Lately i have been thinking a lot about a build like this. A TWF dwarven paladin. He is supposed to be a frontline fighter, who will easly kill the enemy casters with a smite. But i dont know how he will handle epics? I know that he wont be the tank, but will he even survive epics? Guess you could change Extend for Toughness and rearrange in the enhancement list, change extra turning, perhaps a smite and dwarven faith for some Toughness.
Skill points goes to balance, jump and spot, in that order. Balance is your nr 1 priority always a point here (Getting tripped by dogs ain't fun at all). The other is depending on your playstyle, I love jumping over melees and killing casters so ill go for jump. And if you somehow gets points over put them in spot and grab your +15 spot item and you will see atleast some of the sneaks.
Also he needs a double TR which for me will take for ever. The first life i was thinking about a TWF dwarven Barb (a la Shade) and the second as a Blitz but as a dwarf with dwarven axes.
So here is my questions:
1 Do you think he will be as good DPSer as his former TWF Barb/Blitz?
2 Will he survive Epics? Or is his hp doing to be his downfall? If so, does picking Toughness instead of Extend help?
Here he is:
The TWF dwarven Paladin
Code:Character Plan by DDO Character Planner Version 3.9.1 DDO Character Planner Home Page Level 20 Lawful Good Dwarf Male (20 Paladin) Hit Points: 310 Spell Points: 315 BAB: 20\20\25\30\30 Fortitude: 21 Reflex: 15 Will: 12 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 20) Strength 16 23 Dexterity 15 17 Constitution 12 16 Intelligence 8 10 Wisdom 8 10 Charisma 16 20 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +4 Tome of Charisma used at level 20 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 2 7 Bluff 3 5 Concentration 1 3 Diplomacy 3 5 Disable Device n/a n/a Haggle 3 5 Heal -1 0 Hide 2 3 Intimidate 3 7 Jump 3 6 Listen -1 0 Move Silently 2 3 Open Lock n/a n/a Perform n/a n/a Repair -1 0 Search -1 2 Spot -1 0 Swim 3 6 Tumble n/a n/a Use Magic Device n/a n/a Level 1 (Paladin) Feat: (Past Life) Past Life: Barbarian Feat: (Past Life) Past Life: Fighter Feat: (Selected) Two Weapon Fighting Feat: (Automatic) Attack Feat: (Automatic) Aura of Good Feat: (Automatic) Defensive Fighting Feat: (Automatic) Dwarven Stability Feat: (Automatic) Dwarven Stonecutting Feat: (Automatic) Exotic Weapon Proficiency: Dwarven Waraxe Feat: (Automatic) Giant Evasion Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Martial Weapon Proficiency (ALL) Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Orc and Goblin Bonus Feat: (Automatic) Poison Save Bonus Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Smite Evil Feat: (Automatic) Sneak Feat: (Automatic) Spell Save Bonus Feat: (Automatic) Sunder Feat: (Automatic) Trip Level 2 (Paladin) Feat: (Automatic) Divine Grace Feat: (Automatic) Lay on Hands Level 3 (Paladin) Feat: (Selected) Power Attack Feat: (Automatic) Aura of Courage Feat: (Automatic) Divine Health Feat: (Automatic) Fear Immunity Level 4 (Paladin) Ability Raise: STR Feat: (Automatic) Turn Undead Level 5 (Paladin) Level 6 (Paladin) Feat: (Selected) Past Life: Berserker's Fury Feat: (Automatic) Remove Disease Level 7 (Paladin) Level 8 (Paladin) Ability Raise: STR Level 9 (Paladin) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Paladin) Level 11 (Paladin) Level 12 (Paladin) Ability Raise: STR Feat: (Selected) Improved Critical: Slashing Weapons Level 13 (Paladin) Level 14 (Paladin) Level 15 (Paladin) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Paladin) Ability Raise: STR Level 17 (Paladin) Level 18 (Paladin) Feat: (Selected) Extend Spell/Toughness Level 19 (Paladin) Level 20 (Paladin) Ability Raise: STR Enhancement: Paladin Weapons of Good Enhancement: Dwarven Axe Attack I Enhancement: Dwarven Axe Attack II Enhancement: Dwarven Axe Damage I Enhancement: Dwarven Axe Damage II Enhancement: Dwarven Constitution I Enhancement: Dwarven Constitution II Enhancement: Dwarven Faith I Enhancement: Dwarven Spell Defense I Enhancement: Dwarven Spell Defense II Enhancement: Dwarven Spell Defense III Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Paladin Courage of Good I Enhancement: Paladin Courage of Good II Enhancement: Paladin Exalted Smite I Enhancement: Paladin Exalted Smite II Enhancement: Paladin Exalted Smite III Enhancement: Paladin Exalted Smite IV Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Extra Smite Evil IV Enhancement: Paladin Knight of the Chalice I Enhancement: Paladin Knight of the Chalice II Enhancement: Paladin Knight of the Chalice III Enhancement: Paladin Energy of the Templar I Enhancement: Paladin Energy of the Templar II Enhancement: Paladin Divine Might I Enhancement: Paladin Divine Might II Enhancement: Paladin Divine Might III Enhancement: Paladin Divine Might IV Enhancement: Paladin Extra Turning I Enhancement: Paladin Extra Turning II
If anyone has played as this build please share your storys and tales.