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  1. #21
    Community Member nat_1's Avatar
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    Oct 2009
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    Balancing is a fact of life for MMO's. It's never easy and each pass will always make a portion of the community irate. Call me crazy but I'm pretty ok with Turbine's balancing. Rotating which class is uber at the moment is something I can support and I think Turbine does a pretty ok job of it. My biggest experience comes from Cryptic who are far less intelligent about their passes and even less responsive to bugs.
    I am the natural one.
    "When life gives you excrement, make Excrement Golems."
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  2. #22
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    Quote Originally Posted by jsm123 View Post
    i apologize...i forgot one other game, Vindictus...i have played it for about a month...it obviously has better combat (by a lot)...that is actually the mmo i am currently playing...the reason it is better is the accuracy, not the fact that it has better graphics, flashier combat, or better physics...if a wall is there, it is there; NPC's cannot climb them...if an NPC is melee, it has to be at melee range in order to hit...i will be satisfied with Vindictus for now until SWTOR is released
    Cool, why didn't you post on their forums saying why you like Vindictus instead of trolling here?

    Thank you, drive thru.

  3. #23
    Community Member flynnjsw's Avatar
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    I'd say "can I have your stuff", but we all know how that will go. So instead I will just add;

    IBTL

  4. #24
    Community Member NeutronStar's Avatar
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    Quote Originally Posted by jsm123 View Post
    I have played DDO for over a year now. Through my journeys to lvl 20, tr'ing, etc I have seen so many flaws. I quit for a while because there were so many annoying aspects of the game. I have recently come back because of the cool factor it holds. After playing for a month, I remembered why I left. One, the combat is mediocre (DDO claims to have the best combat...not) the abilities of NPC's (talking about trash mobs...rednames are understandable) outweigh the abilities of the player by an amount that becomes very annoying. For example, they can climb walls to heights that become out of reach for melee (when it is a shaman or cleric or some type of spell-caster, this becomes VERY over powered), they are able to walk normally through the small waterfalls and other obstacles at a much faster rate that players which makes no sense, also melee NPC's are able to hit at distances that should be considered ranged. Other complications are the inabilities of the game to process ranged hits (magic and ranged types) at melee distance (ie doesnt even show a roll of die). Another thing, nerfing; I have seen plenty of it in my days with the game. A list of nerfs that come to mind: Critical Rage removed from Barbarian enhancements, Ranger Tempest II prestige changed from 10% melee attack speed alacrity to 10% hit chance with off-hand weapon, Monk touch of death has been changed into a negative effect strike (there have been more nerfs that are entirely ridiculous). The draw back of nerfing is that it weakens player ability and strengthens NPC ability; it also means devs have to deconstruct and create new code which takes time away from adding and correcting content that can strengthen aspects of the game. Underdeveloped, underpowered aspects should be focused upon more than the "overpowered". Take the Ranger Deepwood Sniper prestige for example; it has forever been a useless prestige when it could be one of the most awesome. I feel devs waste time on changing things into something that degrades the greatness of the game and spend less time in adding content that in turn will make the game much better. Simply put, the time devs use to hurt the awesomeness of the game could go to much more attractive and epic content (like the long awaited Druid class).

    No

  5. #25
    Community Member stille_nacht's Avatar
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    Quote Originally Posted by Hokiewa View Post
    Vindictus....lmao...ok...
    ^ this.

    also, have you seen playing demos for SWTOR? dont let the awesome cinematic fool you, the actual game looks rather bad...
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