres a list with the desriptions:
Healing Ki I - You heal all nearby allies for 1d4 plus 1d4 per two monk levels.
my light monk uses it all the time when solo , in a party not so much. better to put out damage than 3 light attacks (unless against undead)
Grasp the Earth Dragon - Nearby allies become immune to daze, stun, and sleep for 60 seconds.
great for inevitable fight in VoN3 and ToD other than that not so much. the earth strikes are good but the light strike could be used for another damage strike. and firing the finisher takes time that not only stops other ki strike but also regular punches.
Dance of Clouds - Nearby allies gain 20% concealment for 60 seconds.
decent in the harbor but thats about all
Aligning the Heavens - Nearby allies gain a 25% reduction in spell point costs for 60 seconds.
I'll drop it at quest starts , shrines and when portal beating for the caster wailing. and a few other times.
Walk of the Sun - Nearby allies gain a +2 untyped bonus to attack, saves, and skills for 60 seconds.
great for buffing rogues and throwing prior to running in to a tough fight but +2 hit/damage isn't worth breaking you attack chain and using sub optimal ki strikes.
Moment of Clarity - Activate this finisher to clear away all distractions from your allies, granting a +5 Insight bonus to hit and skill checks for a very short period of
time too darn short to bother , unless your buffing a rogue or doing a vendor purge.
(all skill descriptions from ddo wiki)
I mean ok you can skip dance of clouds when the casters start using blur, but the rest?
I play the monk for a while(plan to do a monk 3 fightermonk 3 barbmonk3 palamonk 3 roguemonk3 final monk build lol that is gonna take a year or more from my life) & it kinda gets me when i see 4 monks in a shroud with me & im the only one buffing.
I dont say all people are like that but most are. Esp the Moment of clarity. +5 insight to hit? is that a waste or am i missing something.
It takes 1.5 secs to prepare a finisher. Use fire3 any light fire 2= walk of sun..
I dont see where the problem is?
bad ki strikes with a short duration blocking your attacks means you don't make up the damage.
You waste around 10 secs to put all the buffs on the members.
10 seconds is a lot for monk attack speed.
After that feel free to do whatever you seem fit to do.
I wont say that theres a mistake of not buffing. Im suggesting you try it once in a while. I will do it, but would like others to grasp the playstyle of a light based monk. Its not only atack atack try to stun. For me its more like atack buff atack buff stun stun stun atack buff change robes change wraps use clickie atack . etc..
Monks are hard to play if you play them right & in the same way more fun then most other melle classes (fo me at least)
& the last
4. Tnx for taking the time for reading this post
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