Results 1 to 5 of 5

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Apr 2011
    Posts
    8

    Default A new player seeks feedback on a proposed build

    Hi,

    I've been playing a couple of months, mostly with spell-based classes, and I'm looking to make a melee toon now. I tend to be aggressive in play style, often described as a "dps tanker" in other games - ie. survive by using an HP buffer to last long enough to kill enemies before dying.

    I picked barbarian because it seemed to best fit that playstyle, and this is what I've come up with as a plan. I'd welcome feedback and suggestions to avoid pitfalls along the way.

    Code:
    Character Plan by DDO Character Planner Version 3.9.1
    DDO Character Planner Home Page
    
    Level 20 Chaotic Good Half-Orc Female
    (20 Barbarian) 
    Hit Points: 442
    Spell Points: 0 
    BAB: 20\20\25\30\30
    Fortitude: 18
    Reflex: 6
    Will: 5
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (32 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             19                 26                   30
    Dexterity            10                 10                   10
    Constitution         18                 20                   22
    Intelligence          7                  8                    8
    Wisdom                8                  8                    8
    Charisma              6                  6                    6
    
    Tomes Used
    +1 Tome of Intelligence used at level 4
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               2                 11.5                 11.5
    Bluff                -2                 -2                   -2
    Concentration         4                  6                    6
    Diplomacy            -2                 -2                   -2
    Disable Device       n/a               n/a                   n/a
    Haggle               -2                 -2                   -2
    Heal                 -1                 -1                   -1
    Hide                  0                  0                    0
    Intimidate           -2                 -2                   -2
    Jump                  4                 24                   24
    Listen                1                 22                   22
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform              n/a               n/a                   n/a
    Repair               -2                 -1                   -1
    Search               -2                 -1                   -1
    Spot                 -1                 -1                   -1
    Swim                  4                 10                   10
    Tumble                1                  1                    1
    Use Magic Device     n/a               n/a                   n/a
    
    Level 1 (Barbarian)
    Skill: Balance (+2)
    Skill: Listen (+2)
    Skill: Tumble (+1)
    Feat: (Selected) Two Handed Fighting
    Enhancement: Barbarian Damage Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Orcish Melee Damage I
    
    
    Level 2 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Listen (+1)
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Constitution I
    
    
    Level 3 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Listen (+1)
    Feat: (Selected) Power Attack
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Power Attack I
    Enhancement: Barbarian Power Rage I
    Enhancement: Orcish Great Weapon Aptitude I
    
    
    Level 4 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Listen (+1)
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Strength I
    
    
    Level 5 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Extend Rage II
    
    
    Level 6 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Feat: (Selected) Cleave
    Enhancement: Barbarian Frenzied Berserker I
    
    
    Level 7 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Constitution II
    
    
    Level 8 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Extend Rage III
    
    
    Level 9 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Listen (+2)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage II
    
    
    Level 10 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Listen (+2)
    Enhancement: Barbarian Damage Boost III
    Enhancement: Barbarian Power Attack II
    
    
    Level 11 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Power Rage II
    
    
    Level 12 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Feat: (Selected) Improved Two Handed Fighting
    Enhancement: Barbarian Frenzied Berserker II
    Enhancement: Orcish Strength II
    
    
    Level 13 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Hardy Rage III
    
    
    Level 14 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Damage Boost IV
    
    
    Level 15 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Feat: (Selected) Toughness
    Enhancement: Barbarian Power Rage III
    Enhancement: Orcish Power Rage I
    Enhancement: Racial Toughness I
    
    
    Level 16 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Toughness I
    Enhancement: Barbarian Toughness II
    
    
    Level 17 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Power Attack III
    
    
    Level 18 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Feat: (Selected) Greater Two Handed Fighting
    Enhancement: Barbarian Extra Action Boost I
    Enhancement: Barbarian Frenzied Berserker III
    Enhancement: Racial Toughness II
    
    
    Level 19 (Barbarian)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    
    
    Level 20 (Barbarian)
    Ability Raise: STR
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Listen (+1)
    Enhancement: Barbarian Improved Damage Reduction I
    Enhancement: Barbarian Might
    Enhancement: Orcish Melee Damage II
    Thankyou in advance for advice, suggestions, flames

    BM

  2. #2
    Founder Iron_Chest's Avatar
    Join Date
    Feb 2006
    Posts
    37

    Default

    Your alignment could be changed to neutral, or chaotic neutral to avoid taking unholy damage later, but if you wanna use pure good weapons or role play, it's fine. Get the .5 off of balance, it's wasted. You don't need to max jump, you'll have plenty of strength for jumping. Spot is generally considered better than listen, even though you get full ranks in listen, you might wanna take spot to 11 instead. Swim is not needed at all, again you'll have the strength to swim fine, especially with a + swim item.

    If I were you, I'd change it to neutral, drop balance to 11, pull jump down to 10 or so, get spot up to 11, and put the rest in swim or tumble (if anything is left, if not no biggie).

    All of these are really personal preference though. Your barb is just fine as is.

    "There, I guess King George will be able to read that."

    John Hancock

  3. #3
    Community Member
    Join Date
    Mar 2006
    Posts
    11,846

    Default

    Quote Originally Posted by Iron_Chest View Post
    Your alignment could be changed to neutral, or chaotic neutral to avoid taking unholy damage later, but if you wanna use pure good weapons or role play, it's fine.
    Pure Good weapons are incredibly more important than lowering the already-low damage of rare Unholy attacks.

  4. #4
    Community Member Adrian99's Avatar
    Join Date
    Sep 2009
    Posts
    259

    Default

    Take the DR Boost enhancements as early as you can and use them during boss fights. It saves a lot of incoming damage.
    On Thelanis: Survo ... Wattr ... Tigerpalm ... Cranefist ... Hobbson ... Grayed ... Shadowstance ... Smashcut

  5. #5
    Community Member ArloOne's Avatar
    Join Date
    Mar 2007
    Posts
    552

    Cool

    That build will work fine. I would also lean towards Chaotic neutral. Yes, at low levels it is nice to swing a PG greataxe....but, I would just try and get a Carnifex from Deleras. Use that until around 12th level. make a GS MIN II and you should be good to go.

    Just my opinion.

    Good Luck
    Dravun , Yocoba, Daivik, and so many more.
    Proud to serve the Imperial Assassins!
    Do not drink the awesome-sauce......One must BE the awesome-sauce.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload