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  1. #21
    Hero Gkar's Avatar
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    Quote Originally Posted by danielost View Post
    i have read the rulebook. not lately. but it says that the class starts with 0 to the number of spells the character can memorize.
    Actually you are wrong:

    http://www.d20srd.org/srd/classes/sorcererWizard.htm

    A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards’ spellbooks to her own.
    So, for a typical DDO wizard with 18 starting int, by the book, they would start with 7 L1 spells of their choice in their spell book (obviously DDO skipped the cantrips)

  2. #22
    Community Member Arel's Avatar
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    EDIT: x2 NINJA'D COMBO!

    Quote Originally Posted by danielost View Post
    i have read the rulebook. not lately. but it says that the class starts with 0 to the number of spells the character can memorize.
    From the d20srd:

    Spellbooks
    A wizard must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all wizards can prepare from memory.

    A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards’ spellbooks to her own.



    Also, Arcane spells and Divine spells come from entirely different sources - Arcane magic's source varies by campaign setting, iirc, but Divine spells are always granted directly from the cleric/pally/ranger/FvS's deity of choice. A pure wizard couldn't even cast bless, let alone higher level divine spells, unless he was to use a scroll or wand via Use Magic Device.

  3. #23
    Community Member Schmoe's Avatar
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    "And you ate an apple, and I ate a pear,
    From a dozen of each we had bought somewhere;
    And the sky went wan, and the wind came cold,
    And the sun rose dripping, a bucketful of gold. " - Millay

  4. #24
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    I never post, but this is a case I cant resist.
    So, lets just imagine the OP idea gets the go.

    Little Joe creates his wizard - no spells available, of course.
    As a F2P, he starts in Khortos. And, "lucky" as he is, the first spells he finds are expeditious retreat, grease, jump and.... Tumble. As he can only use the spells he finds, he is stuck with this "fine" selection of spells.
    So, as you all can imagine, he cant kill jack but, at least, none of the critters will be able to get him too.

    Sorry OP, but there is no merit in this idea.

  5. #25
    Community Member Superspeed_Hi5's Avatar
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    Wizard Archmage 1: Remember that little ****bag whos parents were rich enough to get me to teach him spells?

    Wizard Archmage 2: Aye.

    WA1: Well I told him that wizards masters dont teach their students any spells and that they have to find them all. then I sent him into a dungeon with a spoon and an empty 60 pound tome.

    WA2: So what now?

    WA1: Nothing I just hated that guy. His parent should recieve his soul stone in about 4-6 weeks.

  6. #26
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    Quote Originally Posted by Gkar View Post
    Actually you are wrong:

    http://www.d20srd.org/srd/classes/sorcererWizard.htm



    So, for a typical DDO wizard with 18 starting int, by the book, they would start with 7 L1 spells of their choice in their spell book (obviously DDO skipped the cantrips)
    ok where are the o lvl spells in this game. i havent seen any.

  7. #27
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    Quote Originally Posted by Arel View Post
    EDIT: x2 NINJA'D COMBO!



    From the d20srd:

    Spellbooks
    A wizard must study her spellbook each day to prepare her spells. She cannot prepare any spell not recorded in her spellbook, except for read magic, which all wizards can prepare from memory.

    A wizard begins play with a spellbook containing all 0-level wizard spells (except those from her prohibited school or schools, if any; see School Specialization, below) plus three 1st-level spells of your choice. For each point of Intelligence bonus the wizard has, the spellbook holds one additional 1st-level spell of your choice. At each new wizard level, she gains two new spells of any spell level or levels that she can cast (based on her new wizard level) for her spellbook. At any time, a wizard can also add spells found in other wizards’ spellbooks to her own.



    Also, Arcane spells and Divine spells come from entirely different sources - Arcane magic's source varies by campaign setting, iirc, but Divine spells are always granted directly from the cleric/pally/ranger/FvS's deity of choice. A pure wizard couldn't even cast bless, let alone higher level divine spells, unless he was to use a scroll or wand via Use Magic Device.
    then there shouldnt be any divine scrolls or wands. with those around, the divine spells are useable by anyone including those who are directly opposed to the diety.

  8. #28
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    lord you should read elminster the making of a mage. start off orphaned, join a band of brigands, get ported and dropped elsewhere and learn to be a rogue/thief, get turned into a woman and left naked in the woods to meet an elf to teach you more rudiments( by your goddess of magic mystra no less), and slowly wind up a wandering priest of mystra. more chaos and messes. learn how to change gender permanently via magic and become guy again. more getting led by the nose by ones goddess of magic. ...


    there were deities tied to the domain of wizardry(azuth) and magic (mystra) in certain lores.
    sacrificing memorized spells to heal an amount related to the strength of the spell sounded neat in the later novels too, as did mystras silver fire for the chosen. but good lord in practice it'd either wind up uselessly negligible or so over the top everyone would gravitate to it.

    ditto for full arcane+divine spell lists on one toon using a spellpoint system that doesn't differentiate divine and arcane sp(even when taking levels in both classes).

  9. #29
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    every movie i have ever watched, including the lord of the rings, the wizard is able to hurt you and heal you.

  10. #30
    Community Member dkyle's Avatar
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    Quote Originally Posted by danielost View Post
    ok where are the o lvl spells in this game. i havent seen any.
    Not implemented. There are many things in 3.5 that are not implemented in DDO.

    That's very different than shattering a very fundamental principle of spell-casting in 3.5: the division of Divine and Arcane.

    Now, I have no problem with fundamentally altering 3.5 rules when it's a good idea, but your suggestion is simply not a good idea.

    Quote Originally Posted by danielost View Post
    then there shouldnt be any divine scrolls or wands. with those around, the divine spells are useable by anyone including those who are directly opposed to the diety.
    A Divine caster creates the scroll or wand. The magic bestowed by their diety has already been bestowed, and is incorporated into the scroll or wand.

    If the scroll or wand ends up in the hands of a skilled user of magical devices, they need only unlock the magic already contained. If that use opposes the diety, that's, if anything, a problem for the Cleric who made the scroll or wand.

    Now, in terms of game design, scrolls and wands are fine because they are severely limited compared to the actual spell. A Wizard that can UMD Heal scrolls may be useful, but they're no replacement for a Cleric. Which a Wizard with full access to Cleric spells would be.

    Quote Originally Posted by danielost View Post
    every movie i have ever watched, including the lord of the rings, the wizard is able to hurt you and heal you.
    Gandalf isn't a Wizard in the D&D sense. He's not a man who studied arcane arts and learned magic.

    He's not human (or any race of Middle Earth), and his magic is innate. He's basically an Angel. A Divine being.


    And besides: there's no reason for DDO to conform to any movie ever made.
    Last edited by dkyle; 06-22-2011 at 11:13 AM.

  11. #31
    Community Member TheDjinnFor's Avatar
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    Best, troll, ever.

  12. #32
    Community Member Truga's Avatar
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    Quote Originally Posted by TheDjinnFor View Post
    Best, troll, ever.
    ^ this. The best troll is the troll people don't recognise.

  13. #33
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    Quote Originally Posted by danielost View Post
    every movie i have ever watched, including the lord of the rings, the wizard is able to hurt you and heal you.
    You know, Turbine (the company who's making DDO) has made this other game based on that movie, they call it Lord of the Rings Online. You should go give it a try, see if the wizards there can both hurt and heal. To be honest I have no idea if they can.

  14. #34
    Community Member Rian's Avatar
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    Quote Originally Posted by danielost View Post
    the wizard is supposed to be the most powerful spell user in the game.

    my suggestion is that he shouldnt start with any spells, he keeps his starting spell points. everything remains the same but he has to go out and find scrolls and copy them to his spell book. the other change is he can copy and use any spell in the game as long as it is on a scroll so he can copy it into his spell book.
    With an idea like this, then I would like all sorcerers to start with ALL spells, and select the ones thes they don't want each level.

    FYI: Sorcerers and wizards are supposed to be equal for different playstyles, this is not the case, wizards are considered overpowered, so instead of beefing up sorcs, they will nerf wizards.
    Don't go around saying the world owes you a living. The world owes you nothing. It was here first. - Mark Twain

  15. #35
    The Hatchery bigolbear's Avatar
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    sory op. thats incredibly over powered and would invalidate all other spell caster classes.

    if your interested in having a magic user thats able to cast ALL spells then it can be done, you just need to splash one or 2 lvls of rogue and get a decent charisma on a wizard. they can then use (but not memorise) all spells through use of the umd skill.
    Ex Euro player from devourer: Charaters on orien(Officer of Under Estimated & Nightfox): Wrothgar, Cobolt, Shadeweaver, TheMetal, Metaphysical, Allfred, Razortusk and many more.
    stuff by me: http://forums.ddo.com/showthread.php...02#post4938302

  16. #36
    Community Member Grenada's Avatar
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    Ah. OP, I see you have not heard of the mystic theurge.

    Look them up, then forget this idea, and create a new forum pushing for mystic theurge PrEs.

    Then get told no again, but at least its progress to a more realistic goal.

    Edit: look i found an article for you to look at:

    http://www.wizards.com/default.asp?x=dnd/cwc/20060908a

  17. #37
    Community Member Sneakyfoot's Avatar
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    Default Wizards are.....

    .....supposed to be the weakest at the start. Well, in alot of ways they are, and if your a new player they sure as hell are. Were talking level 1, with almost no gold {won't bother to say plat} for new players. Also, this is not pen and paper, if it was converted it might be considered monty haul by most PnP players.....

    ..Though it is always good to post ideas.....
    Get past the comforting illusion and see reality, but enjoy some of it!

    - Morvion -

  18. #38
    Community Member Rdonaccount's Avatar
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    ok, so the troll has a silly idea. But i decided to waste time with a silly idea and come up with my primary spell list for my uberwizard with every spell (assuming every spell level has a scroll and goes according to the wiz (1st) or cleric (2nd) spell level if applicable):

    1. Jump, Nightshield, Divine Favor, Master's Touch, whatever
    2. Blur, Knock, Resist Energy, Web, whatever
    3. Haste, Good Hope, Rage, Prayer, Mass Circle Against Evil
    4. Ice Storm, Divine Power, Zeal, FoM, Fireshield, (plus Holy Sword)
    5. Niac's Biting Cold, Eladar's Electric Surge, Divine Punishment, Greater Command, cloudkill
    6. Blade Barrier, Heal, Circle of Death, Disintegrate, FtS
    7. FoD, Otto's, Waves of Exhaustion, Restoration (mass), CSW (mass)
    8. Death Ward (mass), Death Pact, Polar Ray, Holy Aura, Irresistable Dance
    9. Wail of the Banshee, True Res, Energy Drain, Hold Monster (Mass), Heal (mass)
    Nope, turning a wizard into a full BaB, full raid healing, full buffing class doesn't seem the least bit unbalancing >.>
    Last edited by Rdonaccount; 06-22-2011 at 10:47 PM.
    ~Sarlona~
    Malpyre ~ Malyoko ~ Malsyn ~ Malyficent ~ Malkyrie ~ Malexi
    ~Orien~
    Malfyre

  19. #39
    Community Member Rian's Avatar
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    Quote Originally Posted by Rdonaccount View Post
    ok, so the troll has a silly idea. But i decided to waste time with a silly idea and come up with my primary spell list for my uberwizard with every spell (assuming every spell level has a scroll and goes according to the wiz (1st) or cleric (2nd) spell level if applicable):

    1. Jump, Nightshield, Divine Favor, Master's Touch, whatever
    2. Blur, Knock, Resist Energy, Web, whatever
    3. Haste, Good Hope, Rage, Prayer, Mass Circle Against Evil
    4. Ice Storm, Divine Power, Zeal, FoM, Fireshield, (plus Holy Sword)
    5. Niac's Biting Cold, Eladar's Electric Surge, Divine Punishment, Greater Command, cloudkill
    6. Blade Barrier, Heal, Circle of Death, Disintegrate, FtS
    7. FoD, Otto's, Waves of Exhaustion, Restoration (mass), CSW (mass)
    8. Death Ward (mass), Death Pact, Polar Ray, Holy Aura, Irresistable Dance
    9. Wail of the Banshee, True Res, Energy Drain, Hold Monster (Mass), Heal (mass)
    Nope, turning a wizard into a full BaB, full raid healing, full buffing class doesn't seem the least bit unbalancing >.>
    What about starting stats? Would your wisdom apply to sps? or DCs for those spells? or is it all int? What gear do you have? Do you have any trouble soloing all the epics?
    Don't go around saying the world owes you a living. The world owes you nothing. It was here first. - Mark Twain

  20. #40
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    Quote Originally Posted by danielost View Post
    every movie i have ever watched, including the lord of the rings, the wizard is able to hurt you and heal you.
    hahahah, that is such a fail justification its not even funny.

    /notsigned.

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