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  1. #1
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    Oct 2009
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    Default First TR Paladin/Monk TWF

    Hello all, sorry for the length

    So I'm planning my first TR. Im coming from a sword and shield pal-rogue build who's biggest strength is survivability, and my goal for this life is to create an equally enjoyable, more damage oriented build (TWF) that can maintain the survivability (ac/saves) of my past life.

    I'd like to hear input from ya'll, but Im not looking to change my build significantly, just polish it up if need be. Some choices are flavor. For example, I'm not interested in switching away from bastard swords.

    What I would like to hear is; mistakes in basic mechanics (i.e. its not possible to take x before y), reorganizing feats (perhaps power attack earlier, or improved crit and ITWF reversed etc), different skill layouts (I think my UMD will top around 25 before buffs), enhancement reorganizing suggestions etc.

    I think in the build below I have Force of personality. To replace it, I cannot quite decide, but am considering:
    Shield Mastery (have this in my current life, I think its very nice, but with TWF most of the time it will be less useful).

    Weapon Focus, I would prefer not to get this as it seems very minimal bonus for a feat, but my unbuffed attack bonus at 20 will be 26-28 (TWF/PA) and I am not sure if that will be too low for elite/epic high lvl content.

    Maximize, havn't tried this out before, but between paladin past life, HElf healing amp, 20% from an item (either Leviks bracers or slotting it onto my DT armor) and the ship buff it might be worth while. Problems are I dont have devotion enhancements and I dont think I will want to squeeze anything else out. I most often play in groups, but I don't want to waste time getting back to 20 so I plan on soloing more often to get this character up. Is maximize better than empower healing for a paladin? I have a conc-opp and about 600 SP at 20 right now.

    Any other suggestions for this feat slot? (edit) Leaning heavy towards maximize now that I've tried it out on other characters and done the math for self heals with expected healing amp.

    My stat layout is based on the gear I have now or intend to have before TRing.

    I took the elf faith line so I could save some action points on the rez enhancement (which I love in my current life, but feelin the squeeze on AP). Between this and a GS rez clicky, I think I can still back up resurrect sufficiently.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Merelye 2nd life monk2 Helf
    Level 20 Lawful Good Half-Elf Female
    (18 Paladin \ 2 Monk) 
    Hit Points: 338
    Spell Points: 270 
    BAB: 19\19\24\29\29
    Fortitude: 26
    Reflex: 21
    Will: 23
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             16                 22                   22
    Dexterity            15                 17                   17
    Constitution         14                 16                   16
    Intelligence         10                 12                   12
    Wisdom                8                 10                   10
    Charisma             15                 18                   20
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     8
    Bluff                 2                     5
    Concentration         2                    10
    Diplomacy             2                     5
    Disable Device        n/a                   n/a
    Haggle                2                     6
    Heal                 -1                     1
    Hide                  2                     3
    Intimidate            2                    28
    Jump                  7                    11
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                 -1                     0
    Swim                  3                     6
    Tumble                6                     7
    Use Magic Device      4                    16
    
    Level 1 (Monk)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Selected) Oversized Two Weapon Fighting
    Feat: (Past Life) Past Life: Paladin
    Feat: (Monk Bonus) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    
    
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Paladin)
    
    
    Level 6 (Paladin)
    Feat: (Selected) Force of Personality
    
    
    Level 7 (Paladin)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Paladin)
    
    
    Level 11 (Paladin)
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Paladin)
    
    
    Level 14 (Paladin)
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Paladin)
    
    
    Level 17 (Paladin)
    
    
    Level 18 (Paladin)
    Feat: (Selected) Power Attack
    
    
    Level 19 (Paladin)
    
    
    Level 20 (Paladin)
    Enhancement: Undying Call
    Enhancement: Follower of the Undying Court
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Improved Recovery I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Bulwark of Good II
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Resistance of Good II
    Enhancement: Paladin Resistance of Good III
    Enhancement: Paladin Divine Righteousness I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Lay on Hands II
    Enhancement: Paladin Extra Lay on Hands III
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Paladin Extra Smite Evil IV
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Paladin Knight of the Chalice II
    Enhancement: Paladin Knight of the Chalice III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Energy of the Templar II
    Enhancement: Paladin Charisma I
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Paladin Divine Might I
    Enhancement: Paladin Divine Might II
    Enhancement: Paladin Divine Might III
    With current/expected items, should look something like:

    Stats:
    Str-28 (9) (likely 30 when ToD rings come)
    Dex-23 (6)
    Con-22 (6) (likely 24 when ToD rings come)
    Int-12 (1)
    Wis-16 (3)
    Cha-26 (8)

    Attack Bonus:
    Unbuffed:
    -28
    w/ Self-Buffs: (Long term/Short)
    29 / 32

    Hit Points:
    498
    518 self buffed
    As well as two temporary hit point proc items

    SP:
    ~600

    AC: Unbuffed
    50 TWF
    58 With shield

    Saves:
    38/32/29

    42/36/33 with epic Crystal Cove shield equipped.


    Thanks for going through my long post, I have lots of thoughts, so I appreciate any constructive input. I have a few more questions though:

    Monk animal path, I have chosen the monkey one for the 2 to resists.... does this stack with everything? Perhaps I should take hound for the + to hit to help mitigate my TWF penalties?

    Half elf social skills.... are these the same as the regular skills but on a different cooldown timer?

    ToD KotC ring... healing amp, exceptional strength, constitution or charisma?

    Power attack at 18? Thats when I took it on my current life, I would like it earlier this time around but getting the others early seem rather important too, and not having PA while leveling would help keep my attack bonus up... thoughts?

    I decided on 10 Int, instead of 16 dex to start. Will leave me with odd dex, but really its only -1 reflex (and -1 AC in outfit) vs. (23) skill points. I still can't get combat expertise, but I think this is the right move.



    Is my UMD at 25ish gonna be useful enough? And I can only get +3 from item swapping a ML 20 trinket. Can still do GH and prayer on top of this.

    Im planning Knight of the chalice, but taking Hunter of the Dead until around lvl 13 seems like a good idea?


    Anyways, Im quite pumped for this, between the extra feats, saves (monk splash superior to rogue splash for will), stat points (coming from 28pt) and half elf versatility (still have sneak dmg, healing amp and cheaper charisma enhancements) Im very pleased with how this looks; loosing very little from my past life and gaining a lot.

    /ramble

    Comments?
    Last edited by CanuckWisdom; 08-05-2011 at 07:30 PM.

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